Killing Floor 2

Killing Floor 2

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snkr Aug 31, 2019 @ 12:15pm
Adding robots as enemies were a mistake.
Title.
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Showing 1-15 of 57 comments
Arghantyl Aug 31, 2019 @ 12:37pm 
Edars make KF2 a better shooter but a bad Killing floor.
screeno42 Aug 31, 2019 @ 1:48pm 
They killed a cheese strat, but I feel the devs could have accomplished the same thing by simply giving us minigun and grappler variants for the husk.
Two Clicks Aug 31, 2019 @ 2:07pm 
Im good with it...... I bought shares in several robot assembly factories that supplies them to Tripwire. ^^
Rascal (Banned) Aug 31, 2019 @ 2:17pm 
Pretty sure we figured that out when they were introduced, OP.

They are just plain tedious to fight and are the same as the rioters. They promote terrible aim practices.

Originally posted by Arghantyl:
Edars make KF2 a better shooter but a bad Killing floor.
Sorta this.
Jebus Aug 31, 2019 @ 3:04pm 
I never understood the problem, i'll be honest.
Maybe its because i didnt play this game too much pre-Edars.

But isnt more enemies that arent just "headshot=win" a good thing?
"Fleshpounds have a weakness in the chest." Oh no wait they block that go for the head.
"Rioters have exposed legs." Oh but the head armour is so weak, you gain more going for the head.

We need more enemies that dont depend on headshots to instantly win.

"Dont fit the game" Okay thats an opinion. but reading into their story they fit Horzine quite well. Its not in the least like they dont belong in this universe.

"Its supposed to be gory" ....A feature that a huge chunk of the playerbase cant even use, because it increases lag and decreases FPS when enabled.
Granted, we shouldnt implement things depending on peoples poor specs, but we also shouldnt implement new enemies based on a broken feature.

I dont get it.
Removing them is less content. no thanks.
Making them depend on headshots make them just like every other enemy.
Is there a third alternative? im not hearing one.
Tau ⦿ Aug 31, 2019 @ 5:13pm 
Originally posted by Jebus™:
I never understood the problem, i'll be honest.
Maybe its because i didnt play this game too much pre-Edars.

But isnt more enemies that arent just "headshot=win" a good thing?
"Fleshpounds have a weakness in the chest." Oh no wait they block that go for the head.
"Rioters have exposed legs." Oh but the head armour is so weak, you gain more going for the head.

We need more enemies that dont depend on headshots to instantly win.

"Dont fit the game" Okay thats an opinion. but reading into their story they fit Horzine quite well. Its not in the least like they dont belong in this universe.

"Its supposed to be gory" ....A feature that a huge chunk of the playerbase cant even use, because it increases lag and decreases FPS when enabled.
Granted, we shouldnt implement things depending on peoples poor specs, but we also shouldnt implement new enemies based on a broken feature.

I dont get it.
Removing them is less content. no thanks.
Making them depend on headshots make them just like every other enemy.
Is there a third alternative? im not hearing one.

Remove their model and replace them with zeds...
After that, come up with a better story/lore

That would make more sense.
It's obvious Tripwire edars based off DAR itself rather than making actual zeds...

that would kill 2 birds with one stone am I right?
Last edited by Tau ⦿; Aug 31, 2019 @ 5:14pm
TheSharpFixer Aug 31, 2019 @ 6:11pm 
They should have just made the Edars instead be specialized miniboss versions of Patty from Kf1. Minigun version, rocket version, and a tentacle version, simple.
Siluva Aug 31, 2019 @ 7:01pm 
It's mainly a fun / entertainment issue.
They are pretty boring to fight.

Originally posted by Jebus™:
But isnt more enemies that arent just "headshot=win" a good thing?
"Fleshpounds have a weakness in the chest." Oh no wait they block that go for the head.
"Rioters have exposed legs." Oh but the head armour is so weak, you gain more going for the head.

We need more enemies that dont depend on headshots to instantly win.

That's because people love headshots, that's pretty much how it always been in every games.
It's always satisfying to explode enemies head in slow motion, rather than bursting a piece of metal in the chest until it do an electric "POOF" and fall.

Originally posted by Jebus™:
"Dont fit the game" Okay thats an opinion. but reading into their story they fit Horzine quite well. Its not in the least like they dont belong in this universe.

They been implemented as a player skin at during an event back in KF1.
Having it now as a mainstream enemy without proper event or real explanation outside a chunk of text saying "it's bad ones" is just...meh...
They jumped from event character skin to mainstream enemy alongside Zeds, that's rather steep.

Originally posted by Jebus™:
"Its supposed to be gory" ....A feature that a huge chunk of the playerbase cant even use, because it increases lag and decreases FPS when enabled.
Granted, we shouldnt implement things depending on peoples poor specs, but we also shouldnt implement new enemies based on a broken feature.

Are you referring to NVidia Flex? Well the game is kinda gory even without it, I mean, in a hand you have living genetic aberrations made of flesh you can dismember in a blood bath, in the other hand : robots.

Originally posted by Jebus™:
I dont get it.
Removing them is less content. no thanks.
Making them depend on headshots make them just like every other enemy.
Is there a third alternative? im not hearing one.

Well, they don't really add anything new gameplay wise, two of them fire projectiles just like the Husk, Patty and Hans, and the last one grab you at distance, basically Cyst / Slasher / Clot but at distance.
The only difference are their Power Rangers acrobatics.
They don't even have their own spawn setting, it's telling how they been implemented in a cheap way.
And aesthetic wise, well, they are D.A.R, but dark, with red light, and Overwatch Bastion's head...meh...

People already offered alternatives, as making them weekly events or such things.
Maybe not removing them, but at least implement them in a proper way, instead of just slapping them to the base game and call it a day.
Last edited by Siluva; Sep 1, 2019 @ 6:38pm
Glory Aug 31, 2019 @ 9:59pm 
I say make them bodyguards for bosses like Volter and Patty. Makes more sense than crappy mobs that are walking EMPs.
Blue_Skies Sep 1, 2019 @ 12:12am 
I've no idea why ppl hate edars, game needs more variety enemies, they have a weak spot so ads even yr pistol only takes a few shots to take them down on hoe. Lore? Things want to kill u, u kill them this isn't skyrim.

Sure TWI could be more creative, crawlers on walls n ceilings, zed direwolf miniboss? More variety yes please but complaining edars can grab u from range is lack of ability to use cover or kill them.

Complaining they are dull? What?! Like clots are so frightfully menacing right with that 1 shot to the head?! Oh I better not let that walking rioter catch me up...the edar hate bandwagon is getting really old.

Vertical Loop Sep 1, 2019 @ 6:21pm 
There's really only one valid complaint when it comes to EDARS, and that's their power rangers acrobatics. Everything else is just preference. Husks had their weak point change dramatically when it came from the SWAT update, making the most optimal kill option to be waiting for it to fire before shooting he backpack, never saw anyone complaints about that. Saw a lot of complaints when the fleshpound weak point on their chest changed, making it so that you couldn't just stab it in the chest with the zweihander to perma-lock them in a stumble animation. So I doubt people are really angry JUST because the weak point is not the head. The main issue with the EDARS weak point is that they ♥♥♥♥♥♥♥ fly everywhere whenever you try to shoot them. It's impossible to get a lock on them if they are more than a moderate distance away, because if you're not a sharpshooter, it takes more than one shot to expose their chest plate and kill them. Once the chest plate is down though, it's probably too late by that point, they're in the clouds already doing gymnastics that would make olympic gold medalists jelly.
Last edited by Vertical Loop; Sep 1, 2019 @ 6:25pm
TheSharpFixer Sep 1, 2019 @ 6:49pm 
Originally posted by Vertical Loop:
There's really only one valid complaint when it comes to EDARS, and that's their power rangers acrobatics. Everything else is just preference. Husks had their weak point change dramatically when it came from the SWAT update, making the most optimal kill option to be waiting for it to fire before shooting he backpack, never saw anyone complaints about that. Saw a lot of complaints when the fleshpound weak point on their chest changed, making it so that you couldn't just stab it in the chest with the zweihander to perma-lock them in a stumble animation. So I doubt people are really angry JUST because the weak point is not the head. The main issue with the EDARS weak point is that they ♥♥♥♥♥♥♥ fly everywhere whenever you try to shoot them. It's impossible to get a lock on them if they are more than a moderate distance away, because if you're not a sharpshooter, it takes more than one shot to expose their chest plate and kill them. Once the chest plate is down though, it's probably too late by that point, they're in the clouds already doing gymnastics that would make olympic gold medalists jelly.

Their acrobatics arent really much of a challenge, I only rarely got hindered by them doing a backflip to obscure their weakspot. I do like how you mentioned the Husk weakpoint change though, as unlike the edar chest crit it actually changes how you handle them past aiming lower.

I think the main problem with EDARs is their vibrant clashing with the enemy themes and their near non-existent impact on gameplay as an enemy. Maybe if they served as miniboss versions of kf1 patty that had non-lethal dismember mechanics to prioritize to lower their lethality they would be more fitting and interesting to fight.
FUBAR Sep 1, 2019 @ 9:23pm 
I wish they stopped doing kung fu when I'm trying to aim.
Last edited by FUBAR; Sep 1, 2019 @ 9:23pm
I am alright with them with maining zerker/commando/medic.

With zerker, smash skill on the top tier weapon makes 1 hit kill on the head.

Commando has zed time extension. Sometimes you might find it hard to pull off, because I found what not everyone gives you a chance to extend zed time, but I got used to it. At least I am not here to be blamed for that.

Medic. Well, because of medicine, you can basically heal fast, so let him somewhere close (not completely close) and get him on a battery. Cheesing all the way.
Jebus Sep 2, 2019 @ 6:20am 
Originally posted by Siluva:
It's mainly a fun / entertainment issue.
They are pretty boring to fight.

Okay`? do you enjoy fighting crawlers, stalkers or rioters?
I mean, rioters are pretty boring dude.

Originally posted by Siluva:
That's because people love headshots, that's pretty much how it always been in every games.
It's always satisfying to explode enemies head in slow motion, rather than bursting a piece of metal in the chest until it do an electric "POOF" and fall.

And you get literally ONE enemy to be the exception to this, and suddenly the whole game falls apart. i think we can survive one enemy not living by hs=ezpz
Hell, just play sharpshooter. High caliber round to the head still kills EDARS.

Originally posted by Siluva:
Having it now as a mainstream enemy without proper event or real explanation outside a chunk of text saying "it's bad ones" is just...meh...

I dont really care about story in an arcade game, but what you're saying isnt even true.
They're a counter measure deployed by Horzine to combat the zed invasion, but they immediately malfunctioned and started aiding the destruction themselves.
I think that fits horzine's notorious incompetence perfectly.

Originally posted by Siluva:
Are you referring to NVidia Flex?
I have no idea.
I just cant comment on the gore ingame without being met with a
"Oh i cant see that. Causes issues."
Every single time.

Originally posted by Siluva:
Well, they don't really add anything new gameplay wise, two of them fire projectiles just like the Husk, Patty and Hans, and the last one grab you at distance, basically Cyst / Slasher / Clot but at distance.

What?
If they didnt change the formular, there wouldnt be an issue.
And you say that like all projectiles are the same. They're not.
It may just be a ranged grab, but its far more powerful and has gotten me killed far more.
Do we need it to be easier?

Originally posted by Siluva:
The only difference are their Power Rangers acrobatics.
This is my only issue with the EDARS. their ninja move.
Get rid of that ♥♥♥♥♥. or only allow an edar to make ONE of these moves per robot. its so obnoxious when its spammed like three times in a row.
Completely agree that this mechanic is terrible.

Originally posted by Siluva:
They don't even have their own spawn setting, it's telling how they been implemented in a cheap way.

This is the complaint i see the most. The spawn grouping.
Is it really as simple as people make it out to be?
What if they got their entirely own spawn group?

Would we need to remove other zeds to keep the waves balanced?
That'd be worse, right?
Would we need to increase the amount of zeds per wave? that could throw the difficulties out of wack real easily.

Is it really as simple as just giving them their own group?

Are you even considering the mono waves on endless? Edars being a part of those spawn groups, is in my opinion a good thing on endless. Especially if its a stalker wave.
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Date Posted: Aug 31, 2019 @ 12:15pm
Posts: 57