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2) get a vampire or two to just run them and avoid to be surrounded
3)chop them into pieces when they are out of stamina
A level 15+ Archer, with a higher initiative can easily double shot a mage, before the mage can get a spell off. The AI just isn't clever enough to do it. :-P
Sky: wow, that is an amazing story. I like it.
I tend to play using an Archer and adding a Mage ASAP. Other heroes are added depending on the shard size, and how long I feel like playing that shard for.
For me the Warrior, and especially the Commander, are surplus to requirements but they have their fun sides.
Nothing quite as funny as saving up armour and then watching as your level 1 Warrior, kitted out in Valour armour, with +9 Def breastplate, and two handed sword with 40 Bloodsucker takes out 6 high level minatours single handed. :)
The advantage of the mage is getting the fireball spell, and having massive AoE damage. The advantage of the Archer is the unparralled, and more importantly, the unstoppable, single target damage.
Ever tried taking on a dragon with a mage? Unless you have high levelled level 3 & 4 units, you will lose, and even then, if the AI targets your hero he is toast. A level 15 archer can take a dragon down in two moves, at the sometimes sacrifice of another unit, but it is worth it for the 1500 gold and great loot, sooner than you would get it with any other hero class. The same applies to Guards of the Ancients, those stone golems just don't feel the magic.
The gearing in MOTBW is broken. An archer with the healer stuff has the range added to his shooting range so he can cover any hex in the tatical map. Archer is probably the most strong hero/hero killer in this game with a good bow.
I dk, i havne't lost a high level mage yet to the computer. On the other hand, my 20th level mage (or higher) has killed every enemy hero. Double shots from my high level scouts have done about 40-60 points of damage but my mage causes as much damage with two lightening spells. I usually blind the enemy hero and then lightening, followed up by two lightening attacks and done.
Are you guys doing PvP that you have expereinced the above?
And yes, mage vs. dragon, is a no-go b/c of spell immunity. I didn't realize a warrior could take on 6 minotaurs like that. My mage had to blind all 6 minotaurs to get same result and that was dicey b/c you have to kill them before it expires...
I'm not denying the mage is a strong character, which is why I get one out into play as soon as I can. But it's AoE damage capacity comes with the strong downside of not being able to easily take on those mobs that drop the good stuff.
With the warrior, it is about the equipment, the mage is good because he levels nicely with the mobs as you progress, the commander is ridiculously funny when you get them to level 30, fully kitted out, and watch an AI mage fireball your army and do zero damage.
But the archer has that ability to take on higher level mobs much earlier than the others, to take on mobs without needing high level equipment, and in the process getting that equipment.
Once fully equipped with the good stuff, my mage easily surpasses my archer for most battles, but for those battles the mage can't fight, to get me to the place of being able to fight those battles in the first place, to explore a province in quick time, to watch a vampire fall at level 12, and a dragon die at level 15, to take on the guard of the ancients at level 18, to kill almost anyone in one move, you need the archer. :-)
The beauty of this game is that there are so many ways to play, and so many ways to win. If you have found something that works for you and you are having fun then go get them - BUT you must, must at some point level up a commander to level 30, get him fully equipped with the good stuff, get your army units up to level 15 and sit back, click auto-combat and watch armies break on yours like ocean waves on a rock.
So, it's seems than initiative is definitely the best hero killer :P
BTW, I was beginning to wonder if Commander was useless. Glad to know any character can kick butt!
He is by far the most 'fun' at higher levels, because even a swordsman can go up against high level mobs, one on one and stand a chance of winning.
It takes patience, but that is some of the fun of this game. I have played a lot of RPG's over the years, and I never played Genesis, and in Eador I have found a lot that was missing in other RPG's. Even in things like the TES the challenge fades after a while. I'm nearly 250 hours in and I am still challenged.
I got all available buildings 8 shards ago, it looks like I got all available starting buildings 3 shards ago. I am now working on finishing off my resource 10% reductions. 4 down, working on Dionium on a world of rust shard. - Challenging and fun!