Terror of the Seven Seas

Terror of the Seven Seas

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game is great however a few suggestions
- change and overhaul the non combat music, its tiring to listen to and makes me not want music on

- boarding menu has a chance to glitch out and not be able to click on anything, the only way i found to bypass this issue is with the tab menu

- add other ways to get gold like fishing for example (i keep seeing whales up and about i dont know if whaling is in the game)

- the ui doesnt bother me all to well, however i still think the ui should be changed to less confusing to navigate and easier to understand
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Showing 1-7 of 7 comments
Originally posted by HamBunger:
- add other ways to get gold like fishing for example (i keep seeing whales up and about i dont know if whaling is in the game)

You can attack and kill whales to farm oil and meat. Especially oil is very valuable.
Originally posted by Dat Scharger:
Originally posted by HamBunger:
- add other ways to get gold like fishing for example (i keep seeing whales up and about i dont know if whaling is in the game)

You can attack and kill whales to farm oil and meat. Especially oil is very valuable.
yeah just figured that out now definitely will farm them
Terror of the Seven Seas  [developer] Jan 7 @ 2:34pm 
Originally posted by HamBunger:
- change and overhaul the non combat music, its tiring to listen to and makes me not want music on
Not much I can realistically do about that unfortunately.

Originally posted by HamBunger:
- boarding menu has a chance to glitch out and not be able to click on anything, the only way i found to bypass this issue is with the tab menu
Yes, that has been reported quite a lot recently. I was trying to track it down, but no success yet. I will increase the bug priority.

Originally posted by HamBunger:
- add other ways to get gold like fishing for example (i keep seeing whales up and about i dont know if whaling is in the game)
At one point I was thinking of adding fishing, since there is already a net in the game. It could then be thrown towards schools of fish.

Originally posted by HamBunger:
- the ui doesnt bother me all to well, however i still think the ui should be changed to less confusing to navigate and easier to understand
I understand. Would you have examples of what you find especially confusing or hard to navigate?
Speaking of UI:
I couldn't find anywhere that indicated what the cannons firing sequence was (front to back, back to front an random) or what the net was actually for. For the first, I learned through trial an error; the second. I read on the steam discussions.

In the very beginning, I had no bottom sails. I was unsure if i was traveling at full speed or not. I had to read the steam discussion to learn that this was a cosmetic only setting, and where to turn it off.

About Gold:
I would encourage increasing the amount of gold earned by current mechanics before adding new ones. In my second play-though, I was up to 5 million in just a couple of hours by only trading. Really discourages bounties, port captures, exploration, and selling captured ships. (Perhaps certain goods need to be gated similar to ships)
Originally posted by HamBunger:
- the ui doesnt bother me all to well, however i still think the ui should be changed to less confusing to navigate and easier to understand
I understand. Would you have examples of what you find especially confusing or hard to navigate? [/quote]
mainly the reading/dialog options sequences during island quests, the main HUD UI also is little small and not well displayed, despite the tutorial the ship controls are not really well explained, for example the (i dont know how well to explain this so im just gonna explain what the icons look like) white flag, defence and attack icons.
Originally posted by The_Blue_Flame:
About Gold:
I would encourage increasing the amount of gold earned by current mechanics before adding new ones. In my second play-though, I was up to 5 million in just a couple of hours by only trading. Really discourages bounties, port captures, exploration, and selling captured ships. (Perhaps certain goods need to be gated similar to ships)
tbh i dont think the base gold should increase since there is already a perk that increases your gold output from doing island quests, i could see it working with different factions for example: you are apart of the british empire and each spanish ship sunk you get a 15% or more gold bonus on bounties
Terror of the Seven Seas  [developer] Jan 9 @ 12:54pm 
Originally posted by The_Blue_Flame:
Speaking of UI:
I couldn't find anywhere that indicated what the cannons firing sequence was (front to back, back to front an random) or what the net was actually for. For the first, I learned through trial an error; the second. I read on the steam discussions.

In the very beginning, I had no bottom sails. I was unsure if i was traveling at full speed or not. I had to read the steam discussion to learn that this was a cosmetic only setting, and where to turn it off.

About Gold:
I would encourage increasing the amount of gold earned by current mechanics before adding new ones. In my second play-though, I was up to 5 million in just a couple of hours by only trading. Really discourages bounties, port captures, exploration, and selling captured ships. (Perhaps certain goods need to be gated similar to ships)

Maybe I should update the pirate-o-pedia.
I need to think more about the tutorialization.

The trade system as a whole needs bit of revising.

[quote=HamBunger;598515262043460159
mainly the reading/dialog options sequences during island quests, the main HUD UI also is little small and not well displayed, despite the tutorial the ship controls are not really well explained, for example the (i dont know how well to explain this so im just gonna explain what the icons look like) white flag, defence and attack icons. [/quote]
True the tutorial do not explain them, since they relate to fleet functioning, but I understand that is confusing.
I need to think of something for that.
Last edited by Terror of the Seven Seas; Jan 9 @ 12:56pm
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