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Normal Difficulty, Players 4-6 typically
its up to date, with everything u want to know.
Also to add my 2 cents:
-Some perk skills you wanna generally avoid op like firestorm, high capacity tanks, and now napalm since zed shrapnel since it does a better job at crowd controlling zeds. Everything else is fair game.
-Your role is pretty consistent of killing trash zeds and mediums. You should avoid big zeds with non-flamethrower weapons b/c of the rework (you actually benefit more from using flamethrowers b/c it doesn't enrage them as before, making it safe to fire your flames into a crowd).
-With the right weaponary you can pretty much hold a lane by yourself; again, only falling back for the big zeds.
-It's actually one of the best if not the best perk for soloing, objective mode too. In a team setting you're the ultimate trash disposal perk
-since you're going for trash zeds you also rake in a ton of dosh. You can pretty much kill multiple zeds with 1 unit of ammo, on par with demo (demo b/c of splash damage and firebug b/c of AoE and fire residue).
-your best roles are killing crawlers, bloats, and rioters (all of whom get extra fire damage), and killing/revealing stalkers (once burned they're pretty much charred if they survive making them easy pickings). It double for Patriarch if you get him as the boss (if you don't have c4 or a commando then you're the 3rd best option). Also theres groundfire panic for hanz and abomination.
level 5: as nice as high cap fuel tanks can feel at low levels, extended mags aren't that great compared to a straight damage boost like Bring The Heat.
Level 10: The flamethrower and caulk get a bigger damage boost from groundfire than from bbq, so good choice there. Keep in mind that they're the only case, and basically every other weapon benefits more from extended burn time(mainly because they don't leave boostable groundfire). The microwave gun, despite having boostable groundfire on its primary, is mostly taken for its alt-fire and as such will feel more useful with bbq.
Level 15: This choice is largely preference(though I would suggest always switching to napalm on the boss wave). Napalm will give you more ammo efficiency, but shrapnel will give you better crowd control.
Level 20: Always take heatwave. Firestorm is basically useless.
Level 25: Definitely pyromaniac. The alternative is theoretically better crowd control, but I've heard it can be inconsistent or requires a commando's zed-time extensions to work properly(haven't used it enough myself)
Next, Weapons:
From personal experience, your build tree will look something like this:
Caulk'n'burn+trenchgun/dual spitfires
Freezthrower+trenchgun, Caulk'n'burn+dual spitfires, or Flamethrower+dual spitfires
Freezethrower+husk cannon, Microwave gun+dual spitfires, or Flamethrower+Helios rifle/dual spitfires.
You final build will either be:
Freezethrower+husk cannon(will let you act more aggressively against giants as you can freeze with the thrower and then burst them down with the husk cannon before they can rage)
Microwave gun+T4 dual spitfires(MWG's altfire helps you defend teammates when a giant manages to rage while the spitifres keep your area control and trash clearing up)
Flamethrower+Helios rifle/T5 dual spitfires(gives you the godly trash clearing firebug is known for, but lacks the burst damage or crowd control of the other two builds).
So,you are trying to teach me how to use Firebug with having experience only in normal difficulty?lmao.
do u have reading issues?
He probably just skimmed over it. When I say skimmed, I mean he looked at the title and commented like a ♥♥♥♥.
I'm starting to see how this works here in these forums,
You first write a guide,then dispute anyone elses gaming tactics if they dont match yours.
Thats pretty funny actually,I will find humor in everything you write now.
Heat Wave procs with any weapon that deals fire damage (except Molotovs) at point blank and will always stagger nonboss enemies. This is important, as you can use this to stop a Bloat before he vomits, a Siren before she screams, or a raging Fleshpound before he lands a hit. Do note that this stagger effect has a cooldown of several seconds between procs.
As for weapons, Flamethrower and Microwave Gun (MWG) are personal favorites. The MWG has incredible utility when paired with Heat Wave, as you can stagger-lock just about any enemy to death by alternating Heat Wave procs and Alt-fire blasts which knock enemies back.
Husk Cannon is good but arguably better on Demo, Helios Rifle is very good but boring (if I want to play a standard shooter with an automatic rifle, I'd just play Commando) and Spitfire is a common sidearm. Trench gun and Mac 10 are okay, but require an extra level of skill to be good on higher difficulties.
One last tip: don't forget to use your molotovs! If you get surrounded, a molotov at your feet is a great way to quickly clear out the area.
Wait when did I dispute someone's different tactics? I'm asking for help not shooting it down. And what I'm a going to do? Play a higher difficulty instead of trying to learn the ropes? If I can get some direction in what is good I'll be able to direct myself better in harder difficulties once I start learning the game more. All I did was ask a question.