Killing Floor 2

Killing Floor 2

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Badass_Ben Mar 24, 2017 @ 12:30pm
Gorfiend, a bit OP?
I know this is a funny thing to say in a PVE game, but i do feel that gorfiends are a bit excessive. Maybe if there were fewer, but nothing equals death quite like a spawn of 4-5 gorfiends together when you turn a corner.

Gorfiends give me MORE trouble than an FP honestly
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Showing 1-15 of 19 comments
[MM] Cpt_Mustard Mar 24, 2017 @ 12:31pm 
Meh... If it gives me challenge, I don't bother
I like them
Badass_Ben Mar 24, 2017 @ 12:32pm 
Originally posted by Krim Son (PC ded):
Meh... If it gives me challenge, I don't bother
I like them

I suppose
I just learned though that if you are caught in their spin attack, auto death in HOE.

Let that sink in, an enemy that appears wave 2 can essentially one shot you if you have no armor
Last edited by Badass_Ben; Mar 24, 2017 @ 12:32pm
[MM] Cpt_Mustard Mar 24, 2017 @ 12:40pm 
Originally posted by Badass_Ben:
Originally posted by Krim Son (PC ded):
Meh... If it gives me challenge, I don't bother
I like them

I suppose
I just learned though that if you are caught in their spin attack, auto death in HOE.

Let that sink in, an enemy that appears wave 2 can essentially one shot you if you have no armor
Zerker - Parry always saves me with 50 health left
Everyone else - Stay the ♥♥♥♥ back
screeno42 Mar 24, 2017 @ 12:42pm 
Grab some classic zombie repellant(i.e. shotguns) and they'll be doing multipiece backflips in no time.
Yozh (Banned) Mar 24, 2017 @ 12:42pm 
Gunslinger. .500 Magnum. 1 shot to the head, and he is dead. No different from any other trash zed.
|H|H| Fr3ddi3 Mar 24, 2017 @ 1:18pm 
You round any corner and bump into a single husk and you're likely to have the same result.

Your problem is with the zed spawn / teleport system, not the gorefiend itself.
Crowbaria Mar 24, 2017 @ 1:24pm 
Support makes furcoats of them
Ghoul Hunter Mar 24, 2017 @ 1:49pm 
Originally posted by Badass_Ben:
Originally posted by Krim Son (PC ded):
Meh... If it gives me challenge, I don't bother
I like them

I suppose
I just learned though that if you are caught in their spin attack, auto death in HOE.

Let that sink in, an enemy that appears wave 2 can essentially one shot you if you have no armor
Wave 1 actually. That's my only gripe about them. Medics don't have a great way to kill them with the med pistol. Usually it's just body spam, since it takes a lot of headshots, and they'll block you somewhere down the line. If you are caught in close quarters, there is no time for headshots or even bodyshots. I think most other classes are well equipped to kill them though.
spearten.com Mar 24, 2017 @ 2:21pm 
It also depends on the map too. Fighting gorefiends is way harder on the first stage of The Descent because of the changes in elevation and the close proximity.

Medic, Support, and Firebug shouldn't have too much trouble with them given that each can have access to a shotgun type of weapon, which is a gorefiend/gorefast weakness.

Most other perks can either 1-2 shot them in the head or hold them back long enough to get them killed.
BBY! Mar 24, 2017 @ 2:23pm 
I've noticed while playing Sharpshooter that you can dispatch them quickly with a single shot to the head with any second-tier weapon.
Badass_Ben Mar 24, 2017 @ 3:02pm 
My gripe isnt that there are not any counters, as there are. Its just to introduce a zed that can essentially one shot you if you are in a bad spot (spin attack) both so early, and in such numbers.

I just played a HOE where i got caught mid reload on my stoner by a gorfiend at max health, no armor, and nothing i could do. Looking back there wasnt even anything i could do differently to survive

Pistol would be laughable (even with Close Combat)
Literally all i could do was die. If they simply removed the spin attack, i would be happy
JimmyIowa Mar 24, 2017 @ 3:23pm 
Originally posted by |H|H| Fr3ddi3 - Nvr Mko:
You round any corner and bump into a single husk and you're likely to have the same result.

Your problem is with the zed spawn / teleport system, not the gorefiend itself.

^^^^^^^^^^
That.

Also, stalker 5 packs (cloaked) at unexpected close range. Especially for non-zerks who don't have huge AoE swings. Gorefiends are literally easy to deal with in comparison.
Last edited by JimmyIowa; Mar 24, 2017 @ 3:23pm
Prominence Mar 24, 2017 @ 3:38pm 
The start-up animation for the spin attack is very obvious, the moment you spotted it you could have melee bashed(v) out of the reload to stumble the gorefiend out of the attack before it even comes out. Probably would have worked.

The gorefiend's keep the pre-giant waves interesting, without them to keep people on their guard it would be a snooze-fest before the SC/FP's roll in(it mostly is anyways). Also, if they removed the spin attack then they'd be removing the only thing challenging or threatening about them at all.

I for one very much enjoy the so called Op-ness of the Gorefiend. Brings a smile to my face seeing and hearing about Gorefiends killing the careless and un-prepared.
Last edited by Prominence; Mar 24, 2017 @ 3:39pm
Graf Vigah Mar 24, 2017 @ 4:10pm 
yes 1 hp, turn around to run away .... got lawn mowed in the face .... my best KF2 moment this year
Badass_Ben Mar 24, 2017 @ 4:40pm 
Originally posted by Prominence_:
The start-up animation for the spin attack is very obvious, the moment you spotted it you could have melee bashed(v) out of the reload to stumble the gorefiend out of the attack before it even comes out. Probably would have worked.

The gorefiend's keep the pre-giant waves interesting, without them to keep people on their guard it would be a snooze-fest before the SC/FP's roll in(it mostly is anyways). Also, if they removed the spin attack then they'd be removing the only thing challenging or threatening about them at all.

I for one very much enjoy the so called Op-ness of the Gorefiend. Brings a smile to my face seeing and hearing about Gorefiends killing the careless and un-prepared.

I can say with certainity, that you cannot interrupt a spin attack in any way other than killing the gorefiend
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Date Posted: Mar 24, 2017 @ 12:30pm
Posts: 19