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This is more of a notepad to help the other players (the ones who see the zerker doing stupid stuff) than it is the zerker.
If my (very temporary and random internet reliable buddy) hadn't have been blown up by a zerker making a husk go zamikaze at his back (help!) then well...
I had friends on that death star - and that rebel fascists killed them.
Empire is good. Don't you see?
We're using the Death Star as a weapon of peace, by showing it can kill everyone - so behave or we'll destroy your entire planet (and throw off the physics of the solar system and galaxy, so dooming everyone, but let's not compute that implication and leave it to suspension of disbelief from wooooow visual effects and disturbance in the force by cult leader, obi-skype-wan-ker, who indoctrinated luke "incest boy" sky hero - YOU'RE NOT MY FATHER, ELSE THAT MEANS I'M BONING MY SISTER!!!....).
// spoiler alert, if anyone didn't know that - but disney f'd that in the a - so you're not missing much other than 80s merch. that is worth more than gold these days. Plus 2 good movies.
On topic: Zerkers are gonna zerk. They need to blow up via Husk Kamikaze on lower difficulties, it's part of learning the game, so when you do it on HoE, everyone can laugh that much harder. :D
Starwars was f'd in the a by lucas and disney together...
I'm actually glad that I've noticed some elements of suic. appear in hard lately - more elite crawlers, gore animations (minus the glow) and husk kamikazes.
All it needs now is a rioter and the player's transition to the dark side would be almost complete.
----
Playing only pub games, it's usually only in a 2 person game that we actually win an HoE, because people start fighting and quitting and griefing and generally they're, I think, perk trainers.
That said, it's a good feeling to win a game with a bunch of new players in HoE and also if the team is any good and does well without needing shout orders on what to do and where to hold and how to use the Z key to get help or healing (which you shouldn't need cos the medic's there and spamming healing through zed time) and... they just know how to play - they go to their level by playing and winning, not by playing and getting XP for losing.
i gotta say that yeah it helps but the best learning experience is actually still killing them and practice learning how they work too.
every death = a learned experience
some things i found while husk and priority target attacking (sirens, bloats, edars, and big zeds):
-trash zeds usually spawn nearby like crawlers or stalkers near the big zeds or slightly behind them
-gorefasts/fiends travel in groups when near one
-sirens hide behind bloats
-husks usually can be blocked if you get a zed directly in front of you to tank the fireball, anything bigger than a gorefast but bloats and big zeds are still the best meat shields
-theres a tell tale sign when husks are close to dedonating when they start rushing you and not shooting for some time unless you get a good distance away
-even if they dedonate you got literally 2 seconds from the noise to either rush it or gtfo
-you can actually side strafe it behind a building like a even the pole in the center of outpost for example. Seems damage explosion is still linear like patty's rockets.
-flamethrowers don't by pass zeds in front of you so a hoarde is perfered and you can use the flamethrower against them
-during the suicide bomb phase there's a small sweet spot where you can shoot or melee the husk and explode his backpack instead.
It's just a roll of the dice, why roll the dice at all when you can 9mm its fuel tank?
Quite.
As for the "splode on hard" - it's happened a lot lately - I died to it today, just now.
Fkm runny rambo running back to the team, followed by 2 raging scrakes, an rioter mob and a husk that detonated and took out 4/6 of us.
Idk who sold his SCAR, but he didn't deserve it - I'm guessing that's where the money that the sharp handed out to everyone but them got the extra dosh.
Conclusion of the thread:
People learn more from actions and experience than from words (hints, tips, youtube, "grinding" and guides).
Also that teamwork wins, and there's a reason they're called "runny rambos", because they usually come running back with some brown stuff running down their leg when their rambo-powah at being number 1 on the leaderboard at killing trash means they suddenly need someone to change their underwear.
I wish this game also showed accuracy % (of hits and % headshots) when it showed stats, like RO2.
And I'm glad they don't show accuracy because I mostly play FB... on paper my accuracy is going to be minimal headshots and maybe a lot of misses since streaming weapons are 857 RPM... so there's going to be more cooked ground than feet... but whatever. lol
That's one lucky a$$ Husk... 66.67% of the team... he's chilling in their zed afterlife fist bumping others bragging he got 4 in one shot. Idk the visual was a little funny to me. lol
It'd be more about your favourite weapon and the damage in one game / damage overall.
The main point in figuring out a player's accuracy is to determine their preferred loadout per class, in order to make the trader "learn" and give that fkn awful "auto-trade" feature some value.
Has it ever given ANYONE a loadout it actually wanted..?
If KF2 knew a player was playing FB and liked to work towards taking Microspam and Dragonsbreath - no more would it be buying them a flamethrower and dual spitfires if they accidentally held down "E" too long.
I believe that husk was not so lucky as it was that we were unlucky to be put in that situation.
It happened the other day (not a husk) to me and another guy the other day.
Team ran off and left the spot we'd held up in for several rounds - raged 3scs, as they ran up some stairs and let in blots and sirens - I was holding off the FP's while the support watched the back.
"request help"
Backed up and saw we were sandwiched between them.
I died trying to save him, but he also died half way up the stairs - no idea how the team survived - they suddenly went headless chicken mode, but we won the game and just had enough cash for eviscerator, so - one of those things.
It's just... you can get used to not dying sometimes... so when you do it's like... wow.
Was that my fault, or could I have gotten out of that if I was better.
In the husk incident - I don't think so. We did our best but it came down to nothing other than a cool slo-mo near-wipe.
In the stairs incident - I think we could've escaped. First, if the team said "2 sc on stairs" and actually did something. Second, if they didn't rage the scrakes, or had at least killed a bloat or siren. Third, maybe if I healed myself instead of my support buddy, or used some nades he could've gotten out even if I could (we both died from bloat puke after siren rinsed, not scrake or fp).
But yep - runny rambos.
Gotta love 'em.
They're generally online around 15-1800hrs, which is when the kids who don't do their homework first thing get back from school.