Eador. Masters of the Broken World

Eador. Masters of the Broken World

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Ragshak Jun 10, 2016 @ 10:23pm
Good Karma
Any advice how to keep Karma at positive values?

As far I see, evil route is much easier. Some bulding have collapsed and rescue team is needed for 100 gold pieces. Evil - You just don't care. Good - Pay or suffer.

To take positive options player needs to stockpile some amount of gold and mana - this is possible (only) in late late stage of conquering the shard.
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Showing 1-6 of 6 comments
alexshiro Jun 11, 2016 @ 2:04am 
In my experience good is much easier to get, more profitable and has much better units.

Besides the phoenix encounter which is a huge resource dump, most encounters are very cheap. 100g is only 1/4 reward of most dungeons and you need to also think of the happines bonus to income, population growth bonus of not having to kill everybody once in a while and better future events.
Ragshak Jun 11, 2016 @ 5:01am 
I never played good guy. Early runs with ranger and thieves or commander and brigands/berserkers were more tempting.

I do first shard in my campaingn at the moment I am at 5 Karma BUT it wasnt easy to get it.

Another question:
How does +Karma buldings and units work? I see in bulding description that it gives +1 Karma but after bulding it there is no change at score/summary panel. (There were no "bad" events between turns).

Last edited by Ragshak; Jun 11, 2016 @ 5:02am
gdynianus Jun 11, 2016 @ 7:18am 
Influence of the buildings on Karma is much lower than displayed in the building menu. It is probably aplied after end of turn.
Red Bat Jun 16, 2016 @ 9:09am 
Most of the events give a better outcome if you take the good karma approach. However there are a few that only give a good outcome in the bad karma approach.

Honestly you can overuse necromancy, recruit barbarians and brigands, and do a number of other karma reducing things and still end up with a net gain of karma by the end of the shard just from events alone, so the karma reduction from units and buildings is so minor you can pretty much ignore it after the first 10 turns or so. Especially in Masters where karma carries from shard to shard. Just take the most rewarding options and worry about karma later. It barely affects anything in Masters, and affects almost nothing in Genesis.
alexshiro Jun 16, 2016 @ 1:44pm 
Originally posted by Hail Hydra:
It barely affects anything in Masters
It'll ♥♥♥♥ up the unit morale tho.
JackofSpades Jun 16, 2016 @ 7:57pm 
Just play realistically. If you're scraping for resources, go for the more profitable option (legalizing bribes, threatening adventurers for half their stuff, etc) unless you think the province is going to revolt because of it. You'll take some karma hits but you need that money to build up your economy.

Once your economy is stable and you're making big money, then you can start throwing all your money at the "good karma" choices and building all the buildings that give you good karma.
Last edited by JackofSpades; Jun 16, 2016 @ 7:59pm
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Date Posted: Jun 10, 2016 @ 10:23pm
Posts: 6