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In addition, Gorefasts and Gorefiends need weakeness to SMGs in general, so as to not have them take a ton of bullets to kill with them and let the Mac-10 (and indirectly, the P90 and and Tommy Gun) oneshot Gorefasts with a single headshot once you've gotten at least a few levels up.
Do these things and the Mac once again becomes fully worthy of it's tier 3 price tag.
Don't know about you but the HUSK Launcher is fine. Killed plenty 6 man FPs on HoW with this weapon. It retains the highest DoT the Firebug currently has. Use this with Napalm to quickly ignite further groups of zeds.
Mac 10 still works should be a lower tier weapon. Don't realize the difference at all from its average DoTs. We don't need the ability to wreck ♥♥♥♥ so quickly. I find the ballistics for Fire bug to fufill the range gap and burst the perk needs against slightly above trash zeds.
Just gotta say Dragons Breath or afterburn. The MAC 10 was needed form it's first iteration for a reason. You have direct ballistics damage plus afterburn. Gorefasts aren't even an issue for a firebug.
Autocorrect on a phone is a ♥♥♥♥♥ to edit all the time. Gorefasts have a weakness towards shotguns. Afterburn usually gets em during fire panic. People just don't got the place and go mentality. The strengths of a DoT is placing and forgetting while focusing other targets. Instead I see impatient players nabbing kills and ♥♥♥♥♥ they're out of ammo.
The MAC 10 used to been stupidly overpowered in terms of damage and overall performance. Its easily been nerfed as a result of such absurd power it contained. To hear someone ask for a buff is just sad to hear. I use the MAC 10 on the survivalist all the time.
The pros of the guns are having range and direct terms of damage. If the player wants a DoT there are more DoT focused weapons available. Ranged weapons On close quarter classes like the FB and seeker were made with a different set of players in mind. Soem firebugs don't like flamers but need to fill a role similar to FB but find his guns more enjoyable.
Firebug is no damage dealer, and the default damage is enough to crowd control trash without the need for extra damage. But twice the mags allows you to consistently hold corridors for longer.
Barbecue does pretty well when combo'd with other pure damage skills whether or not you want to go for ballistic weapons. The one skill that does need tweaking is Firestorm, and it's difficult for me to think about anything that would make me even consider not taking Heat Wave, even if it was a direct damage buff. It should probably come with an auto stumble or extra slowdown so you can really impede zed's progress when combined with ground fire.
As for weapons - buff the shotgun and MAC-10 just a tiny bit, return the Husk Cannon to at least 70% of its former glory and you're good.
Except it wasn't? It was only OP in it's very first iteration during the Infinite Onslaught beta, where it had too much base damage combined with it being shotgun type. Then the base damage was reduced and it was worth it's price/tier until the dreaded Summer Sideshow event.
It was then that TWI had the genius /s idea of changing the damage type to SMG, as well as removing the residual flames, without anything to make up for those changes, and thus the Mac-10 ended up being an overpriced version of the MP5. It's piss poor afterburn damage is only enough to kill crawlers quickly or clots from range.
On what? Hard difficulty? Normal? You're gimping yourself really hard by both playing Survivalist (bad perk), and using the Mac-10 in it's current horrible state.
You lost all credibility when you mentioned that you play Survivalist.
High cap maybe add more ammo as a bonus too since flamethrowers will tend to use more ammo on trash zeds and medium zeds ignoring big zed entirely
Barbcue is alright
Lvl 15 skills okay too
Firestorm add something extra like maybe a 3x penetration like ye old flamethrower in KF1 to deal with trash (it'll hit 3 zeds and can still hit the ground)
Inferno reduce damage to 20, and add the extra stumble % so it'll 100% stumble any zeds killed with the stumble perk skill.
Mac-10 simple. Reduce cost to 650. Atm it's prettu much been nerfed to the ground, but it's not TOOO bad just TOOO expensive
And husk needs a rework
if they honestly gave it back all the stats before the nerfs/patches, maybe then it'd be a good competitor but as is, no matter how much you buff it, people will still choose the former over the latter.
You lost all credibility when you showed me that you have no common sense. First of all you just said it was OP in its very first iteration in which I was speaking of. So you contradicted yourself putting words in my mouth as if you had a point in the first place. Lmfao the MAC 10 is a ♥♥♥♥♥♥♥♥ submachine gun you dolt they put it in the category they believed would balanced it. Now does it justify it for its cost? No, they just don't care to adjust anything else so any mention is futile. Reguarding my usage of the MAC 10 it's just a preference rather than spamming the flare revolvers. Can't respect that? Go cry me a river for using a casual weapon that I use from time to time. Oh yeah to toot your horn I play Sui/HoE there happy wannabe elitist? Just cause I play an all class perk to pick up my team's slack means that I'm using a bad perk? Buddy he's not supposed to shine in a category it's to be effective at all fronts.
Who died and made you Firebug Jesus? Oh wait you play PAYDAY 2 with a serious notion in reguards to cess pits of balance. If I can make that god awful melee system work I can make Survivalist work ♥♥♥♥♥♥♥♥♥♥♥. It's my choice don't like it go take a huff of that gas you're so fond of. This discussion is about the Firebug not attacking me about using a weapon I enjoy and a perk I enjoy. You want to know what causes a loss in credibility? It's when people like you nit pick trying to prove a worthless point of someone's personal preference. By the way I know that you must sit down and think I don't know what they did to the ol' Mac 10. I know exactly what they did to it, but it's just that I don't give a rat's ass I try to move and adapt. Not ♥♥♥♥♥ and moan about how something is "bad and worthless". Thanks for the big laugh though made the rest of my day.
currently the skills are, much like SWAT, very lobsided and don't really compliment him in ways that would make them unique as much as say, commando, where each skill you pick has a good impact of trading off something of equal merit. firebug's skills are not like that at all in some cases.
A good example is lv 10s and lv 20s skills;
At lv 10, you have the choice of picking something that synergizes with napalm at lv 15 to increase the afterburn damage over time duration, or you take something that delivers more damage through a unique mechanic that only a firebug can enhance by making patches of fire on the ground. when you think of how fast something can die, it's conclusive using multiple ground fires is the better choice over a longer afterburn duration, and that's not ok!
At lv 20 you have a choice of extending your range or a completly useful stumble when you point blank something with fire. were talking a increase so great it's a gaurenteed stumble s'long as your target isn't a raging fleshpound. this also works on bosses liek the abomination as well, i got him into a stumble lockdown a few times because of it, and to trade that away for a rougly 40% increase in range across my weapons is just too much to pass up.
weapons and their mechanics are fine, dragonsbreath is deceptively powerful, mac-10 is pretty alright, spitfires too, top that off with ground fire and how the weapons that cuase this can be exaggeratingly increased in potency with the metioned lv 10 skill they sit in a better place than you think. except for that husk cannon, a fun weapon but a mechanic that punishes you if you don't shoot when holding a charge beyond max that eats your ammo, ontop of only gaining 10% more damage when upgraded to t5? no thanks.
so, what needs to be done? change those lv 10 and 20 skills to be more impactful of a choice to promote a equal trade for picking one over the other.
They w+m1 all day, enrage scrakes/flespounds (who have 70% fire resistance by the way, so after they are enraged they cant finish them off) , run out of ammo, no ground fire and so on.
Sadly Normal (I'm sorry, easy mode) and Hard (which should be Normal lol) further "supplements" this as there way less spawns there not to mention the damage and speed reduction.
Thus this poor perk has kind of a negative reputation, but despite that it is still the king of trash clearing and can assist with CC in big zed takedowns too if necessary.
No they are not. Not in comparison to other Firebug weapons, let alone the perk they get crossperked to (Support and SWAT). Neither of them have afterburn damage good enough to compensate for all the various downsides they have.
The Dragonsbreath being the worst offender as basically being worse than the SG500, due to being tube fed, pump action, 6 shells only, gravity affected pellets and having the widest spread of all shotguns. It's only good for applying fire panic on Quarterpounds when you get KFP as the Boss.
The Mac-10 on the other hand, is just an overpriced version of the MP5, and it's nowhere near as good as the Spitfires either.