Killing Floor 2

Killing Floor 2

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Thoughts on Airship map?
While everybody and their mothers REEE over the new upgrade system and EDARS, what are your thoughts on the new airship map? Personally, it looks cool but it is WAY too cqc for my liking and an absolute cluster ♥♥♥♥ of a map. Also, the fact that the announcer comes on EVERY single time you start the map is annoying too, but that's just a minor nit pick.
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Showing 1-12 of 12 comments
Oberwizbad May 18, 2018 @ 5:00pm 
I actully enjoy when lockheart talks to you when you join the map since it will give you something to listen to when you find someone is Afk and you have to wait to play and yeah the problem with Airship is that zeds spawn all around you and the map is so tight it's so hard to kill anything with enough space
screeno42 May 18, 2018 @ 5:04pm 
Both of the new maps are pretty close quarters. Their aesthetics are cool and I love airship's moving parts and objectives, but there is starting to be a greater ratio of close quarters maps to open air maps, so I wouldn't mind if tripwire put the next few map slots toward more open maps like nuked and burning paris.
Originally posted by screeno42:
Both of the new maps are pretty close quarters. Their aesthetics are cool and I love airship's moving parts and objectives, but there is starting to be a greater ratio of close quarters maps to open air maps, so I wouldn't mind if tripwire put the next few map slots toward more open maps like nuked and burning paris.
I prefer more open maps in KF2 and really hope they add more in the future.
GnomeDompski May 18, 2018 @ 5:39pm 
I like it. They do have a few sections that open up to medium and even a semi-long range section, but the objectives are mostly in CQB locations. I noticed when playing solo that objectives are very hard since zeds spawn right on you as you are busy welding. They were fine and fun when playing with a team. The announcer gets old really fast and goes from amusing to annoying AF. It looks beautiful, but perhaps they need to tone it down with how the performance takes a dip.
Blue May 18, 2018 @ 5:49pm 
Originally posted by GnomeDompski:
I like it. They do have a few sections that open up to medium and even a semi-long range section, but the objectives are mostly in CQB locations. I noticed when playing solo that objectives are very hard since zeds spawn right on you as you are busy welding. They were fine and fun when playing with a team. The announcer gets old really fast and goes from amusing to annoying AF. It looks beautiful, but perhaps they need to tone it down with how the performance takes a dip.
Yeah, I noticed they spawn too close. I tried to duo it and it was nearly impossible with how fast they spawn right on you. You basically have to kill the zeds and leave 1 alive to do the welding stuff. Then there is the trapper bots that stun you while multiple fleshpounds are on you...Airship is the only map that makes my performance dip and it's only in the room with the steering wheel and big globe.
Reaper May 18, 2018 @ 6:49pm 
Originally posted by screeno42:
Both of the new maps are pretty close quarters. Their aesthetics are cool and I love airship's moving parts and objectives, but there is starting to be a greater ratio of close quarters maps to open air maps, so I wouldn't mind if tripwire put the next few map slots toward more open maps like nuked and burning paris.
You consider nuked as open? Maybe if you spend the entire time running laps on the road. Half the map is cqc. That's the issue with a lot of maps (nuked, outpost, hostile grounds) is that there's basically a track you can run on the outside of the map that makes the interiors worthless
FyreEagle May 18, 2018 @ 7:17pm 
I think the lower halls near the green house could use a little widening, but overall I feel there are enough corners and alternates routs that running a kite isn't too bad.
Love it
gives an old KF1 objective styled woth the new KF2 SGY system. See combining the airship and progression maps lile krampus lair would imo be enough to be considered an objective mode
Wandering Flare May 18, 2018 @ 9:02pm 
I'm more of a fan of open maps, though lab from KF was one of my favourites too. Airship feels like it's a wide space but there's a railing that limits you to a very small part of it.

I just wish they would add an actual objective map instead of the "Do X if you want to get some dosh" added to a normal survival map.
Last edited by Wandering Flare; May 18, 2018 @ 9:02pm
Vazkulator (Banned) May 18, 2018 @ 9:08pm 
Need more ammo box spawn at the upper deck, running out of ammo too quickly during objectives to be held
GnomeDompski May 18, 2018 @ 9:40pm 
Originally posted by Vazkulator:
Need more ammo box spawn at the upper deck, running out of ammo too quickly during objectives to be held

The lack of ammo boxes is kind of an issue. The boxes that are there seem sort of close to each other, so I found myself running laps on a small portion of the map when I was low on ammo. Spreading them out or adding more would help to prevent people needing to hover around the spawn.
Nobody May 18, 2018 @ 10:38pm 
i think both maps are way to tight and small, the design of airship is absolutely beautiful however
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Date Posted: May 18, 2018 @ 4:52pm
Posts: 12