Killing Floor 2

Killing Floor 2

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The DPS Crawlers and Stalkers have on HOE.
heh........... the DPS those two can unleash basically puts bosses and all the others to shame.

its hell on earth after all but damn they can rip a player apart in a matter of miliseconds given the chance...which we shouldn't let happen.

yeah. I was trying zed landing on HOE a good few attempts but by far those kill murder me the fastest. and its always when you get stuck or cornered for a split second they do their worse.
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im not saying their OP at all but their combos are a bit silly powerful and how 4 of them can all do that gymnastic spinkick in a very tight space as well amuses me.
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its funny really
for a scrake its like shoot him in the head when he rage charges you bash him in the face giving you a few more preious seconds to blast his face.
with husks its shoot their tank when they stand still for those few moments between life and death.
with fleshpounds......erm..good luck aim for his head i guess. we had that whole let berserkers kite him thing in KF1.
its bloats......yeah easy enough.
with those two easily killed but man the DPS is punishing. :P
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that it.
all i wanted to say
can't wait for DAR. I loved playing it in KF2.
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Showing 1-9 of 9 comments
FALLENV3GAS Mar 3, 2018 @ 1:10pm 
Please format this better. It's really annoying to read.

They do do alot of damage but they have to get in close and with low health it's hard for them to get to you before they are killed.

They also lack ranged attacks. Personally I believe they are balanced.
Rascal (Banned) Mar 3, 2018 @ 1:12pm 
And to think, the amount that spawn is so balanced. I love killing two Stalkers and having seven more spawn right next to me. So much fun.

Honestly wish Stalkers and Crawlers got a spawn nerf. It's something I've always wanted for this game. They are just way too obnoxious.
Kyukyu Mar 3, 2018 @ 1:29pm 
To be honest the most annoying thing about crawlers ain't even their damage, it's how sometimes they end up technically under you because of weird hitboxes/collission so they stun themselves and push you slightly away which can throw you off while playing aim-related perks.
Ω Spriggan Ω Mar 3, 2018 @ 1:29pm 
they have improved the spawns since the last year or so.
I remember a time when zeds out of sight out despawn and respawn in your path so you couldn't even get a break to reload your gun or even have a chance to run.
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but even then anytime im backing up or getting ready to flee like a scared little school boy i always gotta check my back for that one enemy the game ALWAYS spawns to try and trip a player up. :P
there is literally always one cloth or weak zed spawned behind me to try and catch me.
that's sorta why commandos and firebugs are viable at any lvls and difficulty
crawlers and stalkers
if they weren't punishing as in KF1, then no one would play as the perks. It was sodta the same with sirens and husks in KF1 as well. Husks could auto lock on your next location and aim for the bottom area to hit you, and sirens disabeled all grenades, explosives, and would kill you easily as well as suck you in with each loud roar making escapig harder. In KF2 they nerfed them both and heavily buffed crawlers and stalkers. A trade off of sorts. Still nothing beats the smell kf pork grind saultated cloned mutated spidermen and invisible women. Or the sight of brain spaltters if you go commando
Last edited by Fumo Bnnuy n Frends; Mar 3, 2018 @ 1:53pm
droggen Mar 3, 2018 @ 3:36pm 
These guys are why Commando and SWAT are your best friends as a Commando player my self I always look to put down glowing red ladies and crawlers first.
spearten.com Mar 3, 2018 @ 4:24pm 
I think that Scrakes need a buff to match up with them. The most devastating attack they do is the goomba stomp that insta-kills you, or the game gltiches and it does a full 100 damage attack 1 in a million times.

Main problem is that you can outrun scrakes. Scrakes should get a grab attack where they can gut your innards if they got you. Then instead of a simple bash to get them off, it would be a damage percentage of their health they need to get off of you, kind of like how it is a percentage of health lost to get them to rage.

Fleshpound are fine though, they can put out some good DPS and usually spawn in groups later on, plus they have Quarterpounds now which are fast and deadly.
Originally posted by droggen:
These guys are why Commando and SWAT are your best friends as a Commando player my self I always look to put down glowing red ladies and crawlers first.
commando more than swat
although firebug and demos can easily deal with both due to panicking zeds and AoE damage, firebug; however, does it easier without hurting himself and has more ammo for dealing with trash. Still commando can highlight stalkers within 25 m radius and extend zed time which works alot for lvl 25 perks
AiVo7z Mar 4, 2018 @ 1:53am 
Im always supriced how fast you can die to those, but imo it's their block potential which gets me killed if something big is trying to smash me. Overall I can handle 'em good, it also comes down to the perk you're playing, which is fine. If you crouch its a little easier to kill crawlers and for stalkers, your perk always shouts like "invisibles, stalkers" blabla. So it's fine.
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Date Posted: Mar 3, 2018 @ 1:06pm
Posts: 9