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demolitions is only good if guarded which is not happening in duos
or if you are extremely good sharpshooter
500 magnums have insane recoil and reload speed ,deagle upgrade 2 is better everytime
don't ever try parrying unless you are a zerker exception to be made as a last resort where you are gonna tank the hit no matter what
If you master this, you've basically mastered the berserker perk too, which is ridiculously strong and almost un-killable if you've reached perk lvl 15 and picked "Parry".
Also, once you hear a laser/computer noise; duck. His laser will not hit you if you duck, unless you're on stairs or something.
And just a general tip. If you're playing with friends, buy medic pistols. They only take up 1 inventory space and you can heal eachother which is great.
Hope this helps.
Second perk I would choose either gunslinger or demolitionist, even support.
- Gunslinger is absolute DPS king.
- Demolitionist will only work as long as both of you are alive, or you have a very convenient object to circle around.
- Sharpshooter can be really good as well but less than gunslinger purely because of the lesser mobility.
- Most Support weapons have a range too short to be effective in my opinion. The only one I really like is M4 and to a much lesser extent AA12.
- Firebug is okay as long as you have Microwave/Helios and the burn over time skill.
- Berserker is always a good bet if you know how to parry. He can survive almost endlessly as long as you have the regeneration skill selected.
- Commando & Swat, just don't. They're weak as **** and don't have many redeeming qualities (again, in my opinion). Since we're talking purely about the boss wave, there's no trash to be killed. If you want a commando for bonus boost AND some healing just go for Survivalist.
- I would say survivalist is half a medic (healing wise) but packs more of a punch (still less than other perks).
- Medic should also be able to survive no problem, it just takes much longer. With only 2 players I would not go for 'heal other, heal yourself' skill in case the other dies.
Oh, if you do plan on parrying, and have a choice on when, do it on his spinning attack (not the jumping one) as that does less damage and it's easier to fly away with if you jump.
Literally the easiest boss in the game next to Matty.
-you want to keep the tankier player in front.
-stay close enough to each other that you can help heal, tank, support etc, but not close enough that both of you get hit by the same attack.
-learn to take hits, once you get used to him, he actually feels pretty slow, because most attacks can be evaded by a good timed sprint or sprint+jump, but depending on your speed sometimes is better to take the hit than evade.
what i mean by this is that you want to get hit by the last hit of the combo, or at least one that will send you far enough when jumping so that you only take 1 hit per rage. learn the timing to do that for both of his patterns. the spining one is easier.
-if you are on uneven ground with no cover in sight, anticipate the laser by raging him, is better to do a premature rage and deal with it than get hit by the laser.
My advice is to find something like a car, a billiard table, a phone booth and run circles around it. That is the standard tactic to fighting most of the bosses in this game. Even slower moving perks can do this. If he catches up to you switch to knife then parry his jumping pound. Then run away again and run circles. While one character is being chased like this the other should be unloading.
If you are getting smashed at Hard with just two players try healing each other when the king gets in. Buy medic pistols no matter what your perk is and use them to heal each other.
You don't need to stumble or CC him. Just run around the obstacle. At Hard King FP isn't fast enough to catch up to you if you do that.
I will give you advice for YOUR situation.
For Commando if you want damage against KFP a FN FAL or a RPG will be a good choice.
Your defense options will be any melee weapon to block or parry KFP.
By jumping and blocking or parrying his attack he will stop charging at you giving you distance and time to attack him.
Your healing options are any medic weapons.
A hemoclobber can be blocking weapon and can heal both you and your teammate by right clicking on your teammate.
A healththrower can give you the ability to heal like a medic.
The process is shoot QP, heal up, shoot KFP, block, heal up and repeat.
I was able to beat the Mat on HOE using an plain old +0 shovel so they are not entirely screwed.
Against the Abomination, I still can't time the bash properly so I agree they are still screwed.