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I had my halfling, shooting with double shots and killing sometimes even 2 enemies (doing more than 3x of basic damage) active in 100+ battles, this halfling was active and that he achieved level 28 proves it, never got a medal... The same for level 26 horse archer, who was the only shooter (hence very active) in my other army, also never got medal.
Also what is random, sometimes I get medals each 3rd combat, then I am getting medals each 30th combat. Same difficulty, pretty same strategy and also army.
Hence, even as I know that your calculations are hard-coded in the game, based on experience it's much easier to say: its random. No offense, as I said, all you mentioned is 100% correct.
Lots of info here.
One unit can have up to 3 medals. To obtain medals you must fulfill all the necessary conditions. During one battle one unit can only get one medal. Those medals, which are higher on the list, are obtained with a higher priority (if all conditions have been met for several medals, the unit will receive the medal that is higher up in the list).
Most conditions include general terms:
MeleeKills - the number of enemies killed by a unit in close combat;
RangedKills - the number of enemies killed by a unit with ranged attacks (including small arms and magic);
MeleeDamage - the total damage caused by a unit in close combat;
RangedDamage - the total damage caused by a unit with ranged attacks;
Attack - the base Attack value of a unit before the fight (without any bonuses from the hero or other modifiers)
CounterAttack - the base Counter Attack value of a unit before the fight (without any bonuses from the hero or other modifiers)
RangedAttack - the base Ranged Attack value of a unit before the fight (without any bonuses from the hero or other modifiers)
Some conditions include a certain probability - such conditions contain a function Random (x).
Function Random (x) returns a random integer in the range [0; x-1].
If the condition contains the formula:
Random (x) >= y
the probability of its execution (probability of getting medals) is calculated using the formula:
Probability% = (1-y / x) * 100%
Most "probabilities" in conditions contain expressions of this formula:
Random (21 + A) >= 20
In such cases, the chance of fulfilling the condition depending on the value of A looks like this:
1 - 9
2 - 13
3 - 17
4 - 20
5 - 23
10 - 35
15 - 44
20 - 51
25 - 57
30 - 61
50 - 72
Upkeep: 10 Gold
Requirements:
MeleeKills + RangedKills > 4
DamageReceived >= MaxLife * 2/3
Random (11 + MeleeKills + RangedKills) >= 13
Simplified description: A unit can get this medal if it kills at least 5 enemies in the same battle and takes more damage than two thirds of its maximum HP.
Chance to obtain it, based on the number of kills:
Kills Chance (%)
5 19
6 24
7 28
8 32
9 35
10 38
16 52
20 58
Bonuses: +1 Ranged Attack, +1 to Energy Control
Upkeep: 5 gold + 1 gem
Requirements:
MagicShotAbility > 0
RangedDamage >= 3 * RangedAttack
RangedKills > 1
Random (21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammo) >= 30
Random (NumMageMedals + 1) == 0
Ammo - base amount of ammunition a unit has before the battle;
MagicShotAbility - base Magic Attack value;
NumMageMedals - number of Stars of a Mage a unit has
Simplified description: This medal is available for units with ranged magical attacks who kill at least one enemy and inflict at least 3 times more damage than the value of their Ranged Attack. The more damage done and the more enemies killed, the higher the probability is of getting this medal. Also, the probability depends on the the number of Stars of a Mage a unit has - the second Star of a Mage is twice harder to get than the first one, the third - three times harder.
Bonuses: +1 Ranged Attack, +1 Precise Shot
Upkeep: 8 gold
Requirements:
Ammo > 2
MagicShotAbility == 0
RangedDamage >= 3 * RangedAttack
RangedKills > 1
Random (21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammos) >= 30
Random (NumSniperMedals + 1) == 0
Ammo - base amount of ammunition a unit has before the battle;
MagicShotAbility - base Magic Attack value;
NumSniperMedals - number of Sniper medals before the battle.
Simplified description:
This medal is available for archers (not spearmen or mages) who kill at least 1 enemy unit and do at least 3 times more damage than its base ranged attack. The more damage done and the number of enemies killed, the higher the probability is of getting this medal. Also, the probability depends on the the number of Sniper medals a unit has - the second Sniper medal is twice harder to get than the first one, the third - three times harder.
Bonuses: +2 Healing, +1 Ammo
Upkeep: 3 gold + 1 gem
Requirements:
HealingAbility > 0
HealedLife >= 3 * HealingAbility
Random(21 + HealedLife - HealingAbility * 3) >= 20
Random(NumHealingMedals + 1) == 0
HealingAbility - level of Healing skill
HealedLife - sum of all healed HP.
NumHealingMedals - number of Healer's medals before the battle.
This medal is available for healers who heal at least at least 3 times more damage than their healing skill is. The more HP healed, the higher the probability is of getting this medal. Also, the probability depends on the the number of Healer's medals a unit has - the second Healer's medal is twice harder to get than the first one, the third - three times harder.
Bonuses: +2 Attack, +2 Counter Attack
Upkeep: 5 gold
Requirements:
MeleeDamage > 3 * (Attack + CounterAttack)
Random (21 + MeleeDamage - 3 * (Attack + CounterAttack)) >= 20
Simplified description: This medal is available to any unit that inflicts 3 times more damage than the amount of his Attack and Counter Attack added together. The more damage inflicted - the greater the chance is of getting this medal.
Bonuses: +4 HP; +1 Counter Attack
Upkeep: 4 gold
Requirements:
TotalDamageReceived >= MaxLife
MeleeKills + RangedKills > 0
Random (21 + TotalDamageReceived - MaxLife) >= 20
TotalDamageReceived - all damage done to a unit in battle;
MaxLife - maximum HP.
Simplified description: The medal is available to any unit who wins receiving more damage than its maximum HP. The more damage received by your unit - the greater the chance is of getting this medal.
Bonuses: +5 HP, +2 Attack, +1 Counter Attack, +3 Morale
Upkeep: 10 gold
Requirements:
floor (TotalAllies / AliveAllies) > 5
MeleeKills + RangedKills > 0
Random (21 + TotalAllies + MeleeKills + RangedKills) >= 20
Simplified description:
The medal is available to any unit which survives a battle where at least 80% of the army was killed (for example, in the army of 5 units and hero, only 1 unit and hero survive). The more enemies your unit kills and the bigger your army is before the battle- the greater the chance is of getting this medal.
Bonuses: +2 Resistance +2 Morale
Upkeep: 3 gold
Requirements:
SpellDamageReceived > CurrentLife / 2
MeleeKills + RangedKills > 0
Random (21 + SpellDamageReceived - CurrentLife / 2) >= 20
SpellDamageReceived - total spell damage done to units in combat (magical shooting attacks do not count);
CurrentLife - HP of the unit at the end of the fight.
Simplified description:
The medal is available to any unit that receives a lot of damage from spells and kills at least one enemy. The more spell damage your unit receives and the less HP it has at the end of battle - the greater the chance is of getting this medal.
Bonuses: +2 Defense, +1 Counter Attack
Upkeep: 4 gold
Requirements:
MeleeDamageReceived > CurrentLife/2
MeleeKills > 0
Random(21 + MeleeDamageReceived - CurrentLife/2) >= 20,
MeleeDamageReceived - total damage received from melee attacks
CurrentLife - HP of the unit at the end of the fight.
Simplified description:
The medal is available to any unit that receives a lot of melee damage and kills at least one enemy with melee attack. The more damage your unit receives and the less HP it has at the end of battle - the greater the chance is of getting this medal.
Note: Not sure if this one present in Broken World
Bonuses: +1 Attack, +4 Morale
Upkeep: 3 gold
Requirements:
CurrentMorale - MaxMorale - MapMorale / 2 > 5
MeleeKills + RangedKills > 0
Random (21 + CurrentMorale - MaxMorale) >= 30
CurrentMorale - the morale of the unit at the end of the fight:
MaxMorale - the maximum value of Morale at the beginning of the battle (not the morale on the blue bar, but the actual statistic)
MapMorale - the morale of the unit as shown on the global map
Simplified description:
The medal is available to any unit who increased his morale by 5 or more above the maximum and killed at least one enemy. The more morale above the maximum earned - the greater the chance is of getting this medal.
Bonuses: +1 Counter Attack, +3 Stamina
Upkeep: 3 gold
Requirements:
UsedStamina >= MaxStamina
Random (21 + UsedStamina - MaxStamina) >= 20
UsedStamina - Stamina used in battle;
MaxStamina - Maximum Stamina your unit has (excluding bonuses from the hero);
Simplified description:
The medal is available to any unit who spends more stamina than he had before the battle. The more stamina spent - the greater the chance is of getting this medal. .
Bonuses: Unit's upkeep cost is doubled
Upkeep: -
Simplified description: a unit gets this medal when it is recruited from the Tavern (or upgraded variants of Tavern like Inn and etc).
Bonuses: +2 Ammo, +2 Resistance
Upkeep: 4 gold, 1 gem
Requirements:
SpellsStamina >= 3
RangedKills > 0
Random (10 + SpellsStamina + RangedKills) >= 10
Random (NumBattlemageBadges + 1) == 0
Simplified description:
This medal is available to any unit that spends at least 3 Stamina points by using its spellbook and kills at least one unit in ranged combat. The more Stamina is spent and the more units killed with range attacks - the greater the chance is of getting this medal. Also, the probability depends on the the number of Battlemage's Badges a unit has - the second Battlemage's Badge is twice harder to get than the first one, the third - three times harder.
Bonuses: +1 Ammo, +1 Resistance, +3 to Fire Arrows skill.
Upkeep: 7 gold, 1 gem
Requirements:
Ammo > 2
RangedAttack > 0
RangedDamage >= RangedAttack * 3
MagicShot == 0
RangedKills > 1
DamageReceived >= MaxLife * 2 / 3
Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammo) >= 30
Random(NumFirePennants + 1) == 0
Simplified description:
This medal is available to any unit with non-magical ranged attacks and at least 3 in Ammo, who (without the bonuses from hero or high morale) inflicts at least three times more ranged damage than its base Ranged Attack, kills at least 2 units, and loses at least two thirds of its health. The more ranged damage and ranged kills done, the greater the chance is of getting this medal. Also, the probability depends on the the number Fire Pennants a unit has - the second Fire Pennant is twice harder to get than the first one, the third - three times harder
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