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Glad you were able to find it despite me best efforts to keep it secret.
while the lingering smoke would be nice, in terms ambiance and realism, it is performance wise very expensive, it is one flaw of the modern rending.
All that kind of extra visuals like marines shooting the crew of the enemy ship would be nice, maybe someday I have time to implement them.
That is cool, it is nice to see that there people keeping those old abandoned MMOs alive
The square sails are kept in the rolled position in order to make the visibility better when aiming and in first person mode. You will still get full sailing speed even if they are rolled and it has no gameplay implication.
far as the smoke goes, you could leave it as a graphics option, some of us have very powerful computers and some don't, choice is always better than not when it comes to these sorts of things.
for the marines, you might be able to get away with static people on the decks of ships, they don't really move they are just aiming rifles and then when the ships draw close enough, a little puff of smoke, a sound of the shot and that would be enough for the ambiance, especially on the top deck. right now boarding is kind of lack luster and boring, but I get the limitations. the boarding was one of the hardest parts in the game I worked on.
Disney used nodes and a whole spawning system for the enemy pirates/Ghosts. oooo spooky XD
anyways great work so far, any idea of a date you were aiming for release?
That was before I readded the transparent sails to the game. Now I might make lowered square sails option selectable if I have time.
So it would fix the issue.