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Later on ? Situational. If you do not have a really special ranged weapon, then I'd use a crossbow if you have + 2 range from perks. Otherwise I ran across a merchant that sold a bow with +17 ranged dmg or a crossbow with 15 dmg and a range of 6.
Though, both had a cost of 5k gold and a few hundred gems. So yeah, at the time I afforded it they were not needed anymore anyways.
Unitwise I go with crossbowmen over rangers / archers though. That one range just doesn't really cut it compared to butchering most meleeunits, especially from a Hill or with a Scouthero as leader. And Rangers have the same dmg as crossbowmen if I am not mistaken.
Edit: the only class to consider going for lategame high-tier bows for would be the archer, as that class should have more than enough precise shot to pretty much have the same effect as a crossbow regardless of pierce armour. For the adventurer a crossbow is highly recommended because the range difference really doesnt matter at all for the adventurer; unlike the archer he can take a beating at close range if necessary and he can just move forward and shoot without spending stamina, if the 1 range would make a difference.
And indeed, it's situational. Or, more precisely, it depends on how much armor your target has. Unless my Archer has a ridiculously high Precise Shot, a really tough enemy will go down harder with Armor Piercing Shot (and a slightly lower amount of Precise Shot, since my Archer's skills and items give him that).
I also remember the damage advantage (let alone the range advantage) of a bow becoming smaller when it's the same tier as a crossbow. However, I think the regular bow usually still has slightly more damage than a crossbow. This adds a little to its attraction, especially in early game.
Enough has been said about range, I think. :)