Killing Floor 2

Killing Floor 2

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monky Mar 7, 2018 @ 9:39pm
Anyone gonna talk about endless not actually being endless?
For those who didn't know, endless isn't actually endless. The waves are stored as a byte, which can only go up to a value of 254, and wave 255 will result in a victory. For those who don't know, http://steamcommunity.com/sharedfiles/filedetails/?id=1320350729

Idk maybe a lot of people already know I just haven't seen much discussion. I know that even getting to wave 254 would take hours apon hours, but it's still kinda disappointing that it isn't actually endless. Knowing that it technically has an end kinda defeats the purpose, I kinda lose that feeling that I could go on forever. Hopefully it can get fixed, would like that sense of it actually being infinite, and also would love to ♥♥♥♥ around on wave 1000 or something with cheats, idk.
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Showing 1-15 of 51 comments
Underdog Mar 7, 2018 @ 9:41pm 
I wish this mod didn't exist, because now people can fake going to a somewhat believable wave and pretend they grinded to get there.

To be fair, if you can get to wave 254 even on normal mode without cheating... hey, you deserve it.

I saw this on Pathfinder's YouTube but didn't want to make a thread to draw any more attention to it
Fancyslimshady Mar 7, 2018 @ 9:52pm 
Actually.. thats incorrect .. You're thinking of bits. Which is a maximum of 255
GnomeDompski Mar 7, 2018 @ 9:52pm 
It is disappointing that Endless mode turned out not to be what it was claimed it would be.

"Continuing our Endless supply of Endless details, we have some more on how Endless waves will work in general. Players will be able to select their difficulty (starting at Normal or all the way at Hell On Earth - which sets a base starting point to their endless experience) and then will progress through waves starting at 1 up until your eventual death."

We just got a new Party Survival mode instead. Why advertise it as an endless waves endless experience that goes until death when it just isn't? It is such an odd thing to lie about. I guess we at least have an answer for when players are asking "when should we stop". You stop playing "endless" mode at the built in end...
Underdog Mar 7, 2018 @ 9:55pm 
Originally posted by GnomeDompski:
It is disappointing that Endless mode turned out not to be what it was claimed it would be.

"Continuing our Endless supply of Endless details, we have some more on how Endless waves will work in general. Players will be able to select their difficulty (starting at Normal or all the way at Hell On Earth - which sets a base starting point to their endless experience) and then will progress through waves starting at 1 up until your eventual death."

We just got a new Party Survival mode instead. Why advertise it as an endless waves endless experience that goes until death when it just isn't? It is such an odd thing to lie about. I guess we at least have an answer for when players are asking "when should we stop". You stop playing "endless" mode at the built in end...

Taking it too far... nobody is getting to 254 without cheating... and if you have to cheat to progress, why bother?
Underdog Mar 7, 2018 @ 10:02pm 
Besides the fact that how do we know it isn't the mod messing the game up anyway? The only way to truly know would be to get to 254 manually. Feel free to let us know when you get there...
GnomeDompski Mar 7, 2018 @ 10:02pm 
Originally posted by D(m)A(v)R(p):
Originally posted by GnomeDompski:
It is disappointing that Endless mode turned out not to be what it was claimed it would be.

"Continuing our Endless supply of Endless details, we have some more on how Endless waves will work in general. Players will be able to select their difficulty (starting at Normal or all the way at Hell On Earth - which sets a base starting point to their endless experience) and then will progress through waves starting at 1 up until your eventual death."

We just got a new Party Survival mode instead. Why advertise it as an endless waves endless experience that goes until death when it just isn't? It is such an odd thing to lie about. I guess we at least have an answer for when players are asking "when should we stop". You stop playing "endless" mode at the built in end...

Taking it too far... nobody is getting to 254 without cheating... and if you have to cheat to progress, why bother?

Endless mode has been completed already. He has more screenshots of the stats as well.

http://steamcommunity.com/sharedfiles/filedetails/?id=1319609812

For anyone curious-
http://steamcommunity.com/sharedfiles/filedetails/?id=1319610012
Last edited by GnomeDompski; Mar 7, 2018 @ 10:06pm
Underdog Mar 7, 2018 @ 10:11pm 
Welp, I'll stand corrected for now, but with all these mods and enablecheats commands, I guess you never truly know...

Regardless I don't see how it ruins the mode, or makes it "a lie"... I think Endless sounds better than 255 waves. Without being an expert doesn't everything programmed like this "have" to end at some point? If it took 33+ hours solo, can you imagine it being done in MP with no pausing?
Yeah I feel like no normal person would have the patience and time to even want to make it that far. I feel like the spawning for the single zeds wave needs to be changed also. Like we had an all Skrake wave and it spawned more than the all clots. That makes no sense what so ever.
Gex Mar 7, 2018 @ 10:24pm 
Originally posted by D(m)A(v)R(p):
Welp, I'll stand corrected for now, but with all these mods and enablecheats commands, I guess you never truly know...

Regardless I don't see how it ruins the mode, or makes it "a lie"... I think Endless sounds better than 255 waves. Without being an expert doesn't everything programmed like this "have" to end at some point? If it took 33+ hours solo, can you imagine it being done in MP with no pausing?
If good players keep swapping then maybe. But you need to have few teams :D
Pharrahnox Mar 7, 2018 @ 10:47pm 
The biggest disappointment with endless for me isn't the fact that it ends. Instead it is the way that difficulty scales with the wave number.

If you try out wave 100 you'll see that lots of the zeds in each wave are now replaced with large zeds. If you then try wave 200, you'll find that more than half of the zeds are replaced with large zeds. For multiplayer matches the zed count per wave also becomes very large, with wave 100 or 200 (I can't remember exactly) giving 400 zeds in the wave for only 3 or 4 people. It doesn't make it harder in a fun way. It becomes slow and lacks variety when you're constantly killing the same tanky zeds.

Another issue is that the maximum amount of zeds alive at a time doesn't scale, so in later waves you get scrake trains and small clumps of lesser zeds that you kill and another clump spawns. This reduces the effective spawn rate massively.

Something to note is that a lot of the difficulty scaling is currently bugged. I believe zed health and zed damage scale is not working as intended (if at all).
SinistralFern23 Mar 7, 2018 @ 11:44pm 
When they record the entire game of them getting to 255, then i'll believe it.
zachjd Mar 8, 2018 @ 12:02am 
I’m not too disappointed Endless is not actually endless. Even CoD Zombies is not actually endless. Game will reset or just crash after so many rounds.
LuckyDude Mar 8, 2018 @ 1:16am 
just increase size of counter from one byte (255) to two bytes (65535). So you need not 2 days without break, but more than 200 days without break.
Last edited by LuckyDude; Mar 8, 2018 @ 1:17am
B Dawg Mar 8, 2018 @ 1:24am 
Originally posted by LuckyDiver:
just increase size of counter from one byte (255) to two bytes (65535). So you need not 2 days without break, but more than 200 days without break.
Or just leave it at 255 because that's already far too much.
Archgoat (Banned) Mar 8, 2018 @ 1:33am 
unofficial endless mode also has 200something waves so i dont get this cry
it was foreseeable
Last edited by Archgoat; Mar 8, 2018 @ 1:42am
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Date Posted: Mar 7, 2018 @ 9:39pm
Posts: 51