Killing Floor 2

Killing Floor 2

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XVII Oct 29, 2018 @ 9:13pm
What is the damage calculator of Survivalist? I know it is a useless perk.
My guess is like this
(Base Damage + Headshot + Perks) * (Weapon * Upgrades) * (Resistance)

Example:
Using Centerfiore as an example.
(1.15 + .10 + Not including melee perk) * (165 * 1.45) * (0.75)
1.25 * 239.25 * 0.75
224.296875
Damage is based only on the head.

Am I right or dead wrong.
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Showing 1-8 of 8 comments
Zero Taicho Oct 29, 2018 @ 10:00pm 
Why Survivalist explicitly? It's the same for all perks.

Damage is Weapon's base times upgrade tier, then times perk bonuses added up, then multiply by resistances and hitzones.
Fauxy_ Oct 31, 2018 @ 8:14am 
It's really close, but the math is slightly off.
The below formula is the basic template for most perks.
(I use LibreOffice Calc, but it should work in MS Excel or similar software.)
=ROUND(ROUNDDOWN(ROUNDDOWN(INT(BaseDMG*Upgrade)*Hitzone)*Resistance)*PassiveDMG&Skills)

So you just plug the numbers
SPX@Tier5 Headshotting a Fleshpound/Quarterpound
=ROUND(ROUNDDOWN(ROUNDDOWN(INT(165*1.45)*1.1)*0.75)*1.15)
=225

And sure enough testing in-game gives the same 225 versus both.
(for 6 player Hell on Earth)
Last edited by Fauxy_; Oct 31, 2018 @ 8:17am
TUPAC AMARU Oct 31, 2018 @ 8:38am 
Not an useless perk , maybe not as useful as other perks , but certainly not an useless one.
XVII Oct 31, 2018 @ 12:37pm 
Originally posted by Fauxy_:
It's really close, but the math is slightly off.
The below formula is the basic template for most perks.
(I use LibreOffice Calc, but it should work in MS Excel or similar software.)
=ROUND(ROUNDDOWN(ROUNDDOWN(INT(BaseDMG*Upgrade)*Hitzone)*Resistance)*PassiveDMG&Skills)

So you just plug the numbers
SPX@Tier5 Headshotting a Fleshpound/Quarterpound
=ROUND(ROUNDDOWN(ROUNDDOWN(INT(165*1.45)*1.1)*0.75)*1.15)
=225

And sure enough testing in-game gives the same 225 versus both.
(for 6 player Hell on Earth)




But still can't explain why everytime I headshot a fleshpound on HOE. Takes 3 shots everytime. So confusing
Last edited by XVII; Oct 31, 2018 @ 12:37pm
vega (Banned) Oct 31, 2018 @ 2:10pm 
Originally posted by SUARELE:
Not an useless perk , maybe not as useful as other perks , but certainly not an useless one.

this was from day one. imo it was always a halfway house between medic and support/demo.. great if your team can look after themselves. mostly..........
Last edited by vega; Oct 31, 2018 @ 2:12pm
TUPAC AMARU Oct 31, 2018 @ 2:47pm 
Originally posted by vega:
Originally posted by SUARELE:
Not an useless perk , maybe not as useful as other perks , but certainly not an useless one.

this was from day loit was always a halfway house between medic and support/demo.. great if your team can look after themselves. mostly..........
Although I don't like what the survivalist is right now , I understand it's role to be the middle ground between two perks , when comparing it to specific counterparts it's most likely to be the underdog , though the role is trying to fulfill right now is very obscure and as such leaves everybody wanting more
Eldin (Banned) Oct 31, 2018 @ 2:57pm 
Originally posted by SUARELE:
Originally posted by vega:

this was from day loit was always a halfway house between medic and support/demo.. great if your team can look after themselves. mostly..........
Although I don't like what the survivalist is right now , I understand it's role to be the middle ground between two perks , when comparing it to specific counterparts it's most likely to be the underdog , though the role is trying to fulfill right now is very obscure and as such leaves everybody wanting more
Only place where I find Survivalist being good is Scavenger mode (from workshop mod Extended Weeklies)
And taking in consideration that it's not an official game mode, Survivalist sucks

Only official game mode where Survivalist is comparable to other perks is that Zed Time weekly outbreak. And that's only because of 75% faster reload
Fauxy_ Oct 31, 2018 @ 5:47pm 
Originally posted by XVII:
Originally posted by Fauxy_:
It's really close, but the math is slightly off.
The below formula is the basic template for most perks.
(I use LibreOffice Calc, but it should work in MS Excel or similar software.)
=ROUND(ROUNDDOWN(ROUNDDOWN(INT(BaseDMG*Upgrade)*Hitzone)*Resistance)*PassiveDMG&Skills)

So you just plug the numbers
SPX@Tier5 Headshotting a Fleshpound/Quarterpound
=ROUND(ROUNDDOWN(ROUNDDOWN(INT(165*1.45)*1.1)*0.75)*1.15)
=225

And sure enough testing in-game gives the same 225 versus both.
(for 6 player Hell on Earth)




But still can't explain why everytime I headshot a fleshpound on HOE. Takes 3 shots everytime. So confusing
That's because you're refering to Solo HOE (1 player) where resistances are different and Zed HP is lower.
So instead of 225 DMG per shot, you do 244 DMG.
And instead of FP & QP having 1716 & 1228 Head HP respectively, they're lowered to 715 & 702.
So it *would* take 3 shots to kill them each in Solo.
But in a actual 6 player HOE game, FP would take 8 shots & QP 6 shots.
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Date Posted: Oct 29, 2018 @ 9:13pm
Posts: 8