Killing Floor 2

Killing Floor 2

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Weapon Attachments/Editing?
Kind of dissapointed that there isn't an option to put on weapon attachments for weapons or edit/change the reticles or type of sight on the guns. It would be a really neat feature if it was in the game. Like being able to put a carry handle on the M16A2+203 or a red dot sight, something along that nature. Or to remove the silencer on the SG and MP7 or put silencers on other weapons. Just wondering if anyone else thinks that they missed an opportunity to do this.
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Showing 1-12 of 12 comments
CursedPanther Nov 29, 2017 @ 8:23pm 
The devs have plainly said no to the idea. They wanna keep the game balance in tight check.
Tau ⦿ Nov 29, 2017 @ 8:45pm 
Nope, sorry pal.
ELB Nov 29, 2017 @ 9:18pm 
Originally posted by CursedPanther:
The devs have plainly said no to the idea. They wanna keep the game balance in tight check.
And how exactly does a different Sight of the same type change the balance?
CursedPanther Nov 29, 2017 @ 10:04pm 
Originally posted by ELB:
Originally posted by CursedPanther:
The devs have plainly said no to the idea. They wanna keep the game balance in tight check.
And how exactly does a different Sight of the same type change the balance?
I know that PvP isn't a welcomed topic around here, but it does exist in this game.
LeoNexGen Nov 29, 2017 @ 10:28pm 
Originally posted by ELB:
Originally posted by CursedPanther:
The devs have plainly said no to the idea. They wanna keep the game balance in tight check.
And how exactly does a different Sight of the same type change the balance?

You'd be surprised. Sometimes having a "bad sight" can be a balancing feature. Take the AR-15. I rarely see anyone ADS with it because it's clunky and obstructive. Hip fire solves this but hitting far away enemies gets tricky with it. In Battlefield Bad Company 2, the AN-94 and UMP-45, prepatch, were some of the most powerful weapons in the game. A caveat was that they had terrible iron sights, forcing players to exchange extra ammo, faster movement speed, more grenades, etc for the simple convenience of being able to see the enemy clearly.

Anyway, that sound cool but it could throw off weapon balance. But I do want an option to remove the MP7's silencer though. I hate how it sounds like a wet fart :uritona:
=Snappy= Nov 29, 2017 @ 10:43pm 
Obedient Parrot said:
The devs have plainly said no to the idea. They wanna keep the game balance in tight check.
This is actually not the first time I've heard the "the cooler we make stuff, the harder it is to balance everything, so we're going to intentionally make stuff less cool" argument. I'm posting here to point this out so that we as concerned gamers can express our unified displeasure with this ♥♥♥♥♥♥♥♥ trend. (And I'm not saying the argument doesn't have its truth to it, but ... still ♥♥♥♥♥♥♥♥.)

That being said:
1) I don't support cosmetic mods (whoops, those are already in! :P)
2) I wouldn't mind some medium-complicated customization options (think "titanfall", not "arma") but I don't actually miss them at this point. (And yes, I can read, and IK TWI are stubborn and will definitely make superhuman efforts to not do stuff they don't want to do. So, to be clear: I'm just stating my blue-sky opinion and not asking in any way, however indirect, for this stuff to be put in the game of "Killing Floor 2: The Lit-Up Sequel".

Yeah ... u didn't know that was the full name of the game, did you?! :P)
Last edited by =Snappy=; Nov 29, 2017 @ 10:45pm
Originally posted by Vertrandus:
Originally posted by ELB:
And how exactly does a different Sight of the same type change the balance?

You'd be surprised. Sometimes having a "bad sight" can be a balancing feature. Take the AR-15. I rarely see anyone ADS with it because it's clunky and obstructive. Hip fire solves this but hitting far away enemies gets tricky with it. In Battlefield Bad Company 2, the AN-94 and UMP-45, prepatch, were some of the most powerful weapons in the game. A caveat was that they had terrible iron sights, forcing players to exchange extra ammo, faster movement speed, more grenades, etc for the simple convenience of being able to see the enemy clearly.

Anyway, that sound cool but it could throw off weapon balance. But I do want an option to remove the MP7's silencer though. I hate how it sounds like a wet fart :uritona:

I understand the whole "We gotta balance everyting" aspect. But can't you also just balnce the certain attachments? Again, I'm not asking for a super complex attachment system, just a simple one that is mostly a cosmetic change. I just don't see how that would throw off the balance in the long run. If people can already aim without the sights, then I see no reason why not let players who can't really do that customize their sights anyways.
Originally posted by Sir Buttfiend7854:
Originally posted by Vertrandus:

You'd be surprised. Sometimes having a "bad sight" can be a balancing feature. Take the AR-15. I rarely see anyone ADS with it because it's clunky and obstructive. Hip fire solves this but hitting far away enemies gets tricky with it. In Battlefield Bad Company 2, the AN-94 and UMP-45, prepatch, were some of the most powerful weapons in the game. A caveat was that they had terrible iron sights, forcing players to exchange extra ammo, faster movement speed, more grenades, etc for the simple convenience of being able to see the enemy clearly.

Anyway, that sound cool but it could throw off weapon balance. But I do want an option to remove the MP7's silencer though. I hate how it sounds like a wet fart :uritona:

I understand the whole "We gotta balance everyting" aspect. But can't you also just balnce the certain attachments? Again, I'm not asking for a super complex attachment system, just a simple one that is mostly a cosmetic change. I just don't see how that would throw off the balance in the long run. If people can already aim without the sights, then I see no reason why not let players who can't really do that customize their sights anyways.

The game has specific recoil and spread modifiers for ADS. Some weapons are balanced by not allowing effective use of those modifiers due to having bad sights. Having the ability to change these sights will effectively buff them by increasing their usable range.
Jam Nov 30, 2017 @ 5:30pm 
It's probably less of a balance issue and more of it being a pain in the ass to model and texture and rig extra sights, along with sticking new UI in places to let people choose.
Go4Pro Nov 30, 2017 @ 6:30pm 
Not worth the time and you know it
★ 7 0 Я 0 ★ Nov 30, 2017 @ 6:49pm 
Yes! i want attachments, better sight for the sw500, or a automatic mode for 9mm. Vlad shotgun need to be crossperk to sharp, and the vault need all these skins they dont aprobe to be in loot box.
screeno42 Nov 30, 2017 @ 8:35pm 
Originally posted by Jam:
It's probably less of a balance issue and more of it being a pain in the ass to model and texture and rig extra sights, along with sticking new UI in places to let people choose.
I believe something along these lines is the official answer Tripwire gave. I think it was something about how the game engine or the way they animated the weapons made adding weapon customization beyond color/texture changes extremely difficult/tedious.
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Date Posted: Nov 29, 2017 @ 8:21pm
Posts: 12