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EDIT: OP confirmed he is talking about 1st person
https://steamcommunity.com/sharedfiles/filedetails/?id=460356678
Personally, I feel the default Winchester and Centerfire view models are too close.
”As our weapons are designed and built around a static weapon FoV which changing could cause severe visual issues we have decided not to make any changes here.”
https://trello.com/c/JvqxdGuO/131-weapon-fov-slider
I cant stand that AA-12 or double barrel takes 90% of my entire screen and I cant see a clot or stalker to my right.
"cause severe visual issues" Yeah right, I would be able to see a little bit of hand model being invisible at the bottom. WHAT HORROR!
not the case in KF2 tbh, I think TWI actually nailed the balance of showing off the beautiful models and animations they've made without obstructing the player's view.
To each their own I guess
Speaking about tf2, viewmodel_fov isnt a cheating command and it saves in config forever the value you set.