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Fordítási probléma jelentése
Dude I thought I was the only one. When people switch sides because they aren't having enemies at that 1 second interval, they screw the team over because as soon as they leave, the zeds start pouring in.
Result : 80% Firebug player WHO join my server, messing up everything/their flame cover Commando's eyes and yeah, commonly raging all scrake ( their skin are already black, but they make it more dark now... LOL )
As a medic and commando player i disagree with you. Too often zeds pour in from one direction and overwhelm one "lane". That creates more chaos as zeds get in the middle attacking people from the rear.
A good group is fluid and will work together to take out zeds ASAP.
And to the OP, a FB is an awesome perk. I run with a FB and Zerker and we have a great time. Other perks join or drop during map swap but we usually stick together.
That's not what I'm talking about though. Here's a scenario that resembles that. A few clots come around a corner, I start killing them. Suddenly I have 2 guys next to me also shooting at them. Then, from where they came from a group of crawlers come behind all 3 of us.
I agree that is a problem, but sounds like bad situational awareness.
Usually in our group we all cover a lane (direction). When something comes from direction A, it is not unusual for everyone to turn and put up a wall of lead.
If more come from direction B,C,D, the primary and maybe 1 or 2 others disengage from Direction A to counter the new threat. When the crew have cleaned direction A, they jump in to help the others clean up what's left over.
That's what i mean as being fluid. Usually we don't have any deaths even when there are loads of zeds, although it does get hectic at times.
When there is a lull in the waves, everyone goes back to watching their original direction.
You are welcome to join us, we play nightly.
Okay, I need to point this out.
I've browsed your achievements. You're playing on normal. Firebug is perfectly fine on normal. *Everything* is perfectly fine on normal.
However firebug does not scale well with difficulty. It specializes in killing mass numbers of weak enemies in close quarters. Which is perfect for normal because everything is pathetically weak, even the large zeds. As you climb the difficulty ladder firebug becomes less and less effective because the enemies get stronger, and there comes a point where body damage with DOT is no longer a reasonable method of playing the game.
Around Suicidal is where the firebug's effectiveness ceiling simply becomes too low. He turns from a questionable asset to a liability at that point (with the big exception of when you are kiting or running). The amount of trash control you provide doesn't matter anymore compared to the fact that you make it harder for everybody else to get headshots. Suicidal is the first difficulty where headshots start to matter, and being a firebug makes it harder for the rest of the team because he blinds people with particle effects and panics zeds.
On Hell on Earth, with the exception of some tight quarters maps, firebug is unacceptable in serious games. Survivalist might be useless, but he isn't annoying. Firebug is both useless and annoying. He can clear trash, sure. But commando can do the same thing without blinding the players behind him.
You are correct, I am leveling several perks on normal, and point well taken. However the discussion was pretty general and not broken down by difficulty level. If FB are really that weak on HOE hopefully a lot of veterans have posted feedback to get that looked into.
Granted, I usually play Commando (health bar view). Been leveling Sharpie lately, and Demo has annoyed me more than Firebug on that class with the screen rumble.
The problem only really comes if the Firebug uses Shrapnel, or thinks Heat Wave means he can solo tanks. If he's making sure not to rile up the scrakes, he's really not that big of a deal.
Generally speaking when Bugs and Mandos have to take on SCs and FPs it's because some moron in the squad isn't doing their job and we have to fill gaps. The only one of those two I'll willingly engage is a SC because as a Mando I can take him down easier than an FP who just shrugs off my rifles.
That's his biggest issue. He is the only perk that sucks this much against large zeds. Even the other specialized trash perks can deal with scrakes.
https://www.youtube.com/watch?v=X-AQLmZvVLQ
Video above summarizes a small portion of why firebug is often bad in higher difficulties.
This is if you completely ignore the fire blinding and panic that he causes.
In my opinion, this should be the case with every AoE class. But TWI has Demo going around instakilling every enemy in the game, so obviously that's not what they were going for.
I agree that he should get a buff somewhere, or a rework to make him less reliant on Ground Fire for pretty much all of his damage. There's a lot of classes in this game I think are just badly thought out (hint: all of them). Doesn't necessarily mean he's a liability, though.