Killing Floor 2

Killing Floor 2

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KnightX006 Jul 26, 2017 @ 10:31am
difficulty level sky rocket when playing coop ?
Bare with me here. Let me explain de title real quick.

I just bought the game 3 days ago to play with a friend. I started playing alone, did 3 game and did just fine. Kinda hard at first but, very doable.
So last night we played the game, me and my friend, and just got owned... Unable to win any game.
Wanted to lower difficulty level but, the lowest is normal.

Is it just me or the game gets harder when playing in coop?? The Patriarch at the end just mowed us down with his minigun when usually, alone, you can soak up a couple of bullets.

Is it because we have no perks unlucked yet? Does it mean we should play alone, level up and then play togheter with perks??

I still love the game but....
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Showing 1-8 of 8 comments
-Dare Devil/x/ Jul 26, 2017 @ 10:36am 
-A little more practice and learning of maps will probably help you guys a lot. I believe the general agreement is the hardest time playing is with 2 or 3 people. Solo or 4/5/6 I think is easier.
mr. nails Jul 26, 2017 @ 10:41am 
Easy fix:

Kite the map and stick together while doing so.


Deaths usually occur by being overwhelmed. Kiting allows you to keep the Zeds "in front of you" so you don't get surrounded.

Grab the map Ice Arena and practice there. Easy ammo and no corners.
[WWN]_Bully Jul 26, 2017 @ 10:42am 
Work on your perk levels, as they go up the game gets slightly easier, you give out higher damage, more ammo etc
Morton Koopa Jr. Jul 26, 2017 @ 10:42am 
The difficulty does spike, especially from solo to 2 p and when you're new to the game. (2p is also tricky due to reduced heal but limited perk selection. Many ppl believe having 5 to 6 players being much easier than 2, generally speaking.)

But with that said, beating the game on normal, especially solo, isn't that difficult. You're just new to the game so there's probably a lot you gotta learn including dealing with the boss. The boss is a fundamentally different experience than the waves leading up to it, so I wouldn't be surprised if the two of you are having trouble there.

For instance, you mentioned the ability to soak up bullets. For Pat, you are meant to hide behind cover when he's shooting. You're not supposed to stand in the open.

Other good stuff to know include shooting at his right arm cause it takes more damage.

He also announces all his attacks before he does it.

Edit: also map knowledge is also good. You may be doing a lot of kiting with the boss (and for sure you'll need kiting skill with the normal waves as you move up in difficulty)
Last edited by Morton Koopa Jr.; Jul 26, 2017 @ 10:44am
Splitz- Jul 26, 2017 @ 11:31am 
Things like healing, enemy spawn nombers and general HP of Zeds do scale with dificulty AND nomber of players.

Playing Solo normal you'll get a wave of maybe 35 zeds on round 3, then same round same difficulty but with 4 players you'll get about 100.

Perk levels do help, but mainly just stick to Normal till about level 10 then anything but Hell on Earth is doable
SpidyFly Jul 26, 2017 @ 12:01pm 
Problem with only 2 people sometimes is reload. When there is 3 not as bad of a problem.
Flodge Jul 26, 2017 @ 12:54pm 
Yes the difficulty scales up with more players. Especially going from solo to multiplayer the main differences are:

- Literally double the number of zeds per wave going from 1 -> 2 players (smaller increases from 3-6, but a big jump initially)
- Double the number of active zeds at any one time (16 in solo > 32 coop)
- Increased HP values on the tougher zeds (most of the trash are identical...but the Scrakes and Fleshpounds get much more head and body HP, almost triple the solo value at 6 players)

Geeky spreadsheet with waaaaay more information than you need[docs.google.com] - the zeds tab shows how the HP increases on different difficulties and player counts though.
Last edited by Flodge; Jul 26, 2017 @ 12:54pm
BardzBeast Jul 26, 2017 @ 4:34pm 
I think TW needs to look at the balance with 2-3 players. its very different than playing solo or with a 4+ team. something like healing 30 health, and a max zeds figure of 24 (currently 16 solo, 32 mp). I see no reason why this shouldn't happen.
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Date Posted: Jul 26, 2017 @ 10:31am
Posts: 8