Killing Floor 2

Killing Floor 2

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Amzo Mar 9, 2018 @ 1:24am
Resistance Vs Parry (Endless Mode) Debate
So, when it comes down to regular game play of just running survival, parry is probably much better to have then resisence if you can parry efficiently. However when it comes to Endless, I'm not quite sure if it's good enough.

For instance, I find parry may be useless in waves containing all...

  • Sirens
  • Husks
  • Bloats

In this case, the use of resistence would be a superior choice, however parry seems to be a bit better in full waves of other zeds, such as

  • Scrakes
  • Fleshpounds
  • Gorefast

Since you can't predict what a wave is going to be in endless, is then better to just keep resistance on? After all, I'd prefer to take the sonic and poison reduction as well as the 20% damage reduction for a more balanced load out.

What are you thoughts on this? Parry or Resistance?
Last edited by Amzo; Mar 9, 2018 @ 1:25am
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Showing 1-15 of 23 comments
GnomeDompski Mar 9, 2018 @ 2:12am 
Special waves that aren't a weekly, cyst, slasher, or clot are very rare. I think you should pick whatever you like more for the normal setup. You will be playing on a normal setup, weekly, or easy single zed wave a lot more often. For what it is worth Fleshpound only waves were left into Suicidal by accident and it will probably be removed as soon as the update for Beta 2: Return to DARmorrow™. There may be more of a case for resistance if you are one to pick the skill just in case of a rare wave.
Last edited by GnomeDompski; Mar 9, 2018 @ 7:02am
wh0sayme0w Mar 9, 2018 @ 3:35am 
hi

my setup for endless mode. weapon - pulv
http://steamcommunity.com/sharedfiles/filedetails/?id=1325000334

05 lvl - fast running, auto-heal
10 lvl - auto-heal
15 lvl - 20% permanent resistance to any damage. when a bloat attack occurs, the screen remains clean
20 lvl - berserker quickly kills small zeds and protects the team from large ones. killing large zeds is a DD job
25 lvl - fast moving during zedtime very often helps me rescue the team

if it is difficult to understand the text, to blame google translate :D
Huntah Mar 9, 2018 @ 7:00am 
That's actually a very good point.
You can always switch the skills after every few waves or so.
zombie cat Mar 9, 2018 @ 7:51am 
Originally posted by alf:
hi

my setup for endless mode. weapon - pulv
http://steamcommunity.com/sharedfiles/filedetails/?id=1325000334

05 lvl - fast running, auto-heal
10 lvl - auto-heal
15 lvl - 20% permanent resistance to any damage. when a bloat attack occurs, the screen remains clean
20 lvl - berserker quickly kills small zeds and protects the team from large ones. killing large zeds is a DD job
25 lvl - fast moving during zedtime very often helps me rescue the team

if it is difficult to understand the text, to blame google translate :D
berserker is also very good at killing large zeds...so i would switch to smash after first 3 waves.
What The Sigmar? Mar 9, 2018 @ 11:36am 
I personally still run parry on endless.

Assuming you opt for the eviserator, I don't think an all bloat or siren wave should give you too much trouble. Husks are the real problem, but even then, you can use your LIGHTNING IN A BAHTLE to disable a group of them and kill them without putting yourself at too much risk.

Alternatively, you could ask the medic to pocket you, assuming they got their dart defense buff perk. This would allow you to mow through the zeds, even without having parry active.

I think parry, for being useless in 1/25 waves or so, makes up for that by being incredibly helpful for waves such as poundemonium or boss waves.
Last edited by What The Sigmar?; Mar 9, 2018 @ 11:36am
amathy Mar 9, 2018 @ 11:41am 
you still want parry
the 1 siren wave you see every 100 waves doesn't outweigh parry's usefulness for the other 99% of the time
HiTmAn Mar 9, 2018 @ 1:01pm 
parry is super important to be effective zerk and u should alwayes use it
zombie cat Mar 11, 2018 @ 12:55am 
Originally posted by HiTmAn:
parry is super important to be effective zerk and u should alwayes use it
not against a husk only wave or siren only wave or bloat only wave.
Blue Mar 11, 2018 @ 1:26am 
I prefer parry. As you get higher in waves there are way more FP and scrakes. Around Wave 100 I had like 50% FP/scrakes without mutators and 400+ scrake only wave.
FALLENV3GAS Mar 11, 2018 @ 3:21am 
Parry. Though it can be hard to trigger in some instances, it's just move viable. Fleshpounds and Scrakes are more common and are the means of how you will wipe the more you progress. To have a good counter is essential.
{루루}RuRu Mar 11, 2018 @ 4:37am 
Parry.

Nothing beats the feeling of parrying a clot or a crawler and going Leroy Jenkins on the horde.
What The Sigmar? Mar 11, 2018 @ 10:28am 
I had recently faced an all siren wave as zerker. I died immediatly because I couldn't activate parry...

Despite that, I still stand by my recommendation of it, as even in siren, bloat, or husks only, you should be using eviserator (I wasn't) and even should you die, your team should have no problem doing the wave without you. If they do, there's a problem.
Underdog Mar 11, 2018 @ 11:44am 
Originally posted by •҉Rosy:
I had recently faced an all siren wave as zerker. I died immediatly because I couldn't activate parry...

Despite that, I still stand by my recommendation of it, as even in siren, bloat, or husks only, you should be using eviserator (I wasn't) and even should you die, your team should have no problem doing the wave without you. If they do, there's a problem.

That's the only time you die in Endless :Fleshpound:
Jam Mar 11, 2018 @ 12:03pm 
Parry is super OP and directly better than resistance in every situation other than only siren or only bloat waves, which you can't actually predict.

The damage reduction and extra damage you get is ridiculous, and parrying a single crawler once every 10 seconds is not hard, it's just kind of a chore. Just bad game design.
Naewyng Mar 11, 2018 @ 3:38pm 
Originally posted by •҉Rosy:
I had recently faced an all siren wave as zerker. I died immediatly because I couldn't activate parry...

Despite that, I still stand by my recommendation of it, as even in siren, bloat, or husks only, you should be using eviserator (I wasn't) and even should you die, your team should have no problem doing the wave without you. If they do, there's a problem.

I didn't get there yet, only did 15 waves and then got bored, but I have a question. How the fk did you die? Don't you have the evis? Just stand back and headshot them all xD
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Date Posted: Mar 9, 2018 @ 1:24am
Posts: 23