Killing Floor 2

Killing Floor 2

View Stats:
Agent_Ash Dec 19, 2019 @ 7:15am
King Fleshpound duo strategy
Hey guys. Joined recently and been playing the game with a friend; we're interesting specifically in going duo and no other friends will join so far.

We're currently playing on Hard, perk level around 10-15, mostly Commando for trash-cleaning and Support or Gunslinger for heavy DPS. King Fleshpoun is really giving us trouble. Not the quarterpounds, the king himself: he's just too damn fast and deals a lot of damage in one hit. So far we haven't found a way to kite him efficiently because of his speed, and I haven't figured out how to control his aggro. (I assume he switches targets after a certain amount of damage?)

Tips will be appreciated! Thanks.
< >
Showing 1-13 of 13 comments
well the Gunslinger shouldn't have too much trouble, due to his running speed. however, you'll wanna get the dual-wielded Desert Eagles (fully upgraded), and maybe the dual-AF2011's or .500 Magnums as a backup (since both guns are pretty good)
Agent_Ash Dec 19, 2019 @ 7:47am 
Yeah, bit he's really fast. I don't think 10% damage boost is enough when he starts his charge attack. Although I guess he can be stumbled with deagles? Also, should we try blocking his attacks at any point, or is it better to run?
Z06 Dec 19, 2019 @ 8:24am 
first of all commando is trash againts all fleshpounds (quarter/normal/king) so best advice i can give is to switch perks to either double gunslinger or berserker

demolitions is only good if guarded which is not happening in duos

or if you are extremely good sharpshooter


Originally posted by Mister Torgue Flexington:
well the Gunslinger shouldn't have too much trouble, due to his running speed. however, you'll wanna get the dual-wielded Desert Eagles (fully upgraded), and maybe the dual-AF2011's or .500 Magnums as a backup (since both guns are pretty good)
500 magnums have insane recoil and reload speed ,deagle upgrade 2 is better everytime

Originally posted by Agent_Ash:
Yeah, bit he's really fast. I don't think 10% damage boost is enough when he starts his charge attack. Although I guess he can be stumbled with deagles? Also, should we try blocking his attacks at any point, or is it better to run?

don't ever try parrying unless you are a zerker exception to be made as a last resort where you are gonna tank the hit no matter what
Last edited by Z06; Dec 19, 2019 @ 8:28am
Swiggyswag Dec 19, 2019 @ 11:36am 
King Fleshpound is probably the easiest boss once you get used to him. Just like regular fleshpounds, he calms down and ends his rage once he's hit a player once. So what you do is you grab your knife, jump and parry him once he's coming to hit you. This way you'll get knocked out of his melee range and will take minimal damage. Make sure to kill quarter pounds first, he spawns them when he's lost enough hp. So if you hear the QP's spawn, stop damage on King Pound and focus on the quarter pounds, just keep kiting KP and parry him once if he rages.

If you master this, you've basically mastered the berserker perk too, which is ridiculously strong and almost un-killable if you've reached perk lvl 15 and picked "Parry".

Also, once you hear a laser/computer noise; duck. His laser will not hit you if you duck, unless you're on stairs or something.

And just a general tip. If you're playing with friends, buy medic pistols. They only take up 1 inventory space and you can heal eachother which is great.

Hope this helps.
Drillbo Baggins Dec 19, 2019 @ 12:45pm 
If one of you can be a medic you will survive a long time. Medic when level 20 is very op. My favorite medic weapon is the healthrower. It's like flamethrower but healing. Second weapon I would go with either hemoglobin or medic shotgun, or if you want more healing grenades, go with medic grenade rifle.

Second perk I would choose either gunslinger or demolitionist, even support.
Kalphite Dec 19, 2019 @ 1:23pm 
What others have said. Parrying is your friend even if you're not a berserker (reduces it to like 20hp damage). I've survived as the last man standing with almost all perks purely by parrying him (usually on suicidal). Just be sure to give him as much 'unraged' time as you can to heal again. Huge help if you both buy a med pistol (unless one is a medic/survivalist). If there is a (decently levelled) medic they can just parry his raged attacks leaving the other person to do the damage. That works up to suicidal, haven't tried on HoE. I'm assuming you know to crouch under his laser but I recently found some people who didn't, so I'm mentioning it just in case.

- Gunslinger is absolute DPS king.
- Demolitionist will only work as long as both of you are alive, or you have a very convenient object to circle around.
- Sharpshooter can be really good as well but less than gunslinger purely because of the lesser mobility.
- Most Support weapons have a range too short to be effective in my opinion. The only one I really like is M4 and to a much lesser extent AA12.
- Firebug is okay as long as you have Microwave/Helios and the burn over time skill.
- Berserker is always a good bet if you know how to parry. He can survive almost endlessly as long as you have the regeneration skill selected.
- Commando & Swat, just don't. They're weak as **** and don't have many redeeming qualities (again, in my opinion). Since we're talking purely about the boss wave, there's no trash to be killed. If you want a commando for bonus boost AND some healing just go for Survivalist.
- I would say survivalist is half a medic (healing wise) but packs more of a punch (still less than other perks).
- Medic should also be able to survive no problem, it just takes much longer. With only 2 players I would not go for 'heal other, heal yourself' skill in case the other dies.

Oh, if you do plan on parrying, and have a choice on when, do it on his spinning attack (not the jumping one) as that does less damage and it's easier to fly away with if you jump.
Last edited by Kalphite; Dec 19, 2019 @ 1:28pm
Dae Dec 19, 2019 @ 2:17pm 
Circle something in the map, he can never catch you while enraged and you're free to shoot him. Don't try this strat with FPs/QPs, they are smarter and will smash you.

Literally the easiest boss in the game next to Matty.
randomselect Dec 19, 2019 @ 3:26pm 
very good tips already, i play duo regulary, so beside what other said, even thou it might be a bit obvious:

-you want to keep the tankier player in front.

-stay close enough to each other that you can help heal, tank, support etc, but not close enough that both of you get hit by the same attack.

-learn to take hits, once you get used to him, he actually feels pretty slow, because most attacks can be evaded by a good timed sprint or sprint+jump, but depending on your speed sometimes is better to take the hit than evade.
what i mean by this is that you want to get hit by the last hit of the combo, or at least one that will send you far enough when jumping so that you only take 1 hit per rage. learn the timing to do that for both of his patterns. the spining one is easier.

-if you are on uneven ground with no cover in sight, anticipate the laser by raging him, is better to do a premature rage and deal with it than get hit by the laser.
Mochan Dec 19, 2019 @ 3:37pm 
Commando and Support aren't fast enough, but some perks like Medic, Zerker and Gunslinger have no problems kiting the King.

My advice is to find something like a car, a billiard table, a phone booth and run circles around it. That is the standard tactic to fighting most of the bosses in this game. Even slower moving perks can do this. If he catches up to you switch to knife then parry his jumping pound. Then run away again and run circles. While one character is being chased like this the other should be unloading.

If you are getting smashed at Hard with just two players try healing each other when the king gets in. Buy medic pistols no matter what your perk is and use them to heal each other.



You don't need to stumble or CC him. Just run around the obstacle. At Hard King FP isn't fast enough to catch up to you if you do that.
Dark Savior Dec 19, 2019 @ 6:40pm 
All you need is understand his mechanics.
I will give you advice for YOUR situation.

For Commando if you want damage against KFP a FN FAL or a RPG will be a good choice.
Your defense options will be any melee weapon to block or parry KFP.
By jumping and blocking or parrying his attack he will stop charging at you giving you distance and time to attack him.
Your healing options are any medic weapons.
A hemoclobber can be blocking weapon and can heal both you and your teammate by right clicking on your teammate.
A healththrower can give you the ability to heal like a medic.

The process is shoot QP, heal up, shoot KFP, block, heal up and repeat.

drunk dandere Dec 20, 2019 @ 8:06am 
KF is the easiest boss in the game. just parry his rage rinse and repeat.
Aya Dec 20, 2019 @ 9:08am 
Berserker and Demolitionist are more ideal for King Fleshpound tbh. Even then, the Zerker has a 2 to 5 chance of being royally screwed out of a boss fight due to the Abomination and Matriarch existing.
Dark Savior Dec 20, 2019 @ 9:11am 
Originally posted by A Festive Birb:
Berserker and Demolitionist are more ideal for King Fleshpound tbh. Even then, the Zerker has a 2 to 5 chance of being royally screwed out of a boss fight due to the Abomination and Matriarch existing.
The beserker can do fine against the Mat.
I was able to beat the Mat on HOE using an plain old +0 shovel so they are not entirely screwed.
Against the Abomination, I still can't time the bash properly so I agree they are still screwed.
Last edited by Dark Savior; Dec 20, 2019 @ 9:13am
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Dec 19, 2019 @ 7:15am
Posts: 13