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While the idea behind it is awesome 95% of the streamers out there are on twitch. Having this as a mixer exclusive just restricts an extremely cool feature to an extremely small service, that could drive a ♥♥♥♥ ton of views and customers to your product if it were on twitch.
It would be great if we could find something similar to do with Twitch or add this in for PC Mixer streams as well.
It's not inherently console-only, but for now we're limited by other non-Mixer things. The Mixer API is compatible with Xbox, Win32, and Windows Store applications, but with some asterisks there. The TL;DR is that it's only compatible with our version of UE3 for Xbox, and not compatible with our UE3 PC variant due to the compiler version we're using. There's some significant work to do to upgrade our Steam build to a newer compiler version, and it's not exactly clear that it's going to be doable at all, let alone within some timeframe that makes sense. We're looking at it, but it's a kind of large unknown at this point.
This is a large part of it. Twitch has an interactive API, but even the lowest latency high-sub partner streams still are a matter of seconds of latency, so interactivity like we're doing with Mixer isn't really that possible. The technology Microsoft is using for their setup is seriously impressive in that regard.
I'm workin on fiddling with this, though it does disable progress, one can bind admin commands to spawn zombies to keys, and use firebot to simulate said key presses via mixers interactive.
Though it doesn't have the "help" stuff, it does make the game harder/more interesting when people can spawn stuff on you constantly, and I'm perfectly okay with that. ;P
Best thing is, since I run the server this actually gets to mess with everyone who joins me too... since I modified my server to take 32 players so my viewers can join, those that cant can screw with them... ;D