Killing Floor 2

Killing Floor 2

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"Suppression Rounds" vs. "Ammo Vest" for SWAT
which skill between the two did you guys find the most useful?
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Showing 1-13 of 13 comments
GMSZ.Far Jun 12, 2018 @ 6:37am 
Multiplayer with damage dealer team needs suppresion, but with accuracy team need suppresion to keep the distance. Take ammo vest when u think need some ammo pool or always run out of ammo. But if u do right play style of swat, u couldnt run out of ammo.
GMSZ.Far Jun 12, 2018 @ 6:38am 
Also, SC would get some trouble when facing suppression round on HIM.
Mitezh Jun 12, 2018 @ 7:04am 
In early waves there's no reason not to take suppression rounds since all of your dosh goes into getting better weapons anyway. In late waves the choice depends on your team. With 2 or more competent big zed killers it's better to focus on killing a lot of trash, and having zero concerns over your ammo consumption will help with that. However, if you find that you have to take down SCs by yourself because no one else will, making sure you get an affliction off without a flashbang might be more of a boon.
rogan Jun 12, 2018 @ 7:09am 
I'd take suppression rounds if your team lacks in big zed hunting, ammo vest if your team lacks more in trash control.

I usually pick ammo vest because it's more of what swat does best and I usually have teammates on demo to kill giants.
Last edited by rogan; Jun 12, 2018 @ 7:10am
Originally posted by GMSZ.Far:
Multiplayer with damage dealer team needs suppresion, but with accuracy team need suppresion to keep the distance. Take ammo vest when u think need some ammo pool or always run out of ammo. But if u do right play style of swat, u couldnt run out of ammo.

well some of the SMG's, like the MP7, P90, and the Heckler-&-Koch can be switched to fire a single shot at a time, or a 3-round burst to help conserve ammo early on, which is great when popping off heads. So with that said, the "Ammo Vest" perk will most likely see some of its best usage during the Boss Wave (due to not only hitting the boss himself, but whatever minions that spawns with him).

and as for Scrakes and Fleshpounds while playing as SWAT, what i'll sometimes do (depending on who my teammates play as), is toss out a Flashbang grenade to briefly stun them and unload both barrels from the Double-Barrel Shotgun, which not only downs them quickly, but also makes them stumble and stagger.



Originally posted by Mitejutrix:
In early waves there's no reason not to take suppression rounds since all of your dosh goes into getting better weapons anyway. In late waves the choice depends on your team. With 2 or more competent big zed killers it's better to focus on killing a lot of trash, and having zero concerns over your ammo consumption will help with that. However, if you find that you have to take down SCs by yourself because no one else will, making sure you get an affliction off without a flashbang might be more of a boon.


if a good Gunslinger, Demo, Firebug or Support player is in the process of taking down the bigger Zeds, i'll toss out a couple of flashbangs to help them out and lay down the surpressing fire, while i'm taking out the weaker mobs at the same time.
HiTmAn Jun 12, 2018 @ 7:24am 
i use west only wen i lvl up swat but once u hit lvl 25 i think its no reson to use it cz at that point u deal way more dmg u aim for heads anyway witch save a lot of ammo and ability to stagger enemy is great
Underdog Jun 12, 2018 @ 7:26am 
Too many variables here. As a general rule of thumb I like to have either one Cripple or Suppression rounds to better defend yourself with when flashbangs aren't really an option. I might switch to Ammo Vest in the early game if I only have one SMG, but once you can hold the Medic SMG and Kriss, you shouldn't really need the Ammo Vest, especially if there's a support on your squad.

You can even hold 3 SMGs if you don't upgrade, making Ammo Vest that much more unnecessary in the late game. But some early waves do need Ammo Vest
Foster Doshwalker Jun 12, 2018 @ 7:43am 
If you have a Kriss you don't really need more stumble because that gun already has some by default.
Blue Jun 12, 2018 @ 8:07am 
Definitely ammo vest for me. +30% ammo can be a life saver, and you'll save money by looting ammo boxes past your normal cap. Stumbling isn't a very good effect to want, it usually causes misses when trying to headshot big zeds, unless you're a zerker. Stumble causes the big zed to play an animation where they bend over for ~.5-.75 seconds which cancels out if you shoot them.
B Dawg Jun 12, 2018 @ 8:15am 
Originally posted by Mister Torgue Flexington:
and as for Scrakes and Fleshpounds while playing as SWAT, what i'll sometimes do (depending on who my teammates play as), is toss out a Flashbang grenade to briefly stun them and unload both barrels from the Double-Barrel Shotgun, which not only downs them quickly, but also makes them stumble and stagger.
Double Barrel on SWAT? What? You should be using your UMP and Kriss, you don't need Flashbangs VS Scrakes when you have one of these two.
Originally posted by B Dawg:
Originally posted by Mister Torgue Flexington:
and as for Scrakes and Fleshpounds while playing as SWAT, what i'll sometimes do (depending on who my teammates play as), is toss out a Flashbang grenade to briefly stun them and unload both barrels from the Double-Barrel Shotgun, which not only downs them quickly, but also makes them stumble and stagger.
Double Barrel on SWAT? What? You should be using your UMP and Kriss, you don't need Flashbangs VS Scrakes when you have one of these two.

oh trust me, I do. but sometimes when these guys show up, and a teammate is in trouble, that's when i'll whip out the Super Shotgun.

now that you've mentioned the Kriss SMG, I did manage to use one during a prior run (I believe for a Daily Dosh weapon-based challenge), and the damage does seem to pack a decent wallop. not to mention, alot of the other random players i've joined sessions with often uses it as well.
Peppr Jun 12, 2018 @ 9:27am 
I don't play SWAT much, but my advice,

•Suppression rounds for early wave weapons like MP7, MP5. They need the extra help.
•Swap to Ammo Vest once I have my loadout completed and can afford full refills.

Later tier weapons kill things faster, so you won't notice the stumble as much. Unless you're shooting big zeds, which you a) should be avoiding & b) have flashbangs for.
Jam Jun 12, 2018 @ 9:58am 
Ammo vest only matters if you can both afford to buy full ammo and need to use that much ammo.

So I'd take it if I can only afford one SMG at the time.
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Date Posted: Jun 12, 2018 @ 5:46am
Posts: 13