Killing Floor 2

Killing Floor 2

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Notes for the zerkers dying from husk suicides today
Seen it happen quite a few times today - almost got me caught in the blast twice also.

Guy just rage quit after it happened the 2nd time in the same game, so..:


TL;DR - let you team-mates kill them unless you absolutely have to, or they're about to kamikaze some team-mate who's not aware they're running straight to them to do that.
(which ought not happen unless you've a rambo on the team).


  • If you get near a husk it will flamethrower attack. That ought to say something.
  • If you don't kill a husk and are right near it, it will blow up and kill you. That ought to say something (also, it will kill / hurt everyone in the area as well).

    so:

  • Let your team-mates who don't have to be flamethrowered take it out.

    That's the obvious solution.
    If that's not possible, for any reason - or you're simply cool:

  • Use Vlad or your pistols/offperk ranged (if u have) to wound it enough to get a heavy killing blow.

    By "it", that means one - if it's a group, enjoy the BBQ. Try to separate them or use their flamer attacks to hurt each other and other zeds and enjoy the zeds fighting each other.

  • Let your team-mates who don't have to be flamethrowered take it out, is obvious.If it runs at you and it's not aggo, end-of-wave - it's gone kamikaze, so shoot it and it'll go down quick.

    If you find it happening a lot, like that guy, where you're dying to husks:
    Don't get mad, get even.

    5) Parrying and getting the buffs from that spec (esp with smash) will help you survive an explosion, most of the time, and also do enough to take a husk out in one.

    It's a reason I take Pulverizer sometimes, other than the cool skin - it's the best parry, smash headshot heavy damage dealer in the game, imo.

  • A blunt weapon (eg, Pulverizer / Bat / Bonecrusher can do a knockdown, which also avoids being blown up and / or flamethrowered. Especially if it's not attacking you, so you're not in front of it.

    Is charging into a flamethrower that's going to explode and kill you, a sensible thing to do?

    Sometimes, yes, it is:

  • If a husk is within sprint range, and you've either your parry boost activated (knowing you can do enough damage to kill it in one) or won't do enough damage to put it into kamikaze mode - as it's aiming it's rocket: do a little sidestep as it shoots and hit it in the face with a downwards strike as you continue to sprint past it.

    If it decides to blow up - you might get hurt, but you're out of the way enough to survive because you have follow through on your attack (if it does blow up - it covers your back and you're already laying into the stuff in front).

  • Bloats make excellent shields vs EDARs and Husks - I usually take double pistols to decap them fast, cos I don't like the bile and sometimes I miss a headshot or knock them over and it's a pain to finish them off.

  • Husks now go kamikaze on Hard mode fairly often (I was playing Hard today) which might be a surprise for some of the level 25's who keep dying to that sneaky Husk trick. But at least you don't have to deal with the flamethrower, which can be a real pain for a Zerker.

  • If you do keep dying to Husks going kamikaze - it's likely because you are not focusing your Zerker powers on a single target, treating it like a mob that you can cut down several in a few swipes of your un-upgraded katana.

    So

  • Don't be indiscriminate with your attacks when right next to a Husk. Getting in super close might make it not use its flamethrower and instead go for a melee, but if you slash it a few times in a wild frenzy of attacks at everything - rather than hitting it with the intention of taking it out (same as a Gorefiend, Siren or Scrake or Fleshpound) and dealing with the trash around it as part of the attack (or taming it with a nade).


    I think the people who died to Husk kamikaze attacks today were being quite hasty in sprinting around and attacking everything in sight and running away from big stuff, not priortising targets.

    The one time the guy managed to get away from a Husk explosion, he ran into a group of Clots with a Bloat and Siren, and was death by Bloat.

    Every time I've seen someone, today, die to Husk kamikaze - no matter what wave, no matter what level - they've dropped a weapon that isn't upgraded.

    Lastly:

  • If you take Eviscerator before the boss, instead of fully upgraded Katana, Fire-Axe, Pulveriser, Bonecrusher or Static Strikers (depending on your preference) - if you're taking Zweihander or Dwarves! axe, then I have to question if you're meme'ing, having a laugh or are going to be really good with them (or die)... why aren't you shooting the husks with the the blades instead of trying to chainsaw them..?


For the rest of us - I've noticed that these zerkers that tend to get into sticky situations like this are the ones who will think they need ammo more than everyone else and have their finger glued to the sprint key.

Ultimately - if it keeps happening to you, you're doing or not doing something in the list above, cos that's pretty comprehensive on dealing with Husks as a Zerker, I think.

Either let the team take out things that you know are going to kill you (perhaps you haven't figured how to deal with a row of Scrakes or a bunch of QP's / FP's yet) and help you - as that's what teams are for... really you're a close-quarters bodyguard and specialist melee fighter, and not that guy who charges around getting blown up by Husks 3 times in one game (although the 2nd time was a lucky escape, but the stuff that was surrounding it got you).

Or - watch the person who's playing zerk with you in a 2 person zerker game, and watch how they parry from a clot or a gore before taking out big stuff, and keep that bonus going by parrying the big stuff, and also don't die to Husk kamikaze, because they kill the Husk in one go and - if they don't, they're far enough away to not die from the explosion.


So ends the lesson.



// Also - don't rage quit. Rage quits don't help you get better, if you want to keep playing instead of going back to Hello Kitty Online, because you've been neglecting that lately and it was your favourite game for years before your mates all bullied you into getting KF2.
Last edited by Cap'n Saccade; May 10, 2019 @ 6:17pm
Originally posted by Polaris:
Originally posted by Hudson:
Originally posted by Crawling Chaos:
People who die to husks as zerkers do not visit this forum.
Seconded.

It will never cease to amaze me that the action of a single player can cause so much turmoil that someone felt the need to type up a storm for a group of people that will probably never read it.
You basically summed up the entire genre of self-help books in one shot. Bravo. lol
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Showing 16-29 of 29 comments
Cap'n Saccade May 10, 2019 @ 6:30pm 
I guess it's how we learned...

This is more of a notepad to help the other players (the ones who see the zerker doing stupid stuff) than it is the zerker.

If my (very temporary and random internet reliable buddy) hadn't have been blown up by a zerker making a husk go zamikaze at his back (help!) then well...

I had friends on that death star - and that rebel fascists killed them.
Empire is good. Don't you see?
We're using the Death Star as a weapon of peace, by showing it can kill everyone - so behave or we'll destroy your entire planet (and throw off the physics of the solar system and galaxy, so dooming everyone, but let's not compute that implication and leave it to suspension of disbelief from wooooow visual effects and disturbance in the force by cult leader, obi-skype-wan-ker, who indoctrinated luke "incest boy" sky hero - YOU'RE NOT MY FATHER, ELSE THAT MEANS I'M BONING MY SISTER!!!....).

// spoiler alert, if anyone didn't know that - but disney f'd that in the a - so you're not missing much other than 80s merch. that is worth more than gold these days. Plus 2 good movies.
Last edited by Cap'n Saccade; May 10, 2019 @ 6:32pm
Polaris May 10, 2019 @ 6:54pm 
Originally posted by Cap'n Saccade:
I guess it's how we learned...

This is more of a notepad to help the other players (the ones who see the zerker doing stupid stuff) than it is the zerker.

If my (very temporary and random internet reliable buddy) hadn't have been blown up by a zerker making a husk go zamikaze at his back (help!) then well...

I had friends on that death star - and that rebel fascists killed them.
Empire is good. Don't you see?
We're using the Death Star as a weapon of peace, by showing it can kill everyone - so behave or we'll destroy your entire planet (and throw off the physics of the solar system and galaxy, so dooming everyone, but let's not compute that implication and leave it to suspension of disbelief from wooooow visual effects and disturbance in the force by cult leader, obi-skype-wan-ker, who indoctrinated luke "incest boy" sky hero - YOU'RE NOT MY FATHER, ELSE THAT MEANS I'M BONING MY SISTER!!!....).

// spoiler alert, if anyone didn't know that - but disney f'd that in the a - so you're not missing much other than 80s merch. that is worth more than gold these days. Plus 2 good movies.
I always thought Disney should have played UP the Lucas Expanded Universe, not wiped it out. Instead of Rogue One, we should have gotten Dark Forces. The characters went on to do other things, but instead we got Gollum, lame half-finished plot lines, and SJW nonsense. Off topic, I know... but whatever.

On topic: Zerkers are gonna zerk. They need to blow up via Husk Kamikaze on lower difficulties, it's part of learning the game, so when you do it on HoE, everyone can laugh that much harder. :D
Stellifera May 10, 2019 @ 6:58pm 
I already seen a couple today. Go figure.
Cap'n Saccade May 10, 2019 @ 7:02pm 
Also we got lightsabers that could cut off an arm and a head simply "leaving a scratch" instead of a deacap.

Starwars was f'd in the a by lucas and disney together...

I'm actually glad that I've noticed some elements of suic. appear in hard lately - more elite crawlers, gore animations (minus the glow) and husk kamikazes.

All it needs now is a rioter and the player's transition to the dark side would be almost complete.

----

Playing only pub games, it's usually only in a 2 person game that we actually win an HoE, because people start fighting and quitting and griefing and generally they're, I think, perk trainers.

That said, it's a good feeling to win a game with a bunch of new players in HoE and also if the team is any good and does well without needing shout orders on what to do and where to hold and how to use the Z key to get help or healing (which you shouldn't need cos the medic's there and spamming healing through zed time) and... they just know how to play - they go to their level by playing and winning, not by playing and getting XP for losing.
Last edited by Cap'n Saccade; May 10, 2019 @ 7:04pm
Originally posted by Cap'n Saccade:
I guess it's how we learned...

This is more of a notepad to help the other players (the ones who see the zerker doing stupid stuff) than it is the zerker.

If my (very temporary and random internet reliable buddy) hadn't have been blown up by a zerker making a husk go zamikaze at his back (help!) then well...

I had friends on that death star - and that rebel fascists killed them.
Empire is good. Don't you see?
We're using the Death Star as a weapon of peace, by showing it can kill everyone - so behave or we'll destroy your entire planet (and throw off the physics of the solar system and galaxy, so dooming everyone, but let's not compute that implication and leave it to suspension of disbelief from wooooow visual effects and disturbance in the force by cult leader, obi-skype-wan-ker, who indoctrinated luke "incest boy" sky hero - YOU'RE NOT MY FATHER, ELSE THAT MEANS I'M BONING MY SISTER!!!....).

// spoiler alert, if anyone didn't know that - but disney f'd that in the a - so you're not missing much other than 80s merch. that is worth more than gold these days. Plus 2 good movies.
star wars aside (because it's utter trash since the prequels)
i gotta say that yeah it helps but the best learning experience is actually still killing them and practice learning how they work too.

every death = a learned experience





some things i found while husk and priority target attacking (sirens, bloats, edars, and big zeds):


-trash zeds usually spawn nearby like crawlers or stalkers near the big zeds or slightly behind them

-gorefasts/fiends travel in groups when near one

-sirens hide behind bloats

-husks usually can be blocked if you get a zed directly in front of you to tank the fireball, anything bigger than a gorefast but bloats and big zeds are still the best meat shields

-theres a tell tale sign when husks are close to dedonating when they start rushing you and not shooting for some time unless you get a good distance away

-even if they dedonate you got literally 2 seconds from the noise to either rush it or gtfo

-you can actually side strafe it behind a building like a even the pole in the center of outpost for example. Seems damage explosion is still linear like patty's rockets.

-flamethrowers don't by pass zeds in front of you so a hoarde is perfered and you can use the flamethrower against them

-during the suicide bomb phase there's a small sweet spot where you can shoot or melee the husk and explode his backpack instead.
Last edited by Fumo Bnnuy n Frends; May 10, 2019 @ 9:40pm
nomorevideos May 10, 2019 @ 9:47pm 
Originally posted by Walruspoo:
You see a lot of Zerks bopping Husks at close range? I'm seriously asking... cause I thought that was a solo thing only... should be common sense to not run up close to the previously-human-kamikaze...
I don't recall having issues with them either, even with 6 players. Maybe suicidal and HoE arfe quite different with how quickly they can go into suicide mode, on hard they don't seem to blow up often, they're usually killed way before that.
Polaris May 10, 2019 @ 10:01pm 
Originally posted by nomorevideos:
Originally posted by Walruspoo:
You see a lot of Zerks bopping Husks at close range? I'm seriously asking... cause I thought that was a solo thing only... should be common sense to not run up close to the previously-human-kamikaze...
I don't recall having issues with them either, even with 6 players. Maybe suicidal and HoE arfe quite different with how quickly they can go into suicide mode, on hard they don't seem to blow up often, they're usually killed way before that.
Depends if something body blocks you in. Anything prevents you from moving away from the Husk far enough, you still die. I once barely got out of a Husk explosion but just barely. Went from full health to 3 because of stupid Gore spam. I keep getting half of entire waves as Gores, then they raise their blades which somehow increases defense on their feet and prevents stagger.

It's just a roll of the dice, why roll the dice at all when you can 9mm its fuel tank?
Cap'n Saccade May 10, 2019 @ 11:11pm 
These are good points and deserve a reply.

Originally posted by (TF2SP) Cow Milk:
some things i found while husk and priority target attacking (sirens, bloats, edars, and big zeds):


-trash zeds usually spawn nearby like crawlers or stalkers near the big zeds or slightly behind them

-gorefasts/fiends travel in groups when near one

-sirens hide behind bloats

[\quote]

This is where learning to use the parry skill (a little trickier with crawlers and cloaked stalkers, but not that hard) can really help with the mobs - it will render the gore-pack shredded also, to use parry and positioning, plus a mixing up heavy and light attacks (heavy either overhead or backwards).

If trash are around a "big" zed (ie, not trash), then they're faster and can be taken out away from them.

It might be unavoidable, and when it comes to sirens and bloats - this is where a nade comes in handy in the charge - always taken out the siren, cos the bloat is big shield with an attack that can be dodged and cause the other zeds to attack him.


-husks usually can be blocked if you get a zed directly in front of you to tank the fireball, anything bigger than a gorefast but bloats and big zeds are still the best meat shields

-theres a tell tale sign when husks are close to dedonating when they start rushing you and not shooting for some time unless you get a good distance away

-even if they dedonate you got literally 2 seconds from the noise to either rush it or gtfo

Husks are great at harming enemy zeds, and it's really the best use of their rockets, although it appears that zeds "forgive" them for setting them on fire. They used to turn around and go attack him.

The aggro'd husk (if it's one of the last few zeds left, who are always aggro) is a sure sign to shoot them - they'll die quick, you're right - husk running = shoot it (the explosions from husks count towards your kills).

Sometimes the detonation sound isn't played, or isn't heard by the player who died (as they'll often say in chat, "wtf?!", so even though this is an indicator that it's gonna happen - it's not a reliable one (the times I've died to kamikaze husks, I've not always heard the detonation sfx unless I've survived it, either because of parry and/or being just far enough away to live).


-you can actually side strafe it behind a building like a even the pole in the center of outpost for example. Seems damage explosion is still linear like patty's rockets.

-flamethrowers don't by pass zeds in front of you so a hoarde is perfered and you can use the flamethrower against them

-during the suicide bomb phase there's a small sweet spot where you can shoot or melee the husk and explode his backpack instead.

Pretty sure you're right on that - same way you can gimp a KFP and defeat him by running around a truck or something - explosions from either side are stopped by everything (even a closed door - I don't think a husk explosion damages a door weld, but I might be wrong).

Using the flame attack to weaken zeds and kill trash is a good tactic and if you've enough between you and it, or time the left-right wave or have enough buffs and/or parry bonus - you can get out with minor burns (thanks again supportive medic!).

I believe the "sweet" spot is the head - cos this drop them. I'm not certain about this, but I've heard people talk about it... it might explain for some weird "well that was unexpected" moments with husks exploding for no reason...

Some people say it's the shoulders (get the tank from the front), but idk - I just go for the shoulders... They're running so the lead on the sprint means it's a headshot/bodyshot if missed and if it's direct at you - then I'd prefer to take the headshot.

Vlad is good if no deagle.

Vlad is under-rated by zerkers.

I might take him into the boss fight today, so I can keep my fully upgraded Pulverizer or Bonecrusher and see how that goes.
Cap'n Saccade May 10, 2019 @ 11:44pm 
Originally posted by Walruspoo:
It's just a roll of the dice, why roll the dice at all when you can 9mm its fuel tank?

Quite.

As for the "splode on hard" - it's happened a lot lately - I died to it today, just now.

Fkm runny rambo running back to the team, followed by 2 raging scrakes, an rioter mob and a husk that detonated and took out 4/6 of us.

Idk who sold his SCAR, but he didn't deserve it - I'm guessing that's where the money that the sharp handed out to everyone but them got the extra dosh.


Conclusion of the thread:

People learn more from actions and experience than from words (hints, tips, youtube, "grinding" and guides).

Also that teamwork wins, and there's a reason they're called "runny rambos", because they usually come running back with some brown stuff running down their leg when their rambo-powah at being number 1 on the leaderboard at killing trash means they suddenly need someone to change their underwear.

I wish this game also showed accuracy % (of hits and % headshots) when it showed stats, like RO2.

Polaris May 11, 2019 @ 12:11am 
Originally posted by Cap'n Saccade:
Originally posted by Walruspoo:
It's just a roll of the dice, why roll the dice at all when you can 9mm its fuel tank?

Quite.

As for the "splode on hard" - it's happened a lot lately - I died to it today, just now.

Fkm runny rambo running back to the team, followed by 2 raging scrakes, an rioter mob and a husk that detonated and took out 4/6 of us.

Idk who sold his SCAR, but he didn't deserve it - I'm guessing that's where the money that the sharp handed out to everyone but them got the extra dosh.


Conclusion of the thread:

People learn more from actions and experience than from words (hints, tips, youtube, "grinding" and guides).

Also that teamwork wins, and there's a reason they're called "runny rambos", because they usually come running back with some brown stuff running down their leg when their rambo-powah at being number 1 on the leaderboard at killing trash means they suddenly need someone to change their underwear.

I wish this game also showed accuracy % (of hits and % headshots) when it showed stats, like RO2.
Never heard that term before... but now I'll have to remember it. lol
And I'm glad they don't show accuracy because I mostly play FB... on paper my accuracy is going to be minimal headshots and maybe a lot of misses since streaming weapons are 857 RPM... so there's going to be more cooked ground than feet... but whatever. lol
That's one lucky a$$ Husk... 66.67% of the team... he's chilling in their zed afterlife fist bumping others bragging he got 4 in one shot. Idk the visual was a little funny to me. lol
Cap'n Saccade May 11, 2019 @ 3:03am 
I think the accuracy with FB is that - you're going to have over 100% since you clicked once and you hit several targets.

It'd be more about your favourite weapon and the damage in one game / damage overall.

The main point in figuring out a player's accuracy is to determine their preferred loadout per class, in order to make the trader "learn" and give that fkn awful "auto-trade" feature some value.

Has it ever given ANYONE a loadout it actually wanted..?

If KF2 knew a player was playing FB and liked to work towards taking Microspam and Dragonsbreath - no more would it be buying them a flamethrower and dual spitfires if they accidentally held down "E" too long.


I believe that husk was not so lucky as it was that we were unlucky to be put in that situation.

It happened the other day (not a husk) to me and another guy the other day.

Team ran off and left the spot we'd held up in for several rounds - raged 3scs, as they ran up some stairs and let in blots and sirens - I was holding off the FP's while the support watched the back.

"request help"

Backed up and saw we were sandwiched between them.

I died trying to save him, but he also died half way up the stairs - no idea how the team survived - they suddenly went headless chicken mode, but we won the game and just had enough cash for eviscerator, so - one of those things.

It's just... you can get used to not dying sometimes... so when you do it's like... wow.

Was that my fault, or could I have gotten out of that if I was better.

In the husk incident - I don't think so. We did our best but it came down to nothing other than a cool slo-mo near-wipe.

In the stairs incident - I think we could've escaped. First, if the team said "2 sc on stairs" and actually did something. Second, if they didn't rage the scrakes, or had at least killed a bloat or siren. Third, maybe if I healed myself instead of my support buddy, or used some nades he could've gotten out even if I could (we both died from bloat puke after siren rinsed, not scrake or fp).

But yep - runny rambos.

Gotta love 'em.

They're generally online around 15-1800hrs, which is when the kids who don't do their homework first thing get back from school.
Zukkus May 11, 2019 @ 5:23am 
i died to husks as a zerker on suicide twice in one game recently. I think its becuase as you train up on hard, husks do not do any of this. so it will catch a newer player unaware for sure.
DeathCow May 11, 2019 @ 9:41am 
Husk suicide is the best mechanic in this game. I love watching them blow players up. It is effing hysterical. Especially when they take out like 4 or 5 people. I play a lot on large player servers.
Aya May 11, 2019 @ 10:24am 
Honestly, i feel like the best way to handle Husk Suicides is to replace the instakill script with a "Health = 1, Armor = 0" script. That way, bad players will still die just as quickly while better players can escape an otherwise fatal situation.
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Date Posted: May 9, 2019 @ 4:20pm
Posts: 29