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Even if they managed to buff it, this thing will always be a bootleg Bloat.
you can aim at his feet and directly hit his health bar lol
also yeah the abomination was a good boss in concept but needs buffs
his axes don't do much and he is too slow to be a threat if you walk backwards forever and don't stop moving or get blocked by trash zeds.
his s u c c attack doesn't do much either since you can easily sidestep it lol. His attack animations take too long to do and by then you can figure out what attack he'll do. His armor is a good twist having it on before he gets too badly damaged, but i agree once his helmet is removed you can completely bypass his armor entirely. Maybe fixing it so that you get massive damage reductions until you completely remove all pieces, even headshots.
he is a good counter for melee only zerkers, firebugs, and demos, but once the armor comes off it's open season. Every other perk, even medic, basically anything that uses penetration or bullet weapons can do him in
his minions are more annoying than a threat. Unlike qps from KFP, the abomination spawns just explode and toxify the area is all, rarely a threat unless you are low health, which lets face it if it's the abominatoin, unless you get cornered by trash zeds you'll be fine.
Also the trash zeds are a joke imo. It wouldve been better to give him zeds that relate to him like sirens, bloats, and elite crawlers instead of just trash waves of clots and normal crawlers. The blaots could help impede your route, sirens remove grenades, and the elite crawlers would be a good syenergy with the abomination because they can close the gap and stall while he gets close, also they explode and produce toxic clouds.
probably the worst attack is his charge, which is super slow and again, keeping your distance, you should be fine and can avoid it entirely.
which is why good Firebug players will spam his feet with the Husk Cannon
That, and he's slow as ♥♥♥♥ and will never catch up to you to hit you regardless.
The armor also absorbs AoE damage evenly between it. Meaning that, if you headshot him with a Rocket, about 25% of the damage will be spread to his chest and arm armor as well.
to add to your response about the Patriarch....
a good Berserker player equipped with the Eviscerator and specced into "Skirmisher" can literally run after him when he attempts to heal himself!!!!
I say this, is because when I just gotten finished soloing a majority of the Biotics Lab on Normal as a bit of a test run (before others joined in towards the end). I literally ran after him and kept whittling down his health with the spinning blade, and eventually shot the blade as the killing blow once Zed Time activated (on perfect timing too, nonetheless)
But yes: Patriarch does have the lowest health out of all the bosses. This is because he has some of the highest damage dealing attacks in the game, as well as the ability to run off and heal quite effectively on open maps. Including his healing ability his health is about the same as Volter's.
His movement speed is really slow on Normal because it's Normal we're talking about here. His movement scales with difficulty.
ah, thought so
your best bet is to use another firebug weapon that's not a flamethrower, go for the abomination spawns that die in 1-2 husk cannon hits, or wait for his armor to get removed entirely and unleash the cannon
https://streamable.com/9sse1
🤔
i agree with most of the post except it takes maybe 20 seconds to kill him if you just stack railsharps