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only way to get welding in place in KF1 was to weld and unweld that portal map door that has like 100000000000000000000 health and the patriarch died every time he tried to break it down.
This. So often I see completely clueless level 20+ players. It may be possible to reach several prestige levels and still be clueless(I am proof it's partly possible), but to be that stupid makes me think for sure they use perk levelling maps. Ruins the game and the point of having the prestige in the first place(to show people you might actually know what you're doing).
I think this is currently the best one. You can also run display damage mutator to see damage values.
That being said, every veteran that criticized people for having accelerated the leveling up process used the argument that "you can't get better at the game by doing this".
Others said this is an extremely complex game that requires strategy and teamwork to get through the hardest difficulties, and it's learning curve can only be mastered having spent xxxx hours.
To summarise, KF2's long leveling up time is justified and defended by veterans as a mean to "git gud".
My honest opinion is that spending 40+ hours to reach the max level of a perk, and having to do that countless times for dull rewards is not only pointless, but it is also the reason why many players use the exp farming maps. If we take 40 hours as a fixed amount to reach LVL 25 and use that as an estimation for every perk, we get 400 hours only of basic perk leveling. This is a big number. If we add the time amount to reach maximum prestige, the number goes from big to ridiculous.
Now, there are plenty of EXP farmers out there for... reasons. But the majority knows (or is supposed to know) fairly well the game mechanics with 150-200 hours spent. And if EXP farming maps are often full of people then there is a big percentage of people that believe (like me, anyway) that investing this big amount of time in a game to get skins is pointless. As far as ten thousand people will try to convince me that this game has a huge, massive learning curve that needs more than 500 hours and a degree to be completely mastered, and heck maybe the same people even refuse to play with people having "low" amounts of time spent just because they "don't know how to play" will always make me laugh so damn hard.
Take a look at the PAYDAY 2's prestige system: it is more polished, faster for a decent percentage, and actually lengthens the gameplay by allowing the player to have more powerful skills enabled all at once.
KF2's prestige system is scarce. Repetitive. It does not offer any gameplay-changing features and it does not affect your overall gameplay experience. It is boring.
Cap'n Saccade's answer provided the bright side of the prestige system, making me think that for people who really are into this game (and so dropping a big amount of hours in it is positive) can enjoy the hell out of this prestige system. That is a big thing!
But for the ordinary BROL3VEL, casual player, who sees the repetitive kill, level up, prestige, repeat pattern as a waste of time, he'll try to mess with it. Now, he can suck at the game, or he can be good at the game. He can carry out an entire team of cadavers or be the first to become one. But still, he is going to mess with it.
[Editor's note: fun fact, I didn't try in any way, shape or form to hack levels. I just stopped going for the prestige and kept my perks to level 25. Modern problems require modern solutions, don't they?]
There are some players that mess with the leveling system in every game that "allows it", and in PAYDAY 2 I see a lot of Maxed Infamous players that literally are useful as a pole in the ass, and low infamy people that would carry me over heists like nothing. So the hole time-investing premise of veteran players is as dull as it can get.
Personally, I won't use exp farming maps in any way. I'll just stop at level 25 and have a big smile on my face nuking zeds in HoE. But honestly talking, significantly shorter time in leveling up perks after prestige should become a thing in my opinion. Also adding maybe more gameplay features connected to prestige would be an AWESOME thing. Sure, there still would be the cheaterinos, but as long as the game gets interesting over time Casual Player Joe will see this as an interesting opportunity to have more fun, and not just to repeat a pattern. This would eventually lead him to discard exp grinding maps and exploring the prestige system by himself.
That's all I had to say, folks.
TL;DR - Time for leveling up is ridiculous, and the whole premise that "practice makes perfect... thing" is also ridiculous getting past 200 hours, directed to a person with working neurons. Also, the prestige system is overall boring and doesn't fulfill its purpose of sticking the player to the game as it doesn't lengthen the gameplay in any way.
TWI punished anyone who got vault crates by reseting their states and made it so they don't get any more until they pay back the crates they got from " cheating".
Which of those two cheats affects game play more for other players? Playing with a 5x prestige level 25 who is raging every fp and Scrake? Or someone who has a hockey mask?
If your focused on selling cosmetics you can't have people getting too many for free amirite?
So the struggle is real. I am the divide.
are hockey masks worth money? dam i just recycles a few...........lol
people in my server voted out a demo the other day. his playstyle was helpfull but not yet refined imo(lets face it it's an opinion). i voted no. rip demo guy that was learning his craft.
wasnt even like we couldnt deal with whatever mistakes he made.
in part i agree with you but team synergy goes a long long way. way longer that any perk trainer gives you.(by defenition everyone in there is greedy right?) you know that a 6 man hoe scrake only takes a few bullets after a demo rpg dummy shot. why wouldnt you help the demo out.
it's all about making the teams job easier. well unless you got traitors in the team. or a healthrower medic set up in a defensive spot. that thing really needs a nerf.
lets not talk about certain mechanics that will really really screw you over if you play a perfect game.
let's not talk about real rage. controlled and focused.
screw the spell check. my iq is less that the aliens guy/ bigger than beekkers tho. mr invisible lol.
https://steamcommunity.com/sharedfiles/filedetails/?id=1958198305
Guy's flashing that KF-Wabbit map and saying it's his - if people want to level up without playing - figure out how to make a map that has objectives for every wave, stick it on endless and have the zeds spawn above a fire pit.
You'll get to wave 255 or whenever the end of "endless" is and that's that.
XP and vault dosh every wave, totally safe and you don't have to do anything - KF still runs even in solo mode when not focus app (eg, minimised) so you can leave the game running while you sleep or play other games / work / jack-off to hentai / whatever.
You won't have ever killed a zed, but you could probably be level 25 in a day or 2 and prestige 5, level 25 in a week.
But you won't ever get the satisfaction of winning.
Without the progression of levels and no more prestiges, I'm finding KF2 to be less and less fun.
I think I have all the achievements now.
(and I also played ~82 games to kill the matriach 10 times before being told it was optional).
// https://steamcommunity.com/id/Teh_Saccade/stats/232090/achievements/
Think that and the fire-axe prestige skin are the only ones I use now.
The Demo ones are pretty, but fortunately I main demo so it was easy to nab em
However it says more about the person who do use these maps and then join any difficulty game despite their lack of knowledge, experience and time put in to learn the game. It also tells you alot about those ppl who do use these maps and in the same breath what the same respect as someone who has put in all those hours to learn the game, maps, weapons and gameplay.
Its even more apparent when those ppl play zerk and expect to and need to get healed by the medic more than the rest of the team. Or a medic who will not or doesnt know how to keep their team alive. Those that show that level of disrespect to other players who dont feel the need to grind their game and cheat themselves out of enjoying the learning curve, are something else. Moreover those same ppl that pull out chickenshit arguments to justify their actions.