Killing Floor 2

Killing Floor 2

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Underdog Nov 11, 2018 @ 8:56am
M32 impressions
While I haven't spent a large amount of time using the M32 in multiplayer just yet, my first impressions are... it's ridiculously fun to use, but there's no ammo! In a 10 wave HoE game, I barely had enough ammunition to deal with all the FPs/QPs in the later waves. Because of this, I still feel the RPG is the best gun to use on Demolitionist, especially with the Scrake takedown capability any other gun on Demolitionist lacks.

My idea to making this better... is to make the weapon weigh between 10-12kg, increase the price to 2500, and up the ammo to be on par with or around the same as the Seeker 6. This will grant the ability to use the M32 as your primary weapon, at the expense of having a solid on-perk backup weapon in the M79/M16M203. It will also further be unique, because no other Demolitionist weapon does this (without upgrades).

As it stands, the M32 won't be a weapon I personally use very often. It's fast fire rate and shell-by-shell reload ability just begs to make you mag-dump this weapon all wave. But unfortunately you can't. If I want to conserve ammo and time my shots, I'm going to go with the RPG every time. I think the M32 certainly needs something to separate it from the RPG and finally give the Demolitionist a new meta. Increasing the price/weight/ammo can certainly push the RPG back, without being extremely over-powered in the process
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Showing 1-15 of 42 comments
Zero Taicho Nov 11, 2018 @ 9:11am 
I would have to firmly disagree. The M32 is not supposed to be good against Scrakes, as explosives are not supposed to be good against Scrakes. The extra 6 blocks the M32 leaves you with an be invested into a M16, C4, M79, or even an HX25. Giving it as much ammo as the Seeker wont outright make the Seeker unusable in comparison, but it will make it massively unfavorable.

The RPG is the king of Big Zed takedowns.

The Seeker is the jack of all, master of none. It does it all well but lacks AoE.

The M32 is the Pound Pounder, taking out FPs, QP swarms, and trash.

If you are having ammo problems, then use your secondary and conserve your shots. Do NOT shoot at Scrakes.
Underdog Nov 11, 2018 @ 9:16am 
But... I didn't mention anything about making the M32 better against Scrakes at all... .-.

Again, fast rate of fire on a grenade launcher begs to be spammed. If I want to converse ammo and place my shots, I'm gonna use the RPG

The current ammo pool on the M32 is just barely enough to deal with the amount of QPs/FPs in the later waves of a 10w HoE game
Wedge_13 Nov 11, 2018 @ 9:17am 
M32 fullfills a different role to the RPG7. It is a straight upgrade to the M79, which means its specialized in trash clearing and not in big Zed takedowns. If you run out of ammo conistently, then you just have poor trigger discipline. I admin it feels VERY satisfying to unload all 6 shots.

I think the weapon has 50 shots at lvl25? That pretty much the M79 and M16 combined.

It is fine as it is. TW actually released a balanced tier 5 for a change if you ask me. ;)
Underdog Nov 11, 2018 @ 9:19am 
But you are supposed to be a large zed killer on Demolitionist... why introduce a tier 5 weapon that specializes in trash? Why have a trash weapon with very little ammo in the first place...
Zero Taicho Nov 11, 2018 @ 9:24am 
Originally posted by Underdog:
But you are supposed to be a large zed killer on Demolitionist... why introduce a tier 5 weapon that specializes in trash? Why have a trash weapon with very little ammo in the first place...

The Demo is NOT just a big zed killer. Maybe this isn't clear thanks to the way KF2 set him up, but it's very clear to those of us who have played KF1. The M32 can clear a group of trash very easily, and can clear another group, and another, all without needing the time to reload like the M79. It can also be lightly spammed to frag Fleshpounds; this is Demo's role. The only reason Demo is confused with the Big Zed king that is Sharpshooter is because of the RPG's 400% damage bonus to Scrakes.
Frisky Nov 11, 2018 @ 9:25am 
scrakes take 60% less damage against explosives making the m32 very bad against one
the rpg-7 can wipe a scrake out in a sinlge headshot assuming your running left side perks and your level 25 while the m32 cant really accomplish the same it makes up with being able to kill fleshpounds faster and gives the demo a better trash clearing option
while demo is supposed to be a large trash killer your weapons can help decide that so the m32 is best used on things other than scrakes and letting another perk handle those while you deal with fleshpounds, quaters and trash
and the m32 has plenty of ammo you just need to control yourself while using it and not just spam away at everything in sight
Wedge_13 Nov 11, 2018 @ 9:27am 
Demo can actually take 2 different roles: either big Zed killer or trashkiller.

His skills reflect that as well. The left tree is big game killer based while the right one is Trash based.

For example: if you take the 50% AoE boost skill , the M79 gains an insane AoE range. if you upgrade it to max you pretty much always take self damage as well. ;)
But his dmg pretty much drops down to an offperk level.

Demos greatest weakness is CQC, since his weapons arent suited for that range.
Last edited by Wedge_13; Nov 11, 2018 @ 9:29am
Zero Taicho Nov 11, 2018 @ 9:31am 
Originally posted by Underdog:
But... I didn't mention anything about making the M32 better against Scrakes at all... .-.

Again, fast rate of fire on a grenade launcher begs to be spammed. If I want to converse ammo and place my shots, I'm gonna use the RPG

The current ammo pool on the M32 is just barely enough to deal with the amount of QPs/FPs in the later waves of a 10w HoE game

If the Scrakes aren't the problem, then how are you running out of ammo? In a solo game there are about as many Zeds as there are shells for the M32, if I remember the spawn modifiers correctly. Even if you never scored a multikill you'd still have enough explosives for everyone, plus your other gun, your sidearm, and any ammo pickups. If you don't have the trigger discipline to resist the temptation to spam, that's not a problem with the M32...
Ghoul Hunter Nov 11, 2018 @ 9:49am 
Originally posted by Zero Taicho:
Originally posted by Underdog:
But you are supposed to be a large zed killer on Demolitionist... why introduce a tier 5 weapon that specializes in trash? Why have a trash weapon with very little ammo in the first place...

The Demo is NOT just a big zed killer. Maybe this isn't clear thanks to the way KF2 set him up, but it's very clear to those of us who have played KF1. The M32 can clear a group of trash very easily, and can clear another group, and another, all without needing the time to reload like the M79. It can also be lightly spammed to frag Fleshpounds; this is Demo's role. The only reason Demo is confused with the Big Zed king that is Sharpshooter is because of the RPG's 400% damage bonus to Scrakes.
It's true that in KF1 the demo was not the big zed killer. He killed fleshpounds, specifically. Then he was good flood control.

Scrakes weren't something you shot at, sort of like how Firebugs don't shoot big zeds.

The M32 seems to be a pretty straight port of the original, which is nice. He's at his original balancing point with it.
Blue Nov 11, 2018 @ 11:08am 
I had a game with a medic, commando, sharp, and 3 demos with m32. Worked pretty good. Spam m32 shots and all the zeds die. Commando and sharp got zed time going a bunch which made it even better.
Originally posted by QBZ97:
M32 fullfills a different role to the RPG7. It is a straight upgrade to the M79, which means its specialized in trash clearing and not in big Zed takedowns. If you run out of ammo conistently, then you just have poor trigger discipline. I admin it feels VERY satisfying to unload all 6 shots.

I think the weapon has 50 shots at lvl25? That pretty much the M79 and M16 combined.

It is fine as it is. TW actually released a balanced tier 5 for a change if you ask me. ;)

HoE with this crappy m32 and M79 i just died littel bit inside thinking about this
MIND ЯEWIND 2 Nov 11, 2018 @ 12:08pm 
you are not supposed to take down scrakes as demoman
Marth Nov 11, 2018 @ 12:33pm 
I love it but it takes so long to reload so I guess thats the drawback
Zero Taicho Nov 11, 2018 @ 12:51pm 
Originally posted by Marth:
I love it but it takes so long to reload so I guess thats the drawback
Once they fix the nonfunctional elite reloads, we shall see.
Underdog Nov 11, 2018 @ 1:12pm 
Originally posted by GRABLICH:
you are not supposed to take down scrakes as demoman

Yep. OP clearly talks about using the m32 for Scrakes. Thanks for reading! :D
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Date Posted: Nov 11, 2018 @ 8:56am
Posts: 42