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Your issue with Flesh/Quarterpounds may be because you're hitting raged ones. The Goblin works best vs unraged (yellow) Pounders. Note that the Goblin works fine vs raged or unraged Scrakes. Depending on difficulty and player amount depends how many shots each need... I find it safest to just empty the mag unless it's last man standing, or really low difficulty.
If playing solo, I use the Goblin and the SMG. Buff the Goblin to max, SMG twice. Use SMG on trash, Goblin on bigs. Pretty self explanatory
If playing multiplayer, your best bet is still medic AR and the Goblin. I know it isn't fun, but I buff the medic AR once, and then you can't buff the Goblin. This makes it like how it used to be, except the Goblin can now switch/reload faster so it isn't a crutch at all. Use discretion when attacking bigs with the Goblin in MP mode, though. In most cases you are better off not using it, unless people have died or it's last man standing. I find using anything else with the Goblin leads to bad heals and people dying. On boss wave, I'd consider buffing the Goblin once and leaving the AR tier 3, though. Goblin really chews up boss HP.
On topic: I don't know the weapon stats with the upgrade system, but it pretty reliably one-shots any trash while also two-to-three-shotting mid-class Zeds (Gorefasts, Sirens, Husks, actually fairly reliable to kill Bloats by bodyshotting them)
Don't concentrate too much on headshots with the Hemogoblin, but note that Headshots do a lot of damage if you can get a Headshot on a Scrake or a Fleshpound. Which on that note: ♥♥♥♥♥♥♥ pump those big Zeds full of noodler darts. Scakes ESPECIALLY get DESTROYED by the Hemogoblin, and Fleshpounds sometimes aren't affected by it but it is still a very reliable way to slow them down.
-it incaps zeds almost immediately if it doesn't kill them quickly aka trash and medium zeds
-the bleed can bypass armor directly to health so rip rioters, the abomination, and EDARs if you hit them all in their legs
-if they have any armor, hitting them with bleed in their open /exposed areas will remove the armor entirely
-a bleeding zed will move slower, and if i remember correctly either give less damage or take more damage
the hemo can easily bleed out fleshpounds, scrakes, qps, EDARs, and even bosses now
it's a very useful weapon but you gotta invest the money and time to lvl it up to it's optimal performance
also apparently it has the same healing potency as the med AR and same recharge rate, so you can still be a good med.
if you keep them at 1 upgrade lvl they'll be pre-beta stats
i find that carrying around a hemo/med shotty and a med SMG upgraded to lvl 2 helps deal with trash better than a med AR, because then you are the trash killer and use the upgraded recharge rate for healing more teammates (since you get 3 darts instead of 2) than going for the bigger zeds
hemo is now strickly more for the big zeds and bosses
the shotty big zeds and gorefasts/fiends and maybe sirens
Try to go for the headshots as much as you can. And remember - the bigger the zed is = the more darts you'll need to kill it.
Also, you can blindfire on thick groupies and do tons of damage with Hemogoblin, because each dart is gonna hit something.