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Since SWAT are supposed to be doing $hiety job with police brutailty as using riot shield wrecking mobs.
Also tasting them for the lulz.
but this would lead to the same issue with Gunslinger since firebug is a class that can kite
SWAT class is probably the best option outside of a survivalist rework
The biggest issue here is that all of those are consumable resources, and each player only gets 5 of them. Berserker has the advantage of blocking being a unlimited resource. However, the berserker still needs armor and health to sustain blocks and parries (even if the zerker is landing his parries 66% of the time hes still losing HP the other 3rd).
This limits the zerkers tanking to his HP pool, which can be made effectively limitless with a pocket medic.
I believe Firebug would make a good tank, and would love to see 1/2 of the firebug perks become tank perks while the other half are damage/cc perks.
I've always liked firebug as an alternative tank; specifically, a "crowd control tank." It's a version of the archetype I've only really seen in MOBAs and some RPGs, but the general idea is instead of directly taking damage for their teammates, a cc tank prevents the attacks from flying in the first place via abilities that apply stun, silence, or fear. In firebug, you have the groundfire skill's slow, heatwave's stumble, and the oft hated firepanic(it may make the zeds harder to shoot, but it also keeps them from attacking).
I feel all that firebug really needs to be a viable alternative to zerker is some tweak to panic so that it's easier for other perks to capitalize on.
Swat could also easily be worked into a tank thanks to it's preexisting skills, the potential for a riot shield with gun weapon, and its arsenal's naturally high stumble power.
Edit: The 3 main frontliners are zerker, firebug and support-each offering their own style of being in the front against large zeds. FB has cc and can kite if done correctly. Support has huge dps and stumble power that allows it to take down large zeds with decent aim (how u gon miss shotgun close range?). Zerker is the hack and slash overpowered guy on drugs that facetanks and shakes it off
I know of the idea of CC tanking, Warframe makes it fairly viable across the board. I assumed that it wasn't going to work in KF2 due to the hardwired hard CC limit (IIRC a Zed cannot be hard CC'd within 5 seconds of being hard CC'd), but the MWG is a unique case with the 'not CC' of its pushback. Maybe if you could charge the alt-fire so it cost less ammo(clicking altfire cost the same as it does now, holding has it charge for a cheaper shot with the same power), letting you maintain your supply longer it would be on-par with Zerker.
I agree that Survivalist has definately got an edge when it comes to being tanky, but that's part of why I made the distinction between TANKY and TANK. He's got heavy armor and global DR, but no way to keep his HP up once the armor fades so he ends up suffering just like SWAT does. I also don't feel comfortable talking about changes to Survy due to the urban legend of rework that hangs over him, so I'd rather focus on the 9 'full' perks until he's revealed.
maybe rework too after survivalist gets his.
There's a very good reason for that. Having a higher max HP is only as good as your method of keeping it full. Having that extra 75 isn't terrible when you are backed up by a Medic, but the regeneration and speed from Skirmisher is usually more effective survivability. Combine that with the stock-20 self-heal and the way movement speed is effected by current% HP and having more HP can actually be a detriment to your mobility.
True, even with damage resistance he can't stand toe to toe with the big ones for long after armour is stripped, but they can still handle scrakes by pulling agro (scrakes can't catch up) and selfish use of med grenades can help extend a survivalists usefullness on the frontlines. Throwing down a nade where you plan to get pushed back to can give the team enough time to kill a zed while you block. Pretty useful in a pinch.
Honestly, while something to rival the zerkers role as a tank would be nice, I don't see them ever giving a perk what it would need. That being exactly what you stated when you talked about regenerative points. Zerker really got that because he is in their face to use most of his weapons, but everyone has good range. I guess we will see if survivalist gets something similar when his rework comes out sometime after they perfect VS mode :p