Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Sirens won't start screaming until they get within a certain distance of you, and have a few audio cues aside from their scream to alert you of their presence(faint murmering and metalic creaking noises). Keep your wits about you, and they become laughable to deal with.
2. Try more perks, a siren's scream is canceled by most incap effects and they have the least health among the medium zeds, making most weapons effective tools for dealing with them. On top of this, at level 15, demolitions can make their explosives completely immune to siren screams.
Probably because I find Virals annoying...
Or you can watch something to take your mind off of it, such as your favorite show and etc.
What quallifies to be "mentally unstable"?