Killing Floor 2

Killing Floor 2

View Stats:
This topic has been locked
Ashy Aug 8, 2019 @ 6:39am
Firebug Build/How To Use
I'm new to this and I'm not sure how much of the guides are still accurate, so here's what I got (10 wave length respectively)

Weapons: Caulk n' Burn (Early waves, sell for Flamethrower), Dual Spitfires (Early waves), Flamethrower (Waves 6-10), And another gun from another perk (typically a pistol from sharpshooter or gunslinger after I buy Flamethrower)

Upgrades: Caulk n' Burn (None), Dual Spitfires (Once Or Twice), Flamethrower (Once Or Twice), Another gun (None Or Once)

Perk Skills (Level 15 btw): High Capacity Fuel Tank, Ground Fire, Zed Shrapnel,

I don't know if these perk skills suck or aren't the best in most cases, but it seems to be working, for my next upgrades I was thinking Firestorm because I mean what could go wrong with more range, but not sure what it means by "point blank" in Heat Wave's description (is it melee range?)

And finally Zed Time abilities, I'm thinking Pyromaniac because endless ammo during Zed Time so yay...? But yeah, if anyone who's had Firebug experience or knows things Firebug does that causes problems with fighting Zeds. Feedback would be helpful.

Something went wrong while displaying this content. Refresh

Error Reference: Community_9721151_
Loading CSS chunk 7561 failed.
(error: https://community.fastly.steamstatic.com/public/css/applications/community/communityawardsapp.css?contenthash=789dd1fbdb6c6b5c773d)
Originally posted by Pigeons555:
First of all, you should always tap fire when using the Caulk/Flamethrower/Microwave Gun. It should use 4 ammo per tap, but a little bit of extra flame spits out at the end of the tap, so your ammo usage is more efficient when you tap vs holding down. I think the Microwave Gun uses 3 ammo per tap, but my memory might be wrong.

Bring the Heat and High Capacity Tanks are honestly pretty interchangeable sometimes. Especially if you use Flamer weapons like the Caulk and Flamethrower, it's the constant ticking of Ground Fire that will kill Zeds, not big numbers. But if you want to use anything except the Flamethrowers, Bring the Heat is probably better.

Ground Fire is mandatory if you use Flamer weapons. Barbecue helps out with making sure Zeds are dead since afterburn doesn't last too long by default so if you refuse to use anything that lays down ground fire, use Barbecue.

Napalm and Zed Shrapnel are again, up to personal preference. Do keep in mind that Napalm can spread fire panic to big Zeds if you light up a group by accident.

Use Heat Wave. Heat Wave and Firestorm have the same relationship as Siren Resistant Rounds and Fragmentation Rounds for Demolitions. Firestorm is useless. Heat Wave prevents a lot of damage and works on every Firebug weapon.

Pyromaniac is better. Real Time/ Near Real Time in Zed Time is usually the top pick for any level 25 skill. If you have the Dual Spitfires, you can spam them in Zed Time and lay down an ungodly amount of Ground Fire with them.

For weapons

Molotovs lay down I think like 4 or 5 stacks of ground fire, so they melt pretty much anything that stands on it. At low Firebug levels, it also hurts yourself a lot if you don't have high immunity to your own fire.

Don't underestimate the Caulk. You can use it for pretty much an entire game and it's extremely cheap. If you have nearly no ammo left in your Caulk, I'm pretty sure it's still cheaper to sell it for 150 and buy it back for 200 with Firebug's passive extra ammo on start (the Caulk you spawn with will only sell for 100).

Dual Spitfires are plenty strong if you can get headshots with them and they lay down ground fire as well. Spammable because of decently high ammo and the first upgrade doesn't add on any extra weight. One of the better non-flamer weapons.

I always preferred the Dragonsbreath on Support rather than Firebug. Keep in mind the extremely low ammo capacity of the Dragonsbreath.

Mac-10 used to be good when it did bugged shotgun damage, so the multipliers were higher. Now that it does SMG damage, it is not that good to use.

The Flamethrower is just a better Caulk, not mandatory to buy, but not bad either. Doubled magazine capacity vs the Caulk and slightly higher damage.

The Microwave Gun has ground fire and does more damage to medium and big Zeds. It is mostly used for its alt fire, though the ground fire still gets the job done.

The Husk Cannon used to be better when it was spammable. Not sure about how good it is now, keep in mind it does a fair amount of self damage.

The Helios Rifle is basically just hold down M1 to kill big Zeds. Good, but to kill trash you NEED to get headshots on them, otherwise they survive like 3-4 hits because trash resist microwave damage.
< 1 2 3 >
Showing 1-15 of 33 comments
CursedPanther Aug 8, 2019 @ 6:42am 
On what difficulty and for match of how many players?
Ashy Aug 8, 2019 @ 7:05am 
Originally posted by CursedPanther:
On what difficulty and for match of how many players?

Normal Difficulty, Players 4-6 typically
Originally posted by Leon:


its up to date, with everything u want to know.
pretty much this.

Also to add my 2 cents:

-Some perk skills you wanna generally avoid op like firestorm, high capacity tanks, and now napalm since zed shrapnel since it does a better job at crowd controlling zeds. Everything else is fair game.

-Your role is pretty consistent of killing trash zeds and mediums. You should avoid big zeds with non-flamethrower weapons b/c of the rework (you actually benefit more from using flamethrowers b/c it doesn't enrage them as before, making it safe to fire your flames into a crowd).

-With the right weaponary you can pretty much hold a lane by yourself; again, only falling back for the big zeds.

-It's actually one of the best if not the best perk for soloing, objective mode too. In a team setting you're the ultimate trash disposal perk

-since you're going for trash zeds you also rake in a ton of dosh. You can pretty much kill multiple zeds with 1 unit of ammo, on par with demo (demo b/c of splash damage and firebug b/c of AoE and fire residue).

-your best roles are killing crawlers, bloats, and rioters (all of whom get extra fire damage), and killing/revealing stalkers (once burned they're pretty much charred if they survive making them easy pickings). It double for Patriarch if you get him as the boss (if you don't have c4 or a commando then you're the 3rd best option). Also theres groundfire panic for hanz and abomination.
Last edited by Fumo Bnnuy n Frends; Aug 8, 2019 @ 7:28am
screeno42 Aug 8, 2019 @ 8:00am 
First, skill choices(I'll also go over level 20 and 25 for when you get there):
level 5: as nice as high cap fuel tanks can feel at low levels, extended mags aren't that great compared to a straight damage boost like Bring The Heat.
Level 10: The flamethrower and caulk get a bigger damage boost from groundfire than from bbq, so good choice there. Keep in mind that they're the only case, and basically every other weapon benefits more from extended burn time(mainly because they don't leave boostable groundfire). The microwave gun, despite having boostable groundfire on its primary, is mostly taken for its alt-fire and as such will feel more useful with bbq.
Level 15: This choice is largely preference(though I would suggest always switching to napalm on the boss wave). Napalm will give you more ammo efficiency, but shrapnel will give you better crowd control.
Level 20: Always take heatwave. Firestorm is basically useless.
Level 25: Definitely pyromaniac. The alternative is theoretically better crowd control, but I've heard it can be inconsistent or requires a commando's zed-time extensions to work properly(haven't used it enough myself)

Next, Weapons:
From personal experience, your build tree will look something like this:
Caulk'n'burn+trenchgun/dual spitfires
Freezthrower+trenchgun, Caulk'n'burn+dual spitfires, or Flamethrower+dual spitfires
Freezethrower+husk cannon, Microwave gun+dual spitfires, or Flamethrower+Helios rifle/dual spitfires.
You final build will either be:
Freezethrower+husk cannon(will let you act more aggressively against giants as you can freeze with the thrower and then burst them down with the husk cannon before they can rage)

Microwave gun+T4 dual spitfires(MWG's altfire helps you defend teammates when a giant manages to rage while the spitifres keep your area control and trash clearing up)

Flamethrower+Helios rifle/T5 dual spitfires(gives you the godly trash clearing firebug is known for, but lacks the burst damage or crowd control of the other two builds).
ZioMcCall Aug 8, 2019 @ 8:36am 
Originally posted by Mr.Flare:
Originally posted by CursedPanther:
On what difficulty and for match of how many players?

Normal Difficulty, Players 4-6 typically

So,you are trying to teach me how to use Firebug with having experience only in normal difficulty?lmao.
Leon Aug 8, 2019 @ 8:40am 
Originally posted by ZioMcCall:
Originally posted by Mr.Flare:

Normal Difficulty, Players 4-6 typically

So,you are trying to teach me how to use Firebug with having experience only in normal difficulty?lmao.

do u have reading issues?
Ashy Aug 8, 2019 @ 11:22am 



Originally posted by Leon:
Originally posted by ZioMcCall:

So,you are trying to teach me how to use Firebug with having experience only in normal difficulty?lmao.

do u have reading issues?

He probably just skimmed over it. When I say skimmed, I mean he looked at the title and commented like a ♥♥♥♥.
Jim Aug 8, 2019 @ 12:14pm 
who needs a guide in normal?.....lol
Leon Aug 8, 2019 @ 12:28pm 
ppl who want to learn the game regardless of level, and peopl who just join a discussion and not providing an answer for the OP pretty much cluttering the discussion with their useless replies.
Jim Aug 8, 2019 @ 12:38pm 
lol...a guide for normal in this game?
I'm starting to see how this works here in these forums,
You first write a guide,then dispute anyone elses gaming tactics if they dont match yours.
Thats pretty funny actually,I will find humor in everything you write now.
blank3t_m0nst3r Aug 8, 2019 @ 1:02pm 
Always, ALWAYS take Heat Wave at level 20. While there is lots of good advice on this thread, I want to add a couple things.

Heat Wave procs with any weapon that deals fire damage (except Molotovs) at point blank and will always stagger nonboss enemies. This is important, as you can use this to stop a Bloat before he vomits, a Siren before she screams, or a raging Fleshpound before he lands a hit. Do note that this stagger effect has a cooldown of several seconds between procs.

As for weapons, Flamethrower and Microwave Gun (MWG) are personal favorites. The MWG has incredible utility when paired with Heat Wave, as you can stagger-lock just about any enemy to death by alternating Heat Wave procs and Alt-fire blasts which knock enemies back.

Husk Cannon is good but arguably better on Demo, Helios Rifle is very good but boring (if I want to play a standard shooter with an automatic rifle, I'd just play Commando) and Spitfire is a common sidearm. Trench gun and Mac 10 are okay, but require an extra level of skill to be good on higher difficulties.

One last tip: don't forget to use your molotovs! If you get surrounded, a molotov at your feet is a great way to quickly clear out the area.
Ashy Aug 8, 2019 @ 4:34pm 
Originally posted by {SS}_Jim236:
lol...a guide for normal in this game?
I'm starting to see how this works here in these forums,
You first write a guide,then dispute anyone elses gaming tactics if they dont match yours.
Thats pretty funny actually,I will find humor in everything you write now.

Wait when did I dispute someone's different tactics? I'm asking for help not shooting it down. And what I'm a going to do? Play a higher difficulty instead of trying to learn the ropes? If I can get some direction in what is good I'll be able to direct myself better in harder difficulties once I start learning the game more. All I did was ask a question.
HiTmAn Aug 8, 2019 @ 4:56pm 
u get dmg skill..u get ground fire... get sploosion,,and heat wave.. and for zed time infinite ammo that is...if u use ranged firebug wepons change ground fire for other skill
Sterling Aug 8, 2019 @ 5:03pm 
Picking 35% more damage is good, but doubled magazine size helps with pickups, as well as allowing you to fire more on crowds; Ground Fire is pretty much a given if you're using throwers; Barbecue is pretty meh in a game where you need to kill stuff as quickly as possible; Napalm is just an enormous joke, as it actually messes up the fire DoT and enemies affected by it take 2 damage per tick, while the MAC deals around 6; Zed Shrapnel is disruptive when you're on the same lane as a precision perk and, ironically, doing your job well; Heat Wave is the choice for any firebug weapon, as it allows you to stumble any zed, even enraged, with a point blank shot of any firebug weapon; Firestorm is a big joke when compared to Heat Wave, but not a bad skill by itself; I can't comment on the level 25 ones, since I'm not there yet. Don't worry about getting specific weapons to specific tiers on normal, specially at a high enough level; if you're at 15, you can easily take on hard with your stats. When you're a firebug, don't pair with precision perks and be mindful of what you set on fire, but also don't be afraid of using fire to slow and stumble large zeds coming at your team. Firebug is easy to pick up and even easier to ♥♥♥♥ up.
< 1 2 3 >
Showing 1-15 of 33 comments
Per page: 1530 50

Date Posted: Aug 8, 2019 @ 6:39am
Posts: 32