Killing Floor 2

Killing Floor 2

Statistiken ansehen:
Do you get the witch hunter outfit from completing the seasonal challanges?
Because it only showcases the awful skin.
< >
Beiträge 115 von 16
No you have to buy it from the in-game store. You only get the Kriss skin when you finish the challenges.
Nobody 3. Okt. 2019 um 13:04 
Ursprünglich geschrieben von Typhoon:
No you have to buy it from the in-game store. You only get the Kriss skin when you finish the challenges.
Wow, TW truly is long gone.
Ursprünglich geschrieben von THE BUSINESS:
Ursprünglich geschrieben von Typhoon:
No you have to buy it from the in-game store. You only get the Kriss skin when you finish the challenges.
Wow, TW truly is long gone.
Yeah they been long gone for a while. Also selling 2 new weapons that change gameplay and you have to pay 20 dollars for both. If you want one you still have to shell out 10 bucks.
Nobody 3. Okt. 2019 um 13:10 
really sad to see this company take this route, especially with kf2.
Nothing we can do now honestly.
Nighty 3. Okt. 2019 um 13:38 
Ursprünglich geschrieben von THE BUSINESS:
really sad to see this company take this route, especially with kf2.
Nothing we can do now honestly.
We can speak with our wallets and not buy these DLCs i suppose.
I don't mind charging money for weapons. They used to do this, and their metrics show very few if any are buying the cosmetics. They wanna focus on KF2 rather than reiterate every year/2 years. What I can't support is $10 for a single weapon. $7 was the price of a whole PACK of weapons in KF1.
Ursprünglich geschrieben von Nighty:
Ursprünglich geschrieben von THE BUSINESS:
really sad to see this company take this route, especially with kf2.
Nothing we can do now honestly.
We can speak with our wallets and not buy these DLCs i suppose.
Pretty much. Still though regardless of if these don’t sell well, it is still not a win-win situation for both sides, however, Tripwire is having the lean to the blame with their decisions in the first place.

*So it is technically what they reaper what they sowed beyond this point to their own franchise.

If these weapons surprisingly do sell well then Tripwire or any other company will still compromise for funds from a consumer possible with any other egregious move they pull next in the feature. (I hope QoS and Bug Fixing stands by TW) Companies will repeat this micro-transaction paywall mess if they don’t get the memo of what they are doing wrong. I like KF2 early access even though things were quite changed heavily to the point quality kind of went down hill there...
Zuletzt bearbeitet von Stellifera; 3. Okt. 2019 um 14:39
Nobody 3. Okt. 2019 um 14:24 
Ursprünglich geschrieben von RyuKaiser29:
I don't mind charging money for weapons. They used to do this, and their metrics show very few if any are buying the cosmetics. They wanna focus on KF2 rather than reiterate every year/2 years. What I can't support is $10 for a single weapon. $7 was the price of a whole PACK of weapons in KF1.
I found it laughable that people used the remember kf1? argument, when kf1 was way more fair not only in prices but in content aswell. But people just love to blindly defend something they like ignoring all objetivity.

What bothers me is that TW doesn't even know why people don't buy the cosmetics, So they just don't bother to upgrade it and charge us for actual guns that don't even have unique animations instead.
I've been ranting about this for some time, but i honestly think that TW has a awful administrator, since if they just took a quick look at the customization system in the game they would easely realise why noone buys cosmetics let alone the lootboxes, for example i once met a guy who bought the cardboard knight pack and wanted to use it on Tom Banner, but the game wouldn't let him. And that's without mentioning the roll of the dice that buying cosmetics is, since you never know what item is compatible with what character, or even what cosmetics can be worn along side it. So its just easier to not waste the money.
Ursprünglich geschrieben von THE BUSINESS:
Because it only showcases the awful skin.
I can see Tripwire skipping making quality or at least their own official items to the rewards list being forgotten. I don’t like how they use community workshop curations as rewards... bums me out definitely seeing how they don’t want to put anything interesting anymore after the Steampunk outfit... Summer reward hazmat was meh. Pajamas were meh. *The only good thing that was added originally of TW’s unique quality was the Steampunk outfit (I really want the original variant of the Steampunk outfit like KF1 for Mrs.Foster and Mr.Foster) and somewhat of the Cyberpunk outfit.

I was hoping for more Classic outfits for characters or something like that or a full own earn-able and playable character.
Zuletzt bearbeitet von Stellifera; 3. Okt. 2019 um 14:57
Ursprünglich geschrieben von RyuKaiser29:
I don't mind charging money for weapons. They used to do this, and their metrics show very few if any are buying the cosmetics.
Hm, it's almost as if expending dev resources on something very few people were interested in spending more than a dollar on was a terrible, terrible idea that caused a downward spiral that's led to the dire situation we're in now.

But yeah, weapon dlcs aren't too bad if they're decently priced, if said weapons don't provide a major advantage, and if nobody on the moderating/developing team tried to make it clear that weapon dlcs would never happen. And, well, the dlcs are none of these, since they're overpriced, really powerful, and most egregious of all, were stated several times that they would never be in the store.
Paulie 3. Okt. 2019 um 20:17 
if they're going to paywall weapons in the newest additions, I would recommend they have a bundle for weapon with skin and an optional cheaper buy that just unlocks the weapon
SkEyE 3. Okt. 2019 um 20:41 
I fantasize about the original artists and designers of KF1 making a true sequel to that masterpiece. One that exemplifies the perfection of those map in design and atmosphere both aurally and visually. Realistic weapons.. and a return to game play that is challenging and makes your hands cold sweat because there is darkness and a lot of suspense.
Paulie 3. Okt. 2019 um 20:47 
Ursprünglich geschrieben von SkEyE:
I fantasize about the original artists and designers of KF1 making a true sequel to that masterpiece. One that exemplifies the perfection of those map in design and atmosphere both aurally and visually. Realistic weapons.. and a return to game play that is challenging and makes your hands cold sweat because there is darkness and a lot of suspense.
get a VR headset and play Killing Floor: Incursion's story mode. it had been forever since I was terrified that a scrake was the boss of a level
Ursprünglich geschrieben von Nighty:
Ursprünglich geschrieben von THE BUSINESS:
really sad to see this company take this route, especially with kf2.
Nothing we can do now honestly.
We can speak with our wallets and not buy these DLCs i suppose.

You can play with these 2 weapons using the console commands.Look for YT videos hat show you how.

Honestly KF2 was ruined at the early stages of it's creation.TW's obsession with artificial difficulty made actually a title where you don't fight an enemy, but the game's shortcomings, adding up to the annoyance.

The guns, the most basic thing in the genre, were in most part, novelties, and not true killing tools, and with a small 'variety' (1911->then double barrel 1911 lever action->then a scoped lever action, etc.).

Everything in this game has wasted potential (especially in comparison to KF1) with underwhelming design all over it.Also I dont like again TW's obsession with steampunk.Isn't out there anything else to add to the game?

IMHO this is the best worst game I've ever played, and it's no compliment.
Paulie 3. Okt. 2019 um 21:54 
Ursprünglich geschrieben von HATE THYSELF:
Ursprünglich geschrieben von Nighty:
We can speak with our wallets and not buy these DLCs i suppose.

You can play with these 2 weapons using the console commands.Look for YT videos hat show you how.

Honestly KF2 was ruined at the early stages of it's creation.TW's obsession with artificial difficulty made actually a title where you don't fight an enemy, but the game's shortcomings, adding up to the annoyance.

The guns, the most basic thing in the genre, were in most part, novelties, and not true killing tools, and with a small 'variety' (1911->then double barrel 1911 lever action->then a scoped lever action, etc.).

Everything in this game has wasted potential (especially in comparison to KF1) with underwhelming design all over it.Also I dont like again TW's obsession with steampunk.Isn't out there anything else to add to the game?

IMHO this is the best worst game I've ever played, and it's no compliment.
aside from the high tech sci-fi guns and the medic weapons. All of the guns actually exist irl (except for the flamethrower model used lol) the AF2011 is a real pistol, though they're rare to find you can buy them for somewhere between 1700-2000 USD
< >
Beiträge 115 von 16
Pro Seite: 1530 50

Geschrieben am: 3. Okt. 2019 um 12:56
Beiträge: 16