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I also believe they delete posts in here that post links to how to download it otherwise... I guess that should give you all the info you need, in terms of dev consensus
The community frowns upon it as well, but if you're only doing it for prestige, I guess it doesn't matter...
Training is playing the game and figuring out how to use a truck to solo the king fleshpound.
There's no use in unlocking a class' perks if you don't know how to make best use of them.
I went onto a server, year or so ago, running a map called Wabbit something something.
It was a 64 player server, to get the most zeds, and was basically a passage into a room with armour and ammo, then zeds would spawn in plain sight and you'd back up a huge spiral ramp while shooting them and collecting the ammo that was placed every few steps.
It was exceptionally boring and it's forever ruined my stats, as I wanted to earn enough dosh to spell the word "DOSH" by throwing it off the top edge. I've a screenshot somewhere.
The only thing it taught me is that bosses don't get harder on endless - their shields become immensely strong. After about wave 50, it would take ages to take down a shield to the point where it was like, "I'm just gonna play egg inc. on my phone while you guys do this".
The amount of time spent in that one game, over 60+ waves - I could've played several long games and likely have levelled up faster. While having more fun and getting more vault dosh and item drops.
I recently prestiged all my classes. I've gotten Survivalist up to 21, Commando to 20 and the rest to at least level 10.
This is what, prestige 4 now..?
It's changed the way I play and I'm taking different specs and loadouts. I think I'm actually getting to be a decent player.
I forgot how much I relied on siren-proof nade launchers, or health regen or medic buffs or swat armour or rack em up or any perks.
One of the last games today, I did the usual - jumped in as swat on first wave to get the free armour and then realised - oh... I don't have two pistols, the one I have isn't killing stuff as fast and I only have 50% armour. So I switched to survivalist for wave 2 to get some dosh by respeccing quick to make use of the smg while it still had ammo, recharge the syringe faster, instead of use melee to run quicker, still keep the armour bonus and earn some dosh towards the Microspam gun by healing people.
Had to think about what I was doing more to survive, keep the others alive and get some kills and assists - I needed that Microspammer for the daily challenge - I had to be alert because there was pressure. Not felt that for a while on lower difficulties. They're my relax zone.
3rd wave, switched to firebug and was brutally reminded how much I relied on those higher perks to make it "easier" to trash stuff.
I died on the 10th wave, surrounded by sirens, because I'd become used to them dying in a certain time and assumed they were burning to death, instead of following me as I supported the zerker (new guy, but decent player) who was clearing a path away from the scrakes.
We almost wiped because I'd become used to being level 25 and I'd become complacent.
He pulled it off, but died to the KFP in the basement parking of the mall by backing himself into a corner and taking it on with a pulveriser, no matter how many darts I tried to shoot him with.
So, I had to go back to basics and kite around the trucks and cars to avoid getting hit when the KFP raged and did his little dance into columns.
Haven't had to do that for ages. Been a while since I've been last man standing with a full health boss.
Ended up taking a hit that broke the rhythm, didn't really recover well, and sprinted off at 1 HP. Healed a little and thought, ok I can take down the boss now because he has this much health and I've a full clip, so... np.
It didn't do as much damage as I thought and I ended up torching myself with a molotov, because I only had the fire resistance of a level 11 and I wasn't doing the same amount of damage as I remembered from before the saltwave event.
Wow, we lost... on hard... wtf...
Part of the fun in resetting is - not only recycling a bunch of dosh crates for junk you don't want, but starting again and learning new tricks and honing old ones that you've not had to use for a while.
It was really fun, even though we didn't win.
I may have only levelled up swat a little, survivalist 1 level and firebug 1.5 levels, but it was one of the most fun games I've had in ages.
I like having the blue badge. It's like the hero badge for level 99 in RO2. I earned them over nearly 800 hours of playing KF2 (which is a long time sitting at the computer... clicking a button).
I'm saying all this because - I don't really give a flying ♥♥♥♥ if people use "training" maps or the forbidden map to level up. If they're good players, then it's a good game.
Like Panda says, if I see a few other blue badges in a game, I'm pretty sure we're going to know what we're doing and it's going to be gg. New players always surprise me with how good they can be. Sometimes better than people who have levelled up simply by losing all the time.
But when there's some level 25 p4 zerker who's running around at superspeed and scared of taking on a fleshpound, not parrying, dying to crawlers, or a medic who's using poison ammo and not healing anyone (or any one who's not healing others and only themselves), or a sharpshooter, slinger or commando who's running up to zeds and missing the headshots (cos they run faster than bullets...) before backpeddling into a mob, reloading after every few shots fired...
// tho, tbh, i'd rather be in a game with them than some elitist or bullshy loudmouth.
y, "smh, ugh, ur scar's here", then they ask for money buy the weapon again and...
Are we having fun right now..? Cos I'm not sure we are.
If people want to prestige, then use a levelling map to get back up to the level they were before - that's, to me, counterproductive to being a better player.
Resetting your level and doing it all again is another chance to experience KF2 for the first time, but knowing what to expect and knowing the maps and knowing how to play.
It's a nice mechanic they've introduced and it's why I still play this instead of speedrun left 4 dead.
It's why you see videos of level 0's beating HoE maps solo (usually zed landing, that's an easier one) - they've learned how to play the game.
They're having fun, because they're getting the rush of beating a challenge.
Grinding levels takes away the fun, because you're not beating any challenge, imo...
You're simply wasting time where you could be having fun, being bored and jacking off to the same pron video until you believe you're a pron star cos you jacked off so good that you must be as good as a pron star, cos you jacked off so good.
I don't think jacking off is as fun as actually playing that game with others, or gets you any better at playing that game.
It simply makes you better at jacking yourself off while other people are getting it on.
Frankly - unless you're deranged or have some really interesting kink - I really don't see how that could be any fun whatsoever compared to the alternative that's on offer.
Your call.
Farm XP by grinding or earn XP and experience by playing.
Jack off by yourself or get it on with others.
That's all there is to it.
It's exceptionally frowned upon to immediately jump into HoE matches after doing so, because most likely the players who are actually trying to do their part in the team will get gimped because they get one incompetent player, which causes zed counts and big zed health to rise per wave.
The reason they don't whitelist maps is because it would deter legit user maps while blacklisting would only stop certain ones and they could be reposted in different reincarnations. Both have the common problem of requiring a human to test the maps or at minimum view/police them to allow/disallow.
I personally like the idea of having an official "Training Map" like the ones in KF1 with a shooting range where you summon zeds, a boss arena in another part to play against, and another arena of regular zeds to summon. Disable all vault dosh, outbreak/mission/quest, and EXP gains. It would be nice to able to pop in and see damage without having to enable anything and test weapon loadouts.
you don't grow, nor do you improve
it's just taking a shortcut and gaining nothing
They demand the most for contributing the least. And when it truly hits the fan.. they'll be the very first to go. But not without causing unnecessary strain to the rest of us..
Before in KF1 they needed to be used because all perks had b.s. requirements to lvl up. You vouldn't lvl up until you had the requirements met.
Some were easy while others, especially the zed specific or damage specific requirements, were lengthy and took too long. Such ones were the kill X stalkers and X damage as a command, which in KF1 commando was pretty much what you'd get if you play as swat in KF2 in terms of damage and usefulness.
Now the requirements are optional and you don't need to kill 7.5 million stalkers or earn 1 billion damage points to lvl up. Plus lvling up was made much easier with the addition of perk skills at every 5 lvls.
So in a way they were useful but no they're past their prime. Only way i'd see them being useful is if you wanted to grind prestiges and literally only had 1 hour a month to play. Other than that, they're really cheap to use and don't help people get better at the game.
Those test maps often don't let you level up, as they have the fake 6 player mutator, all the weapons on the wall, ammo everywhere and allow you to spawn zeds to practise with.
These are the kinds of maps that I would call training maps.
I think this is the one I have:
http://steamcommunity.com/sharedfiles/filedetails/?id=643313659&searchtext=sometestmap
// huh - that's gone, and so has https://steamcommunity.com/sharedfiles/filedetails/?id=1186250647 - wonder why they were removed..? The actual Training maps have gone, and yet there's still the stupid killbox and arena maps are there...
// there is this one, but it looks as if it needs some work to be up to standard as the old one: https://steamcommunity.com/sharedfiles/filedetails/?id=1337395223
Training maps in which you cannot level are fine by me. I've used them and it helped me a lot to learn how to take out a row of FP's - especially to try out Survivalist loadouts that didn't require changing every few waves.
(I wonder if I can put those maps on one of my servers and allow players to join to "train" but not earn XP, since they're no longer in the workshop that I can find..?)