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Damage is Weapon's base times upgrade tier, then times perk bonuses added up, then multiply by resistances and hitzones.
The below formula is the basic template for most perks.
(I use LibreOffice Calc, but it should work in MS Excel or similar software.)
=ROUND(ROUNDDOWN(ROUNDDOWN(INT(BaseDMG*Upgrade)*Hitzone)*Resistance)*PassiveDMG&Skills)
So you just plug the numbers
SPX@Tier5 Headshotting a Fleshpound/Quarterpound
=ROUND(ROUNDDOWN(ROUNDDOWN(INT(165*1.45)*1.1)*0.75)*1.15)
=225
And sure enough testing in-game gives the same 225 versus both.
(for 6 player Hell on Earth)
But still can't explain why everytime I headshot a fleshpound on HOE. Takes 3 shots everytime. So confusing
this was from day one. imo it was always a halfway house between medic and support/demo.. great if your team can look after themselves. mostly..........
And taking in consideration that it's not an official game mode, Survivalist sucks
Only official game mode where Survivalist is comparable to other perks is that Zed Time weekly outbreak. And that's only because of 75% faster reload
So instead of 225 DMG per shot, you do 244 DMG.
And instead of FP & QP having 1716 & 1228 Head HP respectively, they're lowered to 715 & 702.
So it *would* take 3 shots to kill them each in Solo.
But in a actual 6 player HOE game, FP would take 8 shots & QP 6 shots.