Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They do do alot of damage but they have to get in close and with low health it's hard for them to get to you before they are killed.
They also lack ranged attacks. Personally I believe they are balanced.
Honestly wish Stalkers and Crawlers got a spawn nerf. It's something I've always wanted for this game. They are just way too obnoxious.
I remember a time when zeds out of sight out despawn and respawn in your path so you couldn't even get a break to reload your gun or even have a chance to run.
.
but even then anytime im backing up or getting ready to flee like a scared little school boy i always gotta check my back for that one enemy the game ALWAYS spawns to try and trip a player up. :P
there is literally always one cloth or weak zed spawned behind me to try and catch me.
crawlers and stalkers
if they weren't punishing as in KF1, then no one would play as the perks. It was sodta the same with sirens and husks in KF1 as well. Husks could auto lock on your next location and aim for the bottom area to hit you, and sirens disabeled all grenades, explosives, and would kill you easily as well as suck you in with each loud roar making escapig harder. In KF2 they nerfed them both and heavily buffed crawlers and stalkers. A trade off of sorts. Still nothing beats the smell kf pork grind saultated cloned mutated spidermen and invisible women. Or the sight of brain spaltters if you go commando
Main problem is that you can outrun scrakes. Scrakes should get a grab attack where they can gut your innards if they got you. Then instead of a simple bash to get them off, it would be a damage percentage of their health they need to get off of you, kind of like how it is a percentage of health lost to get them to rage.
Fleshpound are fine though, they can put out some good DPS and usually spawn in groups later on, plus they have Quarterpounds now which are fast and deadly.
although firebug and demos can easily deal with both due to panicking zeds and AoE damage, firebug; however, does it easier without hurting himself and has more ammo for dealing with trash. Still commando can highlight stalkers within 25 m radius and extend zed time which works alot for lvl 25 perks