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A very large amount of zone areas are just basic suicide traps and these really should be removed because it is counter-productive and just makes people not want to -ever- do the zones.
On the lower difficulties I can usually defend it perfectly. Suicidal and HoE? To quote Sid the Sloth, "no thanks. I choose life."
I get that it's optional. The game even says it's optional now. But it's still annoying to be condescended to at the end of rounds, because you didn't defend an arbitrary spot. I find myself telling the narrators to, "shut up," audibly.
At least in Objective mode you kind of asked for it. And usually it makes some sort of sense to guard certain things. But in regular survival mode, it's just become annoying now. Especially with the mindset of them trying to make the game less campy, but also condescend you for not camping at certain times.
If you are playing in pubs I suggest you avoid them. The team isn't as focused and all it takes is 1 or 2 people not getting the memo to put the game in jeopardy.
If you are playing in a team with friends I suggest you try them. As they are often a good laugh if you are on coms. We often joke that the area isn't bad enough if we don't wipe, and hold worse spots just for giggles when there is no SYG.
It's even funnier if you call anyone out for trying to run away or abandon post.
They dont seem well balanced for pub teams Im afraid. Mostly cause pub teams dont ever seem to have the required perks to hold a spot well or as efficiently enough. The thing that really irks though is that on large maps depending on where you start, you never make it there on time unless the team splits up. Not great for solo players.
-Early wave/decent spot:
One or two players roam around/overextand to rack up kills, while 4-5 players wait in the zone doing nothing. When only a couple Zeds are left, the waiting players leave the area so we loose the reward anyway. Urgh.
-Late wave/bad spot:
Gets overrun fast, obviously. Couple players may or may not survive to finish the wave kiting.
Next time we play together we will do the big meme strats.
If we don't die it's not meme-y enough
Not worth the money if half of the team doesnt make it.
Zeds have overrun the world, everything is in ruins, people are almost completely exterminated and you can see almost everywhere last military posts which are also destroyed or forsaken. These posts were determined such positions to be defended, which one should now also defend oneself.
To accomplish the impossible is a common task when military is involved. Generals have their sandbox and therefore the practising personnel have the problems.
Story-wise everything right. Whether it is fun or not is another story.
But once you've found a team with which you can hold these goals on the most unpleasant map, it's actually satisfying again.