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Rule #1: Know the map. Nothing makes kiting harder than not knowing where zeds will try to cut you off and where you can turn if you do get cut off from your prefered route.
Rule #2: Keep your path clear. When kiting, prioitize the zeds that spawn ahead of you and make sure you can always keep moving. In co op this is one of the areas where having a firebug can help as their area denial is great for keeping kiting routes clear.
Rule#3: Keep moving. This sounds like a no brainer since that's what kiting is, but this can also mean melee bashing an enemy out of your way rather than taking the time to slow down and properly kill them so the hoard chasing you won't catch up as easily. It's also especially important to remember to not slow down in chokepoints for any reason; this includes managing your ammo and health so you don't have to reload or heal in a chokepoint. If you want to turn around and shoot the persuing hoard, wait until you reach a more open space.
Rule#4:Keep count. Knowing how many zeds are left and how many the game will spawn at a time is vital for knowing when you can safely turn around and thin the crowd chasing you.
Berserker: The best class to kite imo, Equip(Vampire, Health Regan, and parry)
How I kite: Pick off a few enemies, and if u can get a parry(block) you'll have to do some practice to perfect blocking but man is it powerful. a perfect parry can block 80-90% of fp and scrake dmg.
As a bonus if you parry, you get extra dmg and attack speed for a good couple of seconds. Now this is where vampire comes along. Each kill you get is +5 HP, that plus the regan is roughly 7 per second, but in hordes, that adds up to 12 HP per second. You'll practically be invulnnerable so long as there are no bloats, sirens, Husk. Those shouldn't be a problem since you have overall dmg resistance.
General kiting with other perks: Very straight foward. Run and shoot as many of them off as possible. Avoid shooting scrakes and fleshpounds in most cases. NOTE: DO NOT ALWAYS RUN IN ONE DIRECTION. THE TELEPORTING ZEDS COUNTERACT THIS. U SHOULD RUN AND KILL AS MANY AS POSSIBLE AND RUN IN THE OPPOSITE DIRECTION FROM TIME TO TIME IN ORDER TO COUNTER ACT THE TP ZEDS. You'll find it amazing how running the opposite direction leads to almost no zeds what so ever. Use that time to heal and reload.
I'd rather just see people stop stacking perks and instead maximise team synergetical effects and benefits to pressure into the win and if kiting ever becomes necessary it should be a matter of a zerk who has too many giants to protect his mates from.
Just be aware if you see swats, survivalists or perk stacking in general, be ready to put on your running shoes for damage control
I strongly disagree about the swat part.
Some maps are naturally better for kiting. Maps with a lot of corners are not as good due to zeds being able to spawn around corners as long they aren't within somones FOV. Maps that are bad are along the lines of Biotics lab and Catacombs. Maps that are open allow for more dodging around your enemies if a bad spawn gets in your way. Maps such as Burning Paris and Evacuation point are examples of such.
Try to avoid alleys or small straight areas that only have 2 possible exits/entrances. If you insist upon kiting with a team, chaos will generally ensue. A Firebug/Zerk/Commando would generally be good being the leader, who will kill zeds in the way that you are going. The rest of the teammates would be focusing on zeds chasing or spawning behind you. Demos with C4 could work if you have a map with a lot of choke points, as he could lay down a brick, and then explode when the horde wanders over it.
One other thing you want to make sure is you don't waste ammo. Often if you or a zed is near a corner and they attack, they will do their attack within a circle, you can use this to dodge or to easily pick them off, depending on what zed they are. This applies to any zed. You can use this to actually avoid hits from bosses, using only a thick, single pole(not street poles, those can break). Poles/columns such as the ones in Biotics lab, which can be found in the room people usually camp.
Posts like these are against community rules and you're reported
His entire post was completely reasonable yo. No need to shame him for his playtime.
You could, instead, be helpful and offer what you think is better advice instead of being a prick.
Guys, stop fighting in my discussion, please, i want help, not a bunch of man childs arguing, take it somewhere else.
Run to the zerk if a giant is chasing you, he's designed to take the hit or shove them away and/or hold them off with parry.
You cannot have this when you dont play the Game.(no other game is like this one)
Also its not who has the most hours,this really means nothing.
500+ of my hours are just watching the better players play on spectater mode to learn the tactics used by the more experianced players,
This is my advice to new players,Spectater Mode is the absolute best way to learn from the players that have been doing this from the beginning,
They know how to Kite thru the maps because they have probably died hundreds of times learning them.
Also,The Second choice to run to is the zerk,The first should always be the medic,either type.
I would also suggest,The Slower perks have to move sooner the biggest problem I see with the sharp or demo is they are waiting to the last minute to move when overrun,and the slower perks should always be watching to predict where the team is moving to,and get there first.
of all the hundreds of games ive played since i was a kid, lead boost runs in anything from wow, diablo 2, warframe and gta and unfortunately the game killing floor lacks a challenge mode like this.
life isnt fair and there will be people who will outperform you that has put in less work than you, hate to break to you but this is just how things work.
kiting is the oldest way of game developers to reach out to their fans with a sense of difficulty because of a lack in AI, theres less kiting in kf2 than it is in kf1 because AI, smarter spawns, animations and mechanics improved and therefor less kiting was forced upon players in order to keep the game exciting.
if youre struggling to learn, read the spread sheets of damage scaling and what weapons and perks actually does and try to follow the patch notes or why not go into a test map in order to adapt recoil of different weapons or perks.