Killing Floor 2

Killing Floor 2

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Rifluvr Apr 3, 2018 @ 8:22am
Damage numbers
Is there any way to turn on the damage in the display? At least the damage log in the console line? I really need it for understanding compatibility and the effectiveness of certain skills/weapons.
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Showing 1-8 of 8 comments
Leon Apr 3, 2018 @ 8:28am 
you can always download sometestmap from workshop, you can practice there, there is also full info about how to use it, how to spawn 5 braindead AI's to act as plays to make it 6p and test strats and tactics, also see the damage etc.
http://steamcommunity.com/sharedfiles/filedetails/?id=643313659&searchtext=sometestmap
Last edited by Leon; Apr 3, 2018 @ 9:28am
BeavisOfArabia Apr 3, 2018 @ 8:54am 
A test map isn't really an answer to OP's question.

http://steamcommunity.com/sharedfiles/filedetails/?id=424641626

I don't recall a constant way of looking at a zeds health but there is a command in this guide to see individual zed's health when input in the console. If this doesn't constantly update as a zed takes damage, you can press up in the console to copy paste the last command(s). If you want to test without dling a map, spawn a braindead zed then kill all zeds so you have an infinite wave to spawn zeds and test each one out.
Leon Apr 3, 2018 @ 8:59am 
Originally posted by Mohammed A-O:
A test map isn't really an answer to OP's question.

http://steamcommunity.com/sharedfiles/filedetails/?id=424641626

I don't recall a constant way of looking at a zeds health but there is a command in this guide to see individual zed's health when input in the console. If this doesn't constantly update as a zed takes damage, you can press up in the console to copy paste the last command(s). If you want to test without dling a map, spawn a braindead zed then kill all zeds so you have an infinite wave to spawn zeds and test each one out.

these commands won't be able to make the game 6p by any chance, therefore won't be helpful for OP to test damage if he wants to see how it works on 6p hp zeds.

test map will always have all types of zeds incase the OP isn't familiar with commands, but in the guide for "sometestmap" it explains alot.

it gives him open trader already, and all sort of things OP needs, so...
BeavisOfArabia Apr 3, 2018 @ 9:14am 
All the commands in the guide can:Spawn brain dead pawns and simulate a 2-6 Man game, make the player invincible, give the player dosh, open the trader menu mid-wave and spawn all zeds in the game. OP seems somewhat familiar with some commands basing off his initial post and the commands are easily rememberable. If forgotten, nothing stops you from looking up the guide. Test maps are only good for avoiding initial wave spawns and needing to keep 1 braindead ai zed alive, which is a minor inconveniance at best.
Rifluvr Apr 3, 2018 @ 9:33am 
Thank you for your answers. I'm looking for something similar to the left-top on this screenshot. But I don't have it even at SomeTestMap map with EnableCheats command.

Last edited by Rifluvr; Apr 3, 2018 @ 9:35am
amathy Apr 3, 2018 @ 9:38am 
did you open stm with the console command?
open KF-SomeTestMap?game=SomeTestMap.SomeTestMap?difficulty=3
if you did, then type stmoptions in the console and there should be an option for 'damage messages' that needs to be ticked
Leon Apr 3, 2018 @ 9:39am 
Originally posted by ♥♥♥♥♥:
Thank you for your answers. I'm looking for something similar to the left-top on this screenshot. But I don't have it even at SomeTestMap map with EnableCheats command.

after you launch testmap with this command from main menu:
open KF-SomeTestMap?game=SomeTestMap.SomeTestMap

enable cheats inside, and use "STMoptions" it will show you the top left damage, and other info are self explanatory
Rifluvr Apr 3, 2018 @ 10:50am 
Thank you very much :grinsam:
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Date Posted: Apr 3, 2018 @ 8:22am
Posts: 8