Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is actually really nice for Survivalist though.
Some weapons, you don't want to upgrade. Others you'll want to upgrade, but only after you've hit more important priorities. Other upgrades may very well be priorities to your play style.
An example of a trash upgrade: Caulk n' Burn. 10 damage per impact tick, 80% of the damage carries into afterburn, and it does 10 groundfire damage per tick.
Upgrade 1: 500 dosh, base damage x1.1, base weight +1kg.
Upgrade 2: 600 dosh, base damage x1.3, base weight +2kg.
Upgrade 3: 700 dosh, base damage x1.4, base weight +3kg.
Upgrade 4: 1,500 dosh, base damage x1.5, base weight +4kg.
Whereas the Flamthrower at base is 18 damage per impact tick, 80% of the damage carries into afterburn, and it does 10 groundfire damage per tick. It also costs 1,200 and weighs 7kg while the CnB is a starting weapon for FB and weighs 5. So even maxed out, the CnB pales in comparison to the base FT, but goes up to 9kg total. Better to use the CnB then sell it for 100 dosh to go towards another weapon like the FT than upgrade the CnB even once.
Sorry if I went a little overboard, but you just have to see what kinds of increases you're getting vs what you're paying out for and what your alternatives are. I just used these two weapons for a comparison since they're very easily comparable.
In Survival I always try to have as many guns as possible though. That maxed out gun won't do much when it's empty.
In Endless, there's plenty of ammo so upgrades are better than having a bunch of guns.
T0=9mm and dual 9mms is highly subjective and mostly only done in endless. Normal matches don't upgrade them. Also the HM 101 med nade pistol sorta counts since you don't gain weight from upgrading it so that i would say upgrade it if you wanna have a very powerful 1 weight pistol.
T1 is highly subjective since they're mostly trash killing weapons. Upgrading them just = less weight to carry a trash killing weapon so best to just stay with it unless you go HX-25 and maybe just maybe the winchester rifle since on GS it's pretty much a pair of Deagles. Covel and CnB are neutral. Avoid the shotgun and Varmit rifle entirely.
T2 is more yeah it works. Don't have to max upgrade them at just 2 upgrades it's noticeable the differences. Some weapons like demo medic and firebug weapons are worth upgrading all the way. Others like GS and sharp stick to lvl 2 upgrades max. Trial and error on most T2's.
T3 is better all or nothing. Some work others don't but varies as well. More a trial and error type of thing on T3's
T4 yeah actually works since it's 1 weight away from a T5 anyways. You can still carry a trash killing weapon. Best to wait though and upgrade during the boss waves so maximize T4's
T5's no need to upgrade. They're already the best and top weapons to use for big zeds and boss waves.
medic and demo weapons always get extra buffs atm b/c of the inc. blast radius and the inc. medic syringe recharge rate in addition to damage buffs.
If you play multiplayer for sure, yes. Every single point of damage counts if multiple player shot the same target and all the sheet data is obsolote because of mixed damage by different weapons and weapon types.
solo is THE perfect scenario you wanna upgrade weapons:
1. it's only you
2. you don't have to share dosh
3. you'll have excess, trust me even on normal you'll have excess if you learn how to manage your dosh carefully
4. little bit of damage goes a longer way by marginal score (as opposed to multiplayer where damage is irrelevant and it relies more on your team knowing your roles and knowing when be a supportive role like on bosses and fleshpounds.
5. weapon loadouts are irrelevant so you can upgrade whatever and it will be in your favor since zed scaling is only for 1 person
6. zeds have a low spawn count even on endless (wave 30 you get like 70 zeds even on HoE as a good example).
in multiplayer you either need really good dosh management or be playing endless since dosh becomes a bigger priority.
You can upgrade medic guns to deacrese healing recovery bolts.
You can upgrade spitfires once for damage.
You can upgrade anything as a zerker.
You must upgrade your crossbow at least twice as a survivalist to kill sc/fp fast enough.
You can upgrade railgun once if you prefer old school rail + spx combo as a sharp and yes, you can one shot SC with x3+ stacks after it.
You should upgrade M4 combat shotgun twice to kill fp faster (8 bullets to kill single unraged/raged fp), it's much better weapon then AA12 or doomstick, same here with boomstick - upgrade twice - kill fp faster, but it requires old trick.
Upgrading any other weapon is pointless, also never upgrade anything (excluding crossbow) as a survivalist.
P.P.S Nothing personal, but aa-12 is a trash comparing M4, you waste to much ammo/time to kill single fp.
Fully upgraded M4 can kill FP before his raging animation ends, in most cases in the middle.
Fully upgraded AA12 will spend more time to do the same, so FP will charge at you, you will still kill him, but this is an example -> only VS 1 FP, if you have more - aa12 s@cks hard here.