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For example, Zed time with the gunslinger when there's 3+ big zeds side by side, a single zed time and you can decap 2 big zeds and finish the other one after the zed time, the same thing with the berserker, run up to it, fire eviscerator into head.
Nothing better than playing on HoE, you're surrounded and probably gonna die but Zed Time just activate at the right moment and you just Headshot every zed surrounding you.
But yea, i get your point when there's zed time and you just started the reloading animation, so when the gun finally reload, the zed time already ended and all zeds are dead or when you're in the middle of nowhere with no zeds nearby.
kf1 gave nothing special to zed time but still was nice to get
specially in the first few waves when there isnt alot of zeds
https://wiki.tripwireinteractive.com/index.php?title=Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time
I'm not sure how you could hate it, seeing as you have maxed out all your perks. Zed time can be a game saver if used right. What perk are you playing?
2 seconds into the wave and its slow motion for 5 seconds when theres nothing happening on my end
any player can trigger zed time it isnt just you who can do it. and if commndo was in team they can extend it for a longer period.
I dont want to wait in slowmo for nothing because somebody randomly triggers it from elsewhere
this game is teamplay, which means in most cases players are most likely together unlike in kf1 where zerk can solo, cause spawns for zeds there are different.
in kf2 it spawns more near the place where more players are, so if it triggers there are still can be zeds around, or you can check around you a 360 spin wont hurt to check around if everything is ok.
it is really helpful, this comes from someone played alot of HoE from EA till release/now.
Team deals 1000 damage in 1 second - Zed time triggered, Team get damaged by 60-100hp in 1 second (maybe difficulty related) - Zed time triggered.
at lvl 25 you gain insane boosts during zed time
from unlimted ammo, to faster firing speed and damage, and everthing in between
zed time works better for landing more precise shots like for sharp and gunslinger.
Ever sice KF1, the main aim at zed time as better slower movement speed on zeds so your sharp or demo could aim better at the big zeds like fleshpounds and scrakes