Killing Floor 2

Killing Floor 2

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sharktemplar May 1, 2018 @ 12:16am
Has anybody beat this record on a vanilla Endless?
Joined at wave 50, stayed all the way through dozens of other people coming and going, finally died on wave 132 Poundamonium. Just curious if this is a KF2 community record.
Has anybody gotten further in a vanilla Endless before?

https://steamcommunity.com/sharedfiles/filedetails/?id=1374733820
https://steamcommunity.com/sharedfiles/filedetails/?id=1374733773
https://steamcommunity.com/sharedfiles/filedetails/?id=1374733745
https://steamcommunity.com/sharedfiles/filedetails/?id=1374733719
https://steamcommunity.com/sharedfiles/filedetails/?id=1374733795
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Showing 1-15 of 33 comments
Sraigius May 1, 2018 @ 1:08am 
What was your starting difficulty?
sharktemplar May 1, 2018 @ 1:11am 
Originally posted by Sraigius:
What was your starting difficulty?
I don't know what you mean but you can see the difficulty is HoE, even though Endless only has HoE zed speed, not HoE zed damage.
Sraigius May 1, 2018 @ 1:15am 
Am I speaking in chinese? What was the base difficulty of wave 1? Which difficulty did you selected before launching the map?
EDIT:
you didn't started on wave 1. Moving on.
Last edited by Sraigius; May 1, 2018 @ 1:19am
trash May 1, 2018 @ 1:19am 
Hard if you look at bottom left of first pic
戌神ころね May 1, 2018 @ 1:22am 
Oh it is written "Hard difficulty" at bottom.
Sraigius May 1, 2018 @ 1:27am 
I see.
Endless game is best played, for long haul, on either hard diff or normal diff.
Hard is the best actually. The longest that I got in endless hard was up to wave 86, in solo, as a wide variety of different classes. Would have gotten further, but I got sick of it, typed in "suicide" into console, and GTFO'ed from PC to rest :D
On suicidal as starting diff, the endless mode RNG gets very wonky, and can summon you lots of undesirable special waves, such as Boom, or Fleshpounds Only (not poundemonium, Fleshpounds only, which is bullsh^it).
New guys should play endless on normal, old guys - hard. Suicidal and HOE endless modes are poorly executed, maybe they'll improve suicidal/HOE endless in the future, but today - avoid those two.
sharktemplar May 1, 2018 @ 1:38am 
Originally posted by trash:
Hard if you look at bottom left of first pic
Actually these NFO servers regularly have a difficulty in the server title, but are not always that difficulty. Many times do they say one difficulty, but start a map on another, so that's not true.
[P]etya May 1, 2018 @ 1:40am 
It was definitely on Hell on Earth. What perk did you use?
sharktemplar May 1, 2018 @ 1:46am 
Originally posted by Petya:
It was definitely on Hell on Earth. What perk did you use?
Berserker, not sure why it showed medic weapons though for my most-damage weapon screen.
[P]etya May 1, 2018 @ 1:47am 
And what caused your downfall at lvl 132? :D
Sraigius May 1, 2018 @ 1:48am 
Originally posted by sharktemplar:
Originally posted by trash:
Hard if you look at bottom left of first pic
Actually these NFO servers regularly have a difficulty in the server title, but are not always that difficulty. Many times do they say one difficulty, but start a map on another, so that's not true.
Endless mode operates on a difficulty tweak.
For example, let's say, you start the game on hard. Ok, from wave 1-4 the zed spawning pattern, their health pool and damage output is true to what they do on hard. On wave 5, you fight the boss and kill the boss. On wave 6-9 you will be playing the game on SUICIDAL, the zed spawning pattern will adjust accordingly to what spawns during suicidal,including more dangerous attacks from zeds, such as Husk's flamethrower and suicide attack, Crawler's heavy clawing, Stalker's spin-kicking,blade dancing gorefiends, all that "gud stuph" (but their damage output and health pool will stay the same to the ones from hard difficulty). Ok, wave 10, boss is defeated.
On wave 11 and further you will be fighting zeds on HOE, and there will be lots of Rioters, toxic crawlers and gorefiends (because that's how you roll in HOE), their health and damage output is still going to be on hard diff numericals.
After reaching wave 11, you will receive special waves more frequently than during 1-10, and the total zed count will rise without limits incrementally, but their health and damage numericals are going to stay the same as on Hard diff.
That's what I noticed personally about endless mode. If i'm wrong on some aspect, correct me.
sharktemplar May 1, 2018 @ 1:54am 
Originally posted by Sraigius:
Originally posted by sharktemplar:
Actually these NFO servers regularly have a difficulty in the server title, but are not always that difficulty. Many times do they say one difficulty, but start a map on another, so that's not true.
Endless mode operates on a difficulty tweak.
For example, let's say, you start the game on hard. Ok, from wave 1-4 the zed spawning pattern, their health pool and damage output is true to what they do on hard. On wave 5, you fight the boss and kill the boss. On wave 6-9 you will be playing the game on SUICIDAL, the zed spawning pattern will adjust accordingly to what spawns during suicidal,including more dangerous attacks from zeds, such as Husk's flamethrower and suicide attack, Crawler's heavy clawing, Stalker's spin-kicking,blade dancing gorefiends, all that "gud stuph" (but their damage output and health pool will stay the same to the ones from hard difficulty). Ok, wave 10, boss is defeated.
On wave 11 and further you will be fighting zeds on HOE, and there will be lots of Rioters, toxic crawlers and gorefiends (because that's how you roll in HOE), their health and damage output is still going to be on hard diff numericals.
After reaching wave 11, you will receive special waves more frequently than during 1-10, and the total zed count will rise without limits incrementally, but their health and damage numericals are going to stay the same as on Hard diff.
That's what I noticed personally about endless mode. If i'm wrong on some aspect, correct me.
Huh, well I just assumed it was a hard set difficulty as I had began Endless games on HoE difficulty before.
Sraigius May 1, 2018 @ 1:59am 
But if you'll start endless game on HOE - nothing's going to change, you will receive more zeds in total after each wave, and after wave 10 there will be higher and higher chances to receive a special wave. Nothing else.
Don't play suicidal/HOE endless, unless you want to get your a^ss kicked by fifty Fleshpounds Only :hoxton: . The worst that I noticed in Normal/Hard Endless was Scrakes Only, but big game hunters such as Gunslingers and Zerks can deal with those scrakes easily, one by one. Cuz they are stable and they don't rage unprovoked.
sharktemplar May 1, 2018 @ 2:14am 
Originally posted by Petya:
And what caused your downfall at lvl 132? :D
Poundemonium, was literally surrounded by Fleshpounds in the little water cave on the elevated rock platform. More than 7 of them all around me. Couldn't be healed, couldn't get away. It fell apart after that because I was about 85% of the damage output on my team at that current time.
Oberwizbad May 1, 2018 @ 2:59am 
I wouldn't mind getting to wave 354 or whatever the max is if I didn't get bored or people didn't start leaving after wave 25
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Date Posted: May 1, 2018 @ 12:16am
Posts: 33