Killing Floor 2

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Proper way to use Hemogoblin?
I never got much use out of it because of having to act as both a Medic and a trash killing perk, so having to reload both it and 401 AND heal at the same time was simply not an option, nor did I notice any real effect from a full drum into even a QP.

So what is the actual way of using it now with the upgrade system?
Originally posted by Underdog:
The Hemogoblin is criminally underrated. The last two buffs to it have really made it shine now.

Your issue with Flesh/Quarterpounds may be because you're hitting raged ones. The Goblin works best vs unraged (yellow) Pounders. Note that the Goblin works fine vs raged or unraged Scrakes. Depending on difficulty and player amount depends how many shots each need... I find it safest to just empty the mag unless it's last man standing, or really low difficulty.

If playing solo, I use the Goblin and the SMG. Buff the Goblin to max, SMG twice. Use SMG on trash, Goblin on bigs. Pretty self explanatory

If playing multiplayer, your best bet is still medic AR and the Goblin. I know it isn't fun, but I buff the medic AR once, and then you can't buff the Goblin. This makes it like how it used to be, except the Goblin can now switch/reload faster so it isn't a crutch at all. Use discretion when attacking bigs with the Goblin in MP mode, though. In most cases you are better off not using it, unless people have died or it's last man standing. I find using anything else with the Goblin leads to bad heals and people dying. On boss wave, I'd consider buffing the Goblin once and leaving the AR tier 3, though. Goblin really chews up boss HP.
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The author of this thread has indicated that this post answers the original topic.
Underdog May 21, 2018 @ 9:39am 
The Hemogoblin is criminally underrated. The last two buffs to it have really made it shine now.

Your issue with Flesh/Quarterpounds may be because you're hitting raged ones. The Goblin works best vs unraged (yellow) Pounders. Note that the Goblin works fine vs raged or unraged Scrakes. Depending on difficulty and player amount depends how many shots each need... I find it safest to just empty the mag unless it's last man standing, or really low difficulty.

If playing solo, I use the Goblin and the SMG. Buff the Goblin to max, SMG twice. Use SMG on trash, Goblin on bigs. Pretty self explanatory

If playing multiplayer, your best bet is still medic AR and the Goblin. I know it isn't fun, but I buff the medic AR once, and then you can't buff the Goblin. This makes it like how it used to be, except the Goblin can now switch/reload faster so it isn't a crutch at all. Use discretion when attacking bigs with the Goblin in MP mode, though. In most cases you are better off not using it, unless people have died or it's last man standing. I find using anything else with the Goblin leads to bad heals and people dying. On boss wave, I'd consider buffing the Goblin once and leaving the AR tier 3, though. Goblin really chews up boss HP.
Amplifier (Banned) May 21, 2018 @ 9:41am 
The most important thing to do is to say "Skidaddle Skidoodle Zed is now a Noodle"[i.redditmedia.com] whenever you shoot it.

On topic: I don't know the weapon stats with the upgrade system, but it pretty reliably one-shots any trash while also two-to-three-shotting mid-class Zeds (Gorefasts, Sirens, Husks, actually fairly reliable to kill Bloats by bodyshotting them)
Don't concentrate too much on headshots with the Hemogoblin, but note that Headshots do a lot of damage if you can get a Headshot on a Scrake or a Fleshpound. Which on that note: ♥♥♥♥♥♥♥ pump those big Zeds full of noodler darts. Scakes ESPECIALLY get DESTROYED by the Hemogoblin, and Fleshpounds sometimes aren't affected by it but it is still a very reliable way to slow them down.
B Dawg May 21, 2018 @ 9:48am 
Use it Fully Upgraded VS Bosses. Nuff said.
Fumo Bnnuy n Frends May 22, 2018 @ 12:11am 
The hemo fully upgraded now does insane damage
-it incaps zeds almost immediately if it doesn't kill them quickly aka trash and medium zeds
-the bleed can bypass armor directly to health so rip rioters, the abomination, and EDARs if you hit them all in their legs
-if they have any armor, hitting them with bleed in their open /exposed areas will remove the armor entirely
-a bleeding zed will move slower, and if i remember correctly either give less damage or take more damage

the hemo can easily bleed out fleshpounds, scrakes, qps, EDARs, and even bosses now
it's a very useful weapon but you gotta invest the money and time to lvl it up to it's optimal performance

also apparently it has the same healing potency as the med AR and same recharge rate, so you can still be a good med.
Wandering Flare May 22, 2018 @ 12:16am 
Originally posted by TF2SP TAC CAT (tac. as. chen):
The hemo fully upgraded now does insane damage
-it incaps zeds almost immediately if it doesn't kill them quickly aka trash and medium zeds
-the bleed can bypass armor directly to health so rip rioters, the abomination, and EDARs if you hit them all in their legs
-if they have any armor, hitting them with bleed in their open /exposed areas will remove the armor entirely
-a bleeding zed will move slower, and if i remember correctly either give less damage or take more damage

the hemo can easily bleed out fleshpounds, scrakes, qps, EDARs, and even bosses now
it's a very useful weapon but you gotta invest the money and time to lvl it up to it's optimal performance

also apparently it has the same healing potency as the med AR and same recharge rate, so you can still be a good med.
So with the change to reload/melee break is it better to focus on using the AR and have Hemo as a secodary when AR's mag runs out, or use Hemo as primary and switch to AR when there's too much trash?
Fumo Bnnuy n Frends May 22, 2018 @ 12:20am 
Originally posted by Martin Vol:
Originally posted by TF2SP TAC CAT (tac. as. chen):
The hemo fully upgraded now does insane damage
-it incaps zeds almost immediately if it doesn't kill them quickly aka trash and medium zeds
-the bleed can bypass armor directly to health so rip rioters, the abomination, and EDARs if you hit them all in their legs
-if they have any armor, hitting them with bleed in their open /exposed areas will remove the armor entirely
-a bleeding zed will move slower, and if i remember correctly either give less damage or take more damage

the hemo can easily bleed out fleshpounds, scrakes, qps, EDARs, and even bosses now
it's a very useful weapon but you gotta invest the money and time to lvl it up to it's optimal performance

also apparently it has the same healing potency as the med AR and same recharge rate, so you can still be a good med.
So with the change to reload/melee break is it better to focus on using the AR and have Hemo as a secodary when AR's mag runs out, or use Hemo as primary and switch to AR when there's too much trash?
2nd one sounds better but if you max upgrade a hemo or med AR you won't have enough space for the other
if you keep them at 1 upgrade lvl they'll be pre-beta stats

i find that carrying around a hemo/med shotty and a med SMG upgraded to lvl 2 helps deal with trash better than a med AR, because then you are the trash killer and use the upgraded recharge rate for healing more teammates (since you get 3 darts instead of 2) than going for the bigger zeds
hemo is now strickly more for the big zeds and bosses
the shotty big zeds and gorefasts/fiends and maybe sirens
Reanu Keeves May 22, 2018 @ 2:03am 
Use it to slow big zeds, nothing more
Sraigius May 22, 2018 @ 2:22am 
Headshots.
Try to go for the headshots as much as you can. And remember - the bigger the zed is = the more darts you'll need to kill it.
Also, you can blindfire on thick groupies and do tons of damage with Hemogoblin, because each dart is gonna hit something.
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Date Posted: May 21, 2018 @ 9:10am
Posts: 8