Killing Floor 2

Killing Floor 2

View Stats:
GIGACHAD Apr 8, 2018 @ 11:31am
Husk Cannon or Microwave?
Husk is lighter and blasts fleshpounds like no tomorrow...so?
< >
Showing 1-15 of 53 comments
Andbrew Apr 8, 2018 @ 11:36am 
Microwave sucks at everything, so Husk Cannon 100%.
Please don't start a debate why MWG doesn't suck, thank you
Leon Apr 8, 2018 @ 11:36am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1355565256

Carrying HoE like 7 waves alone, last 2 waves with medic healing and i kill the rest of 150+ zeds.

MWG might be known to be nerfed and people won't be using it, but even with the hard nerf it got compared to when it came out, it is still a decent weapon. It can be a bit tiny lil better than FT due to alt fire, and it can get you to safety from SC especially since 2 alt fire can stumble/stun sc. I won't recommend doing it to fp cause you need 9 alt fires to stumble/stun him.

It is underrated but it is power can be compared to C&B and FT.
GIGACHAD Apr 8, 2018 @ 11:38am 
Originally posted by Leon:
https://steamcommunity.com/sharedfiles/filedetails/?id=1355565256

Carrying HoE like 7 waves alone, last 2 waves with medic healing and i kill the rest of 150+ zeds.

MWG might be known to be nerfed and people won't be using it, but even with the hard nerf it got compared to when it came out, it is still a decent weapon. It can be a bit tiny lil better than FT due to alt fire, and it can get you to safety from SC especially since 2 alt fire can stumble/stun sc. I won't recommend doing it to fp cause you need 9 alt fires to stumble/stun him.

It is underrated but it is power can be compared to C&B and FT.

>Decent weapon

No offense but when we hear this there is a problem. With husk you can do insane amounts of damage and blast everyone into the orbit, carry a flamethrower, while Micro is a whooping 10 weight killing your build.
GIGACHAD Apr 8, 2018 @ 11:40am 
Originally posted by Blue Ball(CAN):
Originally posted by Leon:
https://steamcommunity.com/sharedfiles/filedetails/?id=1355565256

Carrying HoE like 7 waves alone, last 2 waves with medic healing and i kill the rest of 150+ zeds.

MWG might be known to be nerfed and people won't be using it, but even with the hard nerf it got compared to when it came out, it is still a decent weapon. It can be a bit tiny lil better than FT due to alt fire, and it can get you to safety from SC especially since 2 alt fire can stumble/stun sc. I won't recommend doing it to fp cause you need 9 alt fires to stumble/stun him.

It is underrated but it is power can be compared to C&B and FT.

>Decent weapon

No offense but when we hear this there is a problem. With husk you can do insane amounts of damage and blast everyone into the orbit, carry a flamethrower, while Micro is a whooping 10 weight killing your build.

Now considering Microwave tech ought to be a light weapon with light ammo (batteries),if it was made 8, it would be quite alright.
Andbrew Apr 8, 2018 @ 11:41am 
MWG exceeds at absolutely nothing, Flamethrower is better at splash over time damage, Husk Cannon at killing big zeds and the rest (plus it's an explosive weapon, so it can stun zeds easily too)
I get when people defend Zweihander, since it has it's place, but MWG is just utter trash by any means.
I think the only way MWg could be buffed to be a good and unique weapon is to increase it's damage for single targets. Like, if flamethrower does medium damage to multiple targets over time, MWG would do lots of damage to a single target. MWG's secondary could work as a AoE blast that would set everone on fore in front of it, full-filling it's trash cleaning desires. Now this would make the weapon decent compared to Husk Cannon.
Last edited by Andbrew; Apr 8, 2018 @ 11:44am
Leon Apr 8, 2018 @ 11:45am 
Originally posted by Blue Ball(CAN):
Originally posted by Leon:
https://steamcommunity.com/sharedfiles/filedetails/?id=1355565256

Carrying HoE like 7 waves alone, last 2 waves with medic healing and i kill the rest of 150+ zeds.

MWG might be known to be nerfed and people won't be using it, but even with the hard nerf it got compared to when it came out, it is still a decent weapon. It can be a bit tiny lil better than FT due to alt fire, and it can get you to safety from SC especially since 2 alt fire can stumble/stun sc. I won't recommend doing it to fp cause you need 9 alt fires to stumble/stun him.

It is underrated but it is power can be compared to C&B and FT.

>Decent weapon

No offense but when we hear this there is a problem. With husk you can do insane amounts of damage and blast everyone into the orbit, carry a flamethrower, while Micro is a whooping 10 weight killing your build.

here is the thing, it is a problem when we hear damage from players who didn't spend alot of time in the game, playing LOW difficulty and care only about damage and what they want to do is more like a showoff than playing the role of the class, and not thinking about survivability.

I can assure you if i had the HC i wouldn't be surviving, kiting all the way, there was barely more than 2 fp left, when i had to kite 100+ zeds from wave 3+ till the end of game hence why it took 72 mins to finish ( and it happens ALOT lately .

how to play firebug > control your environment, you are top CC (crowd control) class if you took a chock point, doesn't matter if it is tiny corridor or a huge gap between the area, ground fire fixes that and napalm, oh god you are giving zeds hell on earth! :emofdr:

Heatwave is your survivability. HC have delay of each fire. and when you're close to zeds and only have HC in hand, pretty much wrecked. no offense, it is powerful but u wont survive with it in HoE after ur FT is gone for whatever reason due to taking alot of zeds on your own while your team is doing their job taking some other point.
BeavisOfArabia Apr 8, 2018 @ 12:00pm 
Huskgun is great for tap shotting, don't bother charging up. Not sure what's the max ammo on each perk but 280 is what I got on Firebug. I recommend 1 tap shot spamming as it can easily kill FP's efficiently and faster than charge shotting( as far as I've tested) and great for killing pretty much every zed other than the Scrake, which should be left for dealing with by Ballistic perks. Or you can pick up the Flamethrower and ground fire perk, drop a molotov at the scrakes legs, then block him and spam the flamethrower at his legs and turn him to ashes(warning this was tested solo and not multiplayer so who knows what'll happen there).
Leon Apr 8, 2018 @ 12:03pm 
Originally posted by Mohammed A-O:
Huskgun is great for tap shotting, don't bother charging up. Not sure what's the max ammo on each perk but 280 is what I got on Firebug. I recommend 1 tap shot spamming as it can easily kill FP's efficiently and faster than charge shotting( as far as I've tested) and great for killing pretty much every zed other than the Scrake, which should be left for dealing with by Ballistic perks. Or you can pick up the Flamethrower and ground fire perk, drop a molotov at the scrakes legs, then block him and spam the flamethrower at his legs and turn him to ashes(warning this was tested solo and not multiplayer so who knows what'll happen there).

Sc on HoE can fool anyone especially with lunge attacks he does, after heatwave it will need around 5-7 secs CD till it can be used again. till then u either run, or get chainsawed pretty bad. which makes MWG easily effective vs sc, 2 alts they are down and stunned, but you can always heatwave, do some dmg, then do 2 alts with it, repeat.
GIGACHAD Apr 8, 2018 @ 12:04pm 
Originally posted by Leon:
Originally posted by Blue Ball(CAN):

>Decent weapon

No offense but when we hear this there is a problem. With husk you can do insane amounts of damage and blast everyone into the orbit, carry a flamethrower, while Micro is a whooping 10 weight killing your build.

here is the thing, it is a problem when we hear damage from players who didn't spend alot of time in the game, playing LOW difficulty and care only about damage and what they want to do is more like a showoff than playing the role of the class, and not thinking about survivability.

I can assure you if i had the HC i wouldn't be surviving, kiting all the way, there was barely more than 2 fp left, when i had to kite 100+ zeds from wave 3+ till the end of game hence why it took 72 mins to finish ( and it happens ALOT lately .

how to play firebug > control your environment, you are top CC (crowd control) class if you took a chock point, doesn't matter if it is tiny corridor or a huge gap between the area, ground fire fixes that and napalm, oh god you are giving zeds hell on earth! :emofdr:

Heatwave is your survivability. HC have delay of each fire. and when you're close to zeds and only have HC in hand, pretty much wrecked. no offense, it is powerful but u wont survive with it in HoE after ur FT is gone for whatever reason due to taking alot of zeds on your own while your team is doing their job taking some other point.

I understand your concern yet doesn't dealing damage come first, and firebug has same survivability with HC...I'm just thinking MWG could be lighter, or have a stronger secondary.
Leon Apr 8, 2018 @ 12:07pm 
The only survivability with HC if you are far in range, no counter to group of zeds coming from all places, even C&B can do better in this situation.

MWG in tiny spots you can lead yourself and your team to safety, if you suddenly saw sc infront while leading your team out, simply 2-3 alt fires can down and stun him for good 3-4 secs.throw molo on him or a bit front depending on which place there are alot of zeds, the will die and/or go into panic status.
GIGACHAD Apr 8, 2018 @ 12:09pm 
Hmm so it's the knockback. I only wish I could carry something decent on the side...
Leon Apr 8, 2018 @ 12:13pm 
Originally posted by Blue Ball(CAN):
Hmm so it's the knockback. I only wish I could carry something decent on the side...

C&B = FT, except that FT has little bit more damage, and 100 per fuel canister. both does the same job.

both are decent combos as long as you do what your class is best at, the game will be great. you do not have to be the one taking care of big zeds because it is not all sunshine and rainbow in HoE, zeds dodge and move fast, they wont give you a chance to 10 hit fp, unless your team took care of the other zeds, which highly unlikely cause they will wanna focus big zeds cause they are a threat.
0 SH00B3RT 0 Apr 8, 2018 @ 12:19pm 
It depends on what you want to do OP and what team you're rolling with.

Big Zeds + Spamming + DMG = Husk Cannon

Trash Control + Small Zeds = Flamethrower

Something inbetween = Husk Cannon + Flamethrower

Survivalbility + DoT = Microwave Gun

The reason the Microwave Gun sucks, is because you have to build your skills for it. The only thing you can't compsate for is the ammo return from ammo boxes. Which I think should be changed for the MWG, the rest of the FB's arsenal is fine when it comes to ammo return. That is if you're not just holding down M1 and calling it a day.

Basically if you want to use the MWG, go for DMG + focusing on Afterburn and DoT.
eris Apr 8, 2018 @ 12:19pm 
Husk Cannon, no question. The Microwave Gun has always been mediocre and the Husk Cannon completely blows it out of the water. The only downside to using it over the MG is that it might deal less damage to scrakes??? There's no wiki up for the weapon yet from what I can tell.

But really, firebugs aren't exactly meant to fight scrakes anyways. It destroys every other ZED, though. Pretty much no reason to ever pick up the MG at this point.
Ladyrayrays Apr 8, 2018 @ 12:25pm 
Usually when I play firebug my focus is trash. So I only use the Husk Cannon or Microwave Gun for boss. Then it just depends on which weapon I feel like using.

If I had to choose it would be the MWG simply because I have more experience with it.
< >
Showing 1-15 of 53 comments
Per page: 1530 50

Date Posted: Apr 8, 2018 @ 11:31am
Posts: 53