Killing Floor 2

Killing Floor 2

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WabbitToonz Jul 18, 2018 @ 11:11pm
TW you lost a 40000 players base
A few weeks there was many players .Looking now and past few days it has gone down to about 4,500. I wonder if this is a message ?
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Showing 1-15 of 32 comments
Sraigius Jul 18, 2018 @ 11:12pm 
Those were free weekend schoolgirls that left.
Tau ⦿ Jul 18, 2018 @ 11:14pm 
Not really... If you played the first killing floor and the second.

The player base has ALWAYS been that way.

And also, gonna be honest. 4,500 players, that's 1000 more than usual... Back then KF2 was at around 3k. So if anything this was somewhat of a decent development.

The next update though, for halloween, they're gonna regain a couple thousand...
Once again, happens EVERY TIME...

EDIT: after looking at the facts again, it's actually doubled the amount of average players since may...
https://steamcharts.com/app/232090
Last edited by Tau ⦿; Jul 18, 2018 @ 11:17pm
Tau ⦿ Jul 18, 2018 @ 11:18pm 
And if u want me to be honest, If you look at the graph's behavior, you can actually SEE KF2 gaining more and more peak players compared to last year's same event.
Last edited by Tau ⦿; Jul 18, 2018 @ 11:19pm
WabbitToonz Jul 18, 2018 @ 11:19pm 
personal i dont care for KF1
but from a business aspect thats a huge loss . i think its a message that somethings not right for that many to not play anymore .
Tau ⦿ Jul 18, 2018 @ 11:22pm 
Originally posted by WabbitToonz:
personal i dont care for KF1
but from a business aspect thats a huge loss . i think its a message that somethings not right for that many to not play anymore .

It's f2p weekend warriors. That's a majority of the players during those events.

However, I will say that no matter what TW does, somehow, KF2 ALWAYS goes back to 3k players average.

Now regarding business, 2 ways they earn money, is microtransactions and the game itself. I think that a majority of f2p players already don't buy microtransactions. So we can count that out,

As for sales, I don't think you can count on people buying the game twice on steam...

Personally, I don't see how losing 40,000 players from demoing the game really counts as a loss
Last edited by Tau ⦿; Jul 18, 2018 @ 11:27pm
Sraigius Jul 18, 2018 @ 11:26pm 
Originally posted by WabbitToonz:
personal i dont care for KF1
but from a business aspect thats a huge loss . i think its a message that somethings not right for that many to not play anymore .
Man, what are you even saying? That those 40-50 thousand of people were "players" ? Those WERE NOT players, those were free weekend schoolgirls, the tourists. They got the game for free, played it for a couple of hours during that weekend just to "shewt sum zombiz", and after weekend was done - they deleted it and GTFO.

And real player count was always around 4000-6000, it's not the maximum amount that matters, it's the daily and monthly average that truly matters, and all that i've seen about KF2 in steamcharts - those monthly averages are rising, slowly (but surely).
WabbitToonz Jul 18, 2018 @ 11:26pm 
they had a chance for Sales Potential and not keeping a good % tells the story
Tau ⦿ Jul 18, 2018 @ 11:30pm 
Originally posted by WabbitToonz:
they had a chance for Sales Potential and not keeping a good % tells the story

It's a trial mate, that's like saying because massive amounts people prefer freeloading food samples and not buying the product is bad for sales. But in this context, you can physically take the food after they tried it. And do it over and over again until they like what they see.

in addition, just because they can't grab the sales now doesn't mean that those consumers will come back later. Keep in mind, they still got those ♥♥♥♥♥♥♥ microtransactions... You can "jokingly" say they don't even need sales potential XD
Last edited by Tau ⦿; Jul 18, 2018 @ 11:31pm
Tenryudan (Banned) Jul 18, 2018 @ 11:34pm 
Probably because the event is over, no more tickets to farm.
WabbitToonz Jul 18, 2018 @ 11:34pm 
i was hoping for a bigger player base . but hey as long as the owner is happy thats all that matters right ? (or are they ?)
Last edited by WabbitToonz; Jul 18, 2018 @ 11:35pm
Sraigius Jul 18, 2018 @ 11:44pm 
Originally posted by WabbitToonz:
i was hoping for a bigger player base . but hey as long as the owner is happy thats all that matters right ? (or are they ?)
My hours, pal. Look at them.

And no, I don't do any of that stats bloating by idling minimized games. I turn the game on, I play the game, and when I feel if "that's a wrap for now" - I turn it off and do something else.

Things like unexpected IRL interruptions when I gotta jump off in a hurry, or things like emergency toilet breaks do not count. Basically, all those hours were reeled in with real gameplay. And i'll double down on the current amount of hours that I have, nothing to worry about ;)
DrunkenQueen Jul 18, 2018 @ 11:48pm 
Back in Early access, it was like 1000 players playing.

Playerbase usually goes up when there's sales, free weekends, annual events, etc.

I play KF2 again due to Summer event, but now I only play like 1-2 hour per day.. just to complete the daily & weekly missions.
datCookie Jul 18, 2018 @ 11:52pm 
KF2 has well over 100k unique players, minimum. Player count is ALWAYS higher during events like free weekends, Christmas, Summer, etc and in between it's usually around 3-4k and that number has been steadily climbing since its release a couple of years ago.

We're now seeing peaks of 5-6k which is great, with 3k during off-peak periods.

To say the game "lost" 40-60k people is absurd.
Dave Jul 18, 2018 @ 11:55pm 
The games fine and the community is a healthy size, and everything everyone else said as to why theres more during events...
m550 Jul 19, 2018 @ 12:03am 
Originally posted by WabbitToonz:
A few weeks there was many players .Looking now and past few days it has gone down to about 4,500. I wonder if this is a message ?
SInce when "Free weekend skrubs" are counts as "loyal players base"?
Last edited by m550; Jul 19, 2018 @ 12:04am
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Date Posted: Jul 18, 2018 @ 11:11pm
Posts: 32