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Please don't start a debate why MWG doesn't suck, thank you
Carrying HoE like 7 waves alone, last 2 waves with medic healing and i kill the rest of 150+ zeds.
MWG might be known to be nerfed and people won't be using it, but even with the hard nerf it got compared to when it came out, it is still a decent weapon. It can be a bit tiny lil better than FT due to alt fire, and it can get you to safety from SC especially since 2 alt fire can stumble/stun sc. I won't recommend doing it to fp cause you need 9 alt fires to stumble/stun him.
It is underrated but it is power can be compared to C&B and FT.
>Decent weapon
No offense but when we hear this there is a problem. With husk you can do insane amounts of damage and blast everyone into the orbit, carry a flamethrower, while Micro is a whooping 10 weight killing your build.
Now considering Microwave tech ought to be a light weapon with light ammo (batteries),if it was made 8, it would be quite alright.
I get when people defend Zweihander, since it has it's place, but MWG is just utter trash by any means.
I think the only way MWg could be buffed to be a good and unique weapon is to increase it's damage for single targets. Like, if flamethrower does medium damage to multiple targets over time, MWG would do lots of damage to a single target. MWG's secondary could work as a AoE blast that would set everone on fore in front of it, full-filling it's trash cleaning desires. Now this would make the weapon decent compared to Husk Cannon.
here is the thing, it is a problem when we hear damage from players who didn't spend alot of time in the game, playing LOW difficulty and care only about damage and what they want to do is more like a showoff than playing the role of the class, and not thinking about survivability.
I can assure you if i had the HC i wouldn't be surviving, kiting all the way, there was barely more than 2 fp left, when i had to kite 100+ zeds from wave 3+ till the end of game hence why it took 72 mins to finish ( and it happens ALOT lately .
how to play firebug > control your environment, you are top CC (crowd control) class if you took a chock point, doesn't matter if it is tiny corridor or a huge gap between the area, ground fire fixes that and napalm, oh god you are giving zeds hell on earth!
Heatwave is your survivability. HC have delay of each fire. and when you're close to zeds and only have HC in hand, pretty much wrecked. no offense, it is powerful but u wont survive with it in HoE after ur FT is gone for whatever reason due to taking alot of zeds on your own while your team is doing their job taking some other point.
Sc on HoE can fool anyone especially with lunge attacks he does, after heatwave it will need around 5-7 secs CD till it can be used again. till then u either run, or get chainsawed pretty bad. which makes MWG easily effective vs sc, 2 alts they are down and stunned, but you can always heatwave, do some dmg, then do 2 alts with it, repeat.
I understand your concern yet doesn't dealing damage come first, and firebug has same survivability with HC...I'm just thinking MWG could be lighter, or have a stronger secondary.
MWG in tiny spots you can lead yourself and your team to safety, if you suddenly saw sc infront while leading your team out, simply 2-3 alt fires can down and stun him for good 3-4 secs.throw molo on him or a bit front depending on which place there are alot of zeds, the will die and/or go into panic status.
C&B = FT, except that FT has little bit more damage, and 100 per fuel canister. both does the same job.
both are decent combos as long as you do what your class is best at, the game will be great. you do not have to be the one taking care of big zeds because it is not all sunshine and rainbow in HoE, zeds dodge and move fast, they wont give you a chance to 10 hit fp, unless your team took care of the other zeds, which highly unlikely cause they will wanna focus big zeds cause they are a threat.
Big Zeds + Spamming + DMG = Husk Cannon
Trash Control + Small Zeds = Flamethrower
Something inbetween = Husk Cannon + Flamethrower
Survivalbility + DoT = Microwave Gun
The reason the Microwave Gun sucks, is because you have to build your skills for it. The only thing you can't compsate for is the ammo return from ammo boxes. Which I think should be changed for the MWG, the rest of the FB's arsenal is fine when it comes to ammo return. That is if you're not just holding down M1 and calling it a day.
Basically if you want to use the MWG, go for DMG + focusing on Afterburn and DoT.
But really, firebugs aren't exactly meant to fight scrakes anyways. It destroys every other ZED, though. Pretty much no reason to ever pick up the MG at this point.
If I had to choose it would be the MWG simply because I have more experience with it.