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The player base has ALWAYS been that way.
And also, gonna be honest. 4,500 players, that's 1000 more than usual... Back then KF2 was at around 3k. So if anything this was somewhat of a decent development.
The next update though, for halloween, they're gonna regain a couple thousand...
Once again, happens EVERY TIME...
EDIT: after looking at the facts again, it's actually doubled the amount of average players since may...
https://steamcharts.com/app/232090
but from a business aspect thats a huge loss . i think its a message that somethings not right for that many to not play anymore .
It's f2p weekend warriors. That's a majority of the players during those events.
However, I will say that no matter what TW does, somehow, KF2 ALWAYS goes back to 3k players average.
Now regarding business, 2 ways they earn money, is microtransactions and the game itself. I think that a majority of f2p players already don't buy microtransactions. So we can count that out,
As for sales, I don't think you can count on people buying the game twice on steam...
Personally, I don't see how losing 40,000 players from demoing the game really counts as a loss
And real player count was always around 4000-6000, it's not the maximum amount that matters, it's the daily and monthly average that truly matters, and all that i've seen about KF2 in steamcharts - those monthly averages are rising, slowly (but surely).
It's a trial mate, that's like saying because massive amounts people prefer freeloading food samples and not buying the product is bad for sales. But in this context, you can physically take the food after they tried it. And do it over and over again until they like what they see.
in addition, just because they can't grab the sales now doesn't mean that those consumers will come back later. Keep in mind, they still got those ♥♥♥♥♥♥♥ microtransactions... You can "jokingly" say they don't even need sales potential XD
And no, I don't do any of that stats bloating by idling minimized games. I turn the game on, I play the game, and when I feel if "that's a wrap for now" - I turn it off and do something else.
Things like unexpected IRL interruptions when I gotta jump off in a hurry, or things like emergency toilet breaks do not count. Basically, all those hours were reeled in with real gameplay. And i'll double down on the current amount of hours that I have, nothing to worry about ;)
Playerbase usually goes up when there's sales, free weekends, annual events, etc.
I play KF2 again due to Summer event, but now I only play like 1-2 hour per day.. just to complete the daily & weekly missions.
We're now seeing peaks of 5-6k which is great, with 3k during off-peak periods.
To say the game "lost" 40-60k people is absurd.