Killing Floor 2

Killing Floor 2

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Nake Mar 29, 2018 @ 9:15pm
SWAT/Gunslinger - Bullet Resistance
"Bullet Resistance max. 30% Increase resistance to projectile damage 5%, increases 1% each level"

The husk shots too?

(I edit the title because I think it's better talk about SWAT and Gunslinger too)
Last edited by Nake; Mar 29, 2018 @ 11:15pm
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Showing 1-15 of 15 comments
What The Sigmar? Mar 29, 2018 @ 9:18pm 
To my understanding, husks deals explosive damage for the impact of their shots and fire damage for the... fire...

Bullet resistance pretty much only applies to Hans and Patty.
Last edited by What The Sigmar?; Mar 29, 2018 @ 9:18pm
Nake Mar 29, 2018 @ 9:19pm 
Originally posted by •҉Rosy:
To my understanding, husks deals explosive damage for the impact of their shots and fire damage for the... fire...

Bullet resistance pretty much only applies to Hans and Patty.

that means it's a 99% useless skill then ... :steamfacepalm:
What The Sigmar? Mar 29, 2018 @ 9:21pm 
Originally posted by ☣ ƝαКє ☣:
Originally posted by •҉Rosy:
that means it's a 99% useless skill then ... :steamfacepalm:
¯\_(ツ)_/¯

Play mando. It's better in almost every way.
Last edited by What The Sigmar?; Mar 29, 2018 @ 9:21pm
Nake Mar 29, 2018 @ 9:22pm 
Originally posted by •҉Rosy:
Originally posted by ☣ ƝαКє ☣:

that means it's a 99% useless skill then ... :steamfacepalm:
¯\_(ツ)_/¯

Play mando. It's better in almost every way.

jajajaja no way!!!!!! I don't like commando at all.
I like SWAT and with the MAC 10 is super cool :steamhappy:
i have a feeling that it'll probably come in handy sometime in the near future when and if they decide to do something with it
this is because Gunslinger also has a bullet resistance as well, but only 2 zeds deal bullet damage atm, both of which are bosses and both of which the swat and gunslinger do OKAY against but in a team setting it's much easier/harder if you have a medic and teamwork/or none of the 2
Nake Mar 29, 2018 @ 9:45pm 
I found this:

Passive (Bullet resistance): Player takes up to 30% less damage from all weapons that use "Ballistic" damage type.

100% sure is 98% useless.



Originally posted by TACCAT (tac. assault chen) TF2SP:
i have a feeling that it'll probably come in handy sometime in the near future when and if they decide to do something with it
this is because Gunslinger also has a bullet resistance as well, but only 2 zeds deal bullet damage atm, both of which are bosses and both of which the swat and gunslinger do OKAY against but in a team setting it's much easier/harder if you have a medic and teamwork/or none of the 2

I think it would be best to change those skills, if one of them is only useful for 2 bosses I think it does not make sense. Let's be realistic the SWAT to kill a boss is the worst option, their damage is extremely low against them.
randomselect Mar 29, 2018 @ 9:49pm 
Originally posted by ☣ ƝαКє ☣:
I found this:

Passive (Bullet resistance): Player takes up to 30% less damage from all weapons that use "Ballistic" damage type.

100% sure is 98% useless.



Originally posted by TACCAT (tac. assault chen) TF2SP:
i have a feeling that it'll probably come in handy sometime in the near future when and if they decide to do something with it
this is because Gunslinger also has a bullet resistance as well, but only 2 zeds deal bullet damage atm, both of which are bosses and both of which the swat and gunslinger do OKAY against but in a team setting it's much easier/harder if you have a medic and teamwork/or none of the 2

I think it would be best to change those skills, if one of them is only useful for 2 bosses I think it does not make sense. Let's be realistic the SWAT to kill a boss is the worst option, their damage is extremely low against them.

IDK, its a pretty good support with cripple, and tactical movement lets you deal consistent dmg while moving and from afar.
Nake Mar 29, 2018 @ 9:53pm 
Originally posted by randomselect:
IDK, its a pretty good support with cripple, and tactical movement lets you deal consistent dmg while moving and from afar.

I love the SWAT perk it is certainly one of my favorites, but that passive skill I think is useless.
Last edited by Nake; Mar 29, 2018 @ 9:55pm
Oberwizbad Mar 29, 2018 @ 10:52pm 
Even with the 30% Bullet Resistance Pat still seems to just melt you like butter with his minigun as the Gunslinger or Swat on any difficulty even with armor
Last edited by Oberwizbad; Mar 29, 2018 @ 10:52pm
Fumo Bnnuy n Frends Mar 29, 2018 @ 10:53pm 
Originally posted by randomselect:
Originally posted by ☣ ƝαКє ☣:
I found this:

Passive (Bullet resistance): Player takes up to 30% less damage from all weapons that use "Ballistic" damage type.

100% sure is 98% useless.





I think it would be best to change those skills, if one of them is only useful for 2 bosses I think it does not make sense. Let's be realistic the SWAT to kill a boss is the worst option, their damage is extremely low against them.

IDK, its a pretty good support with cripple, and tactical movement lets you deal consistent dmg while moving and from afar.
not really
you're better off going firebug or gunslinger with the crippling perks or headshot slowing perks
the stumble movement doesn't really help unless you all go swats and even then its not a guranteed
Sikobae Mar 29, 2018 @ 11:02pm 
Since it's only useful against 2 bosses, it needs a buff to 70%. Also remove it as a passive and merge it with the first armor skill.
Sifer2 Mar 29, 2018 @ 11:04pm 
Way back a long time ago in the beta of the first game there was going to be an alternate fleshpound that had guns mounted on his arms instead. So it would be useful if that thing ever got brought back.
Nake Mar 29, 2018 @ 11:36pm 
"ZED TIME - Rapid Assault" is extremely fun and I find very useful "Suppression Rounds" when I don't aim at the head :steamhappy:

Originally posted by Oberwizbad:
Even with the 30% Bullet Resistance Pat still seems to just melt you like butter with his minigun as the Gunslinger or Swat on any difficulty even with armor

Agree 100%

Originally posted by Sifer2:
Way back a long time ago in the beta of the first game there was going to be an alternate fleshpound that had guns mounted on his arms instead. So it would be useful if that thing ever got brought back.

I hope it does not come back xD
Last edited by Nake; Mar 29, 2018 @ 11:39pm
Originally posted by ☣ ƝαКє ☣:
"ZED TIME - Rapid Assault" is extremely fun and I find very useful "Suppression Rounds" when I don't aim at the head :steamhappy:

Originally posted by Oberwizbad:
Even with the 30% Bullet Resistance Pat still seems to just melt you like butter with his minigun as the Gunslinger or Swat on any difficulty even with armor

Agree 100%

Originally posted by Sifer2:
Way back a long time ago in the beta of the first game there was going to be an alternate fleshpound that had guns mounted on his arms instead. So it would be useful if that thing ever got brought back.

I hope it does not come back xD
we already have minipounds erm quater pounders
although it'd be kinda fun like a mini scrake or a mini hanz that has guns that shoots at you
randomselect Mar 30, 2018 @ 2:17am 
Originally posted by TACCAT (tac. assault chen) TF2SP:
Originally posted by randomselect:

IDK, its a pretty good support with cripple, and tactical movement lets you deal consistent dmg while moving and from afar.
not really
you're better off going firebug or gunslinger with the crippling perks or headshot slowing perks
the stumble movement doesn't really help unless you all go swats and even then its not a guranteed

not saying there are not better options, just saying is not bad.

depends on your team's orientation, while firebug delays him, he also makes a bit of a mess (not too bad tough), the slowing perk on GS is only on headshots, and that is just a tad less reliable.

SWAT can easily recast slow with cripple on any body part almost as soon as its out of cooldown.

i'm not saying it's better than the others, but it's has it's pros and cons.

no idea what you mean by stumble movement.
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Date Posted: Mar 29, 2018 @ 9:15pm
Posts: 15