Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. resistance to slow-mo, on firing: 51% faster shooting speed
2. stumble power multiplier x2
3. Weapon does not consume ammo
Also:
1. This skill also affects 9mm, stumble power multiplier is applied on all weapons
2. Rapid assault stacks with suppression rounds, skills stack together as a multiplication. Total multiplier = 2x3 = 6. Those two skills also modify stumble power of 9mm pistols
VS
BATTERING RAM
1. Player movement speed resistance to slow motion: 100%
2. Player knock down zeds, on bump, ability w/o CD activation time.
Conclusion:
There is a lot to trade off if you would like to pick battering ram over rapid assault. Overal, rapid assault gives you stronger and more powerful bonuses, although this opinion may extremely vary, depending on your gameplay style
Cheers!
But i really love how the Battering Ram sounds like. I always liked feeling like an unstopable armor-heavy tank or something. SWAT with left-side perks kinda fills that but eh, right-sided perks are overall more comfortable and more versalite.
also, if you have say the kriss and the p90 and your kriss runs out of ammo completely and are using the p90 or whatever your backup is when zed time procs you can pull out the kriss and send out a wave of ♥♥♥♥ you
So basically Battering Ram is very niche and Infinite Ammo is just a lot more useful, you can just flat out kill ZEDs with infinite ammo rather then ragdoll them and make it a lot harder for your team to shoot them as they fly around and then lay on the ground.
I guess it could be good if you have a lot of chaos perks too but otherwise Infinite Ammo is gonna be better. Its probably better not to play SWAT with a bunch of chaos perks anyway.
Knockdown a raged Fp is fun but blow 2-3 Fps heads are twice more.
I still believe that Battering Ram would work better with Berserk.
Maybe even axing (heh) Zerker Rage and maybe something like:
-Get 1 free grenade per activation of ZED time, grenades explode right after hitting the ground during ZED time, free grenades expire when ZED time finishes and 50% faster grenade animation speed in ZED time
This would let let SWAT use his flashbangs during ZED time a little bit, which would offer much more Crowd Control and AoE trash control at the cost of the sheer DPS the Infinite Ammo talent gives. To prevent nade spamming these nades will not be thrown in real time, but will get a speed up.
To make it so Spartan on Zerker is still balanced, Battering Ram would still have the same movement speed in ZED time, but obviously the weapons won't be attacking in real time like with Spartan, this way both of Zerk's ZED time talents grant the same movement in ZED time while one offers a more tanky choice and the other a more DPS choice.
besides, if you equip yourself with the HMTech-201, not only can you take out trash and medium-tier Zeds, but the infinite healing darts you can shoot out in Zed Time basically turns you into a secondary Field Medic of sorts