Killing Floor 2

Killing Floor 2

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Apheirox Jan 30, 2017 @ 5:19pm
Berserker overpowered
Seriously. I challenge you to change my opinion on this.

It's my favourite class (I always enjoy melee combat) but it's so stupidly powerful it almost isn't fun because it kills the challenge. This is such a disappointment - I don't play to just stomp things, I want a challenge.

- I don't have to aim or dodge intelligently, just run *into* a group of Zeds and slash away. Everything dies - headshots only make it happen slightly faster.
- I get the ridiculous self-healing perk for unlimited HP. Never stop to heal, just constantly attack. Most zeds get stunblocked from the constantly barrage of attacks so I take so little damage the self-healing covers what little I do take. The huge Berserker movement speed lets me dance around most attacks (not that it really matters whether I get hit, I'll heal up very quickly and can easily retreat if I somehow get badly wounded).
- Being essentially invulnerable with just the regenerating health bar, I don't have to spend any dosh on armor so I give it all away to teammates, making the team even more powerful. Once I get my [cheap] weapon of choice (that I never have to spend dosh on ammo for) everything I earn just goes into making sure the rest of the team won't die, either. It's an unstoppable combo.
- Large zeds? No problem, I just get their attention and what is normally the single greatest threat to the team is reduced to nothing. I can either kill them myself or just block their attacks while teammates finish them off.
- The only thing that poses any kind of threat is the final bosses but that's only because they're kind of ridiculous OP, too, and I can just spend the trillion or so dosh I earn before they arrive purchasing the best weapons to take them down.

Of course I could just play on the highest difficulty level and perhaps I should (I've played mainly Hard and whatever the next is called, 'Nightmare'?)- but the point is the Berserker is *relatively* too strong compared to any other class. The disadvantage of not being ranged but having to enter melee is essentially void when one can't get grabbed by clots and just deal so much damage/unlimited health and 'ammo'/crazy movement speed/.

Actually, this thread should arguably read 'melee weapons overpowered', since it's in fact melee that are just too strong (even cheap Katana that only weighs 3 just cuts everything up and saves you whenever you get swamped) - but on Berserker, things are just taken to an absurd level of OP.
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Showing 1-15 of 131 comments
BardzBeast Jan 30, 2017 @ 5:38pm 
I think they should change skirmisher to 1hp per second, it was previously bugged to only give 1 hp per second, and they fixed it since the end of the last preview beta to give 2 like the skill states. But it was already good enough with just 1 hp per second so I think they should just change it to that.

Also, I think the evisc is rather op. 2 headshot scrakes on 6 man hoe?!??!?!?!?!?!?!?!?!??!!!!! they pose 0 threat what-so-ever. its better than the railgun, in terms of blocking/parrying, trash capabilities, more ammo and almost just as effective for big zeds. Though saying all this, it is really fun to use the evisc so I don't know whether I really want it nerfed.

I'm surprised katana only weighs 3. Always seemed unusually light to me. When it was an offperk back in the day I assumed it was a 'penciled-in' weight, to be balanced later when it was added to martial artist. But when it appeared on zerk and still only weighed 3 I thought it was too much bang for its weight. Buuuuut, increasing weight to 4 would ruin a lot of its offperk use and many people's favourite loadouts.

Lastly, I think they should reduce the damage resistance passive to 15%. there is already a skill that gives you lots of resistance, and the alternative (parry) which combined with the current passive, means you take almost no damage when parrying. (like 15-20 from an fp).

If they nerfed skirmisher to 1 hp per second, nerfed evisc to 3 hs scrake on 6p hoe and nerfed damage resistance passive to 15%.....zerk would still be powerful, but not so op. But personally, I wouldn't want them to nerf the evisc because it is so fun at the moment.

About your boss comment, I'd say zerk is op on boss also, evisc with dreadnaught and a decent medic, just block all the attacks and you take barely any damage, the rest of the team takes basically no damage, and all the while the evisc does massssive damage to the boss when you hit the critical spots. But I agree with you zerk is up there with medic on the god podium.

Edit: Just saw you were playing on hard. Gotta say. I don't know what level you are, but any perk that is level 25 is op on hard. An hard isn't hard at all anyway. I'd definitely recommend trying it out on suicidal
Last edited by BardzBeast; Jan 30, 2017 @ 5:43pm
Sepulchure Jan 30, 2017 @ 6:51pm 
Again?

It -needs- to be strong to do what it needs to do. It's never enough.
Jam Jan 30, 2017 @ 7:24pm 
Originally posted by WoM | BardzBeast:
I think they should change skirmisher to 1hp per second, it was previously bugged to only give 1 hp per second, and they fixed it since the end of the last preview beta to give 2 like the skill states. But it was already good enough with just 1 hp per second so I think they should just change it to that.
I'm pretty sure it /always/ gave 2 hp per second, and the changed the perk description to 2hp (while previously it said it was 1hp)
Hans Jan 30, 2017 @ 7:32pm 
Try going toe-to-toe with 4 fleshpounds on HoE with 5 other people.
That may change your opinion.
Athener Jan 30, 2017 @ 7:34pm 
Originally posted by Hans Bolter:
Try going toe-to-toe with 4 fleshpounds on HoE with 5 other people.
That may change your opinion.

This, in my last game on Sui got faced by 2 fp and 5 sc, need those resistances to be meatshield :s. Don't think it's overpowered since zerk have to toe to toe with zeds and protect his teammates, also it's kinda ping unfriendly, parry timing and such.
Last edited by Athener; Jan 30, 2017 @ 7:35pm
BardzBeast Jan 30, 2017 @ 7:58pm 
Originally posted by Athener:
Originally posted by Hans Bolter:
Try going toe-to-toe with 4 fleshpounds on HoE with 5 other people.
That may change your opinion.

This, in my last game on Sui got faced by 2 fp and 5 sc, need those resistances to be meatshield :s. Don't think it's overpowered since zerk have to toe to toe with zeds and protect his teammates, also it's kinda ping unfriendly, parry timing and such.

lol parry timing :) it feels like they give you a 1 second window, which is a bit much.
Apheirox Jan 30, 2017 @ 8:17pm 
How about this: Decrease damage on all melee 25%, decrease fire rate 33%. Being hit by a zed while swinging weapon interrupts a light attack but not a heavy attack.

Less spammable and more skillful play.
Disco DJ Jan 30, 2017 @ 9:43pm 
Originally posted by Apheirox:
How about this: Decrease damage on all melee 25%, decrease fire rate 33%. Being hit by a zed while swinging weapon interrupts a light attack but not a heavy attack.

Less spammable and more skillful play.
So, in other words, remove most of Berserker's passives, and if you so much as get nicked you become completely nullified unless you spam power attacks.

How about no.
Last edited by Disco DJ; Jan 30, 2017 @ 9:45pm
[MM] Cpt_Mustard Jan 30, 2017 @ 9:58pm 
and everyone ignores that Demo is more OP than berserker
Sepulchure Jan 30, 2017 @ 10:10pm 
Originally posted by Apheirox:
How about this: Decrease damage on all melee 25%, decrease fire rate 33%. Being hit by a zed while swinging weapon interrupts a light attack but not a heavy attack.

Less spammable and more skillful play.
That sounds flippin terrible.

Not even a nerf, more like straight up gimp.
Redic Jan 30, 2017 @ 11:13pm 
Hehe more complaining that zerker is OP...although I must admit I haven't seen one of these threads in a while.

Also, HoE gorefiend squads would like a word with you...
Irokane Jan 30, 2017 @ 11:42pm 
yep i agree Berserker perk and weapons need to rebalance.
especially eviscerator it can kill scarke in one magazine no need skill require much.
SaLaĐiN Jan 31, 2017 @ 12:46am 
Stop playing hard.
SaLaĐiN Jan 31, 2017 @ 12:47am 
Originally posted by Irokane:
yep i agree Berserker perk and weapons need to rebalance.
especially eviscerator it can kill scarke in one magazine no need skill require much.

Yeah because being able to 1 shot Scrakes on HOE as SS requires even more skill.
[MM] Cpt_Mustard Jan 31, 2017 @ 12:48am 
Originally posted by SaLaDiN:
Originally posted by Irokane:
yep i agree Berserker perk and weapons need to rebalance.
especially eviscerator it can kill scarke in one magazine no need skill require much.

Yeah because being able to 1 shot Scrakes on HOE as SS requires even more skill.
Was that supposed to be sarcasm?
Aimbot from Railgun does not count
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Date Posted: Jan 30, 2017 @ 5:19pm
Posts: 131