Killing Floor 2

Killing Floor 2

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Inferius May 7, 2017 @ 5:13am
How do I make traps at doors as demolitionist?
I tried to weld doors to 100% and threw C4 on it but it didn't work. Zeds passed through and I was still able to detonate it later.
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Showing 1-15 of 17 comments
Frakster May 7, 2017 @ 5:15am 
Perk
Goodtryteam May 7, 2017 @ 5:18am 
You weld the doors and the weld is orange in colour. It means the door is armed with an explosive and when zeds break it down it explodes.
Inferius May 7, 2017 @ 6:18am 
Ah yes orange color
Seb May 7, 2017 @ 7:17am 
*Raises hand* Ever since i started playing people always said that i should never weld door and its a completely useless feature before they opened my welds again. I don´t know how true that is since i never bothered to try after a few times.
NiyuMiya May 7, 2017 @ 7:30am 
Originally posted by Seb:
*Raises hand* Ever since i started playing people always said that i should never weld door and its a completely useless feature before they opened my welds again. I don´t know how true that is since i never bothered to try after a few times.

It's good advice when your team run as much as possible to kite zeds instead of camping in 1 place. By wielding doors you removing one of your escape routes, also to keep even 1 door wielded it often need one of your teammates keep an eye on it, if the zeds somehow destroy welded doors (often behind your teammates) then it isn't good scenario almost in every case, that's why it's better to avoid welding doors.
MP5 May 7, 2017 @ 7:30am 
Originally posted by Seb:
*Raises hand* Ever since i started playing people always said that i should never weld door and its a completely useless feature before they opened my welds again. I don´t know how true that is since i never bothered to try after a few times.
It depends where and when you weld doors. Say you're in that big room on Biotics Lab and you weld one of the doors which everyone can see in the later waves: that's fine. It will slow down the zeds a bit and cause a nice explosion.

However, sometimes you have to run from or towards something and suddenly there is a welded door in the middle of nowhere. There is no reason why it's welded, it just is and you're in trouble.
Dyro_B May 7, 2017 @ 9:32am 
Originally posted by MP5:
Originally posted by Seb:
*Raises hand* Ever since i started playing people always said that i should never weld door and its a completely useless feature before they opened my welds again. I don´t know how true that is since i never bothered to try after a few times.
It depends where and when you weld doors. Say you're in that big room on Biotics Lab and you weld one of the doors which everyone can see in the later waves: that's fine. It will slow down the zeds a bit and cause a nice explosion.

However, sometimes you have to run from or towards something and suddenly there is a welded door in the middle of nowhere. There is no reason why it's welded, it just is and you're in trouble.

+ welding doors early in game without a support is not the best tactic either. Best to save that ''bonus'' attack for wave 10 when theres no support.

Also when a door is welded, and there are zeds behind it, a medic can throw a granate and kill the trashzeds, or in zed time, demo can fire a nuke on the door and kill the trash zeds, thus keeping the door longer welded.

It's all teamwork and tactics.
Morton Koopa Jr. May 7, 2017 @ 10:01am 
Originally posted by Dyro_B:
Originally posted by MP5:
It depends where and when you weld doors. Say you're in that big room on Biotics Lab and you weld one of the doors which everyone can see in the later waves: that's fine. It will slow down the zeds a bit and cause a nice explosion.

However, sometimes you have to run from or towards something and suddenly there is a welded door in the middle of nowhere. There is no reason why it's welded, it just is and you're in trouble.

+ welding doors early in game without a support is not the best tactic either. Best to save that ''bonus'' attack for wave 10 when theres no support.

Also when a door is welded, and there are zeds behind it, a medic can throw a granate and kill the trashzeds, or in zed time, demo can fire a nuke on the door and kill the trash zeds, thus keeping the door longer welded.

It's all teamwork and tactics.

You can also just unweld before destruction so that you can reuse the door. I know there's door life in KF2 now but still, it doesn't have to be a one off.
Dyro_B May 7, 2017 @ 10:07am 
Originally posted by Morton Koopa Jr.:
You can also just unweld before destruction so that you can reuse the door. I know there's door life in KF2 now but still, it doesn't have to be a one off.

Yes, but that requires 1 teammates focus on the door. Also on hoe, from wave 3 on the doors can be destroyed rather quickly. From wave 8 on its getting serious, I rather not take the risk of destroying a door without a support in team, when that door has more use later in game.
-Dare Devil/x/ May 7, 2017 @ 11:02am 
-Don't forget doors can be rebuilt as well by your handy support specialist!
Cloud McFox May 7, 2017 @ 11:04am 
You must make the door look like a female but in reality it must be a male.


Or you can weld the door as a demo until the weld glow becomes orange. That works too.
1. Play as Demolition (or demoman as i like to call it)

2. Weld those sodding doors! :DJSkully:

3. Profit!
tha grumbie May 7, 2017 @ 12:59pm 
Perhaps there should be a perk kill (possibly a Zed time bonus) that allows them to bust down welded doors? Maybe with the added bonus of stunning/damaging zeds on the other side?

Hm, survivalist perhaps?
Brownstone May 7, 2017 @ 6:14pm 
I only prefer to weld a door when there are triple FPs incoming. I plant 2 C4s inside and weld the door, then blow them up. When they break the door, 1 RPG shot will get them rekt.
beermattuk May 26, 2018 @ 1:09pm 
Seb yes they were correct, welding doors is a stupid feature. It has its uses but only in isolated examples, so the general advice to never weld is good advice. There's nothing worse than you and maybe 1 or 2 more players fleeing for your life only to find yourself trapped against a welded door.

At least it's an improvement from KF1 where shotgunner ("Support") had to weld a certain numbers of points to level up. And it was a lot! Most people did what I did just left the game running when you go out for the day, with a paperweight on the weld key (on solo obviously with only 2 or 3 trash zeds left, in the right place). At least we haven't got that ridiculousness to contend with any more!
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Date Posted: May 7, 2017 @ 5:13am
Posts: 17