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Besides the phoenix encounter which is a huge resource dump, most encounters are very cheap. 100g is only 1/4 reward of most dungeons and you need to also think of the happines bonus to income, population growth bonus of not having to kill everybody once in a while and better future events.
I do first shard in my campaingn at the moment I am at 5 Karma BUT it wasnt easy to get it.
Another question:
How does +Karma buldings and units work? I see in bulding description that it gives +1 Karma but after bulding it there is no change at score/summary panel. (There were no "bad" events between turns).
Honestly you can overuse necromancy, recruit barbarians and brigands, and do a number of other karma reducing things and still end up with a net gain of karma by the end of the shard just from events alone, so the karma reduction from units and buildings is so minor you can pretty much ignore it after the first 10 turns or so. Especially in Masters where karma carries from shard to shard. Just take the most rewarding options and worry about karma later. It barely affects anything in Masters, and affects almost nothing in Genesis.
Once your economy is stable and you're making big money, then you can start throwing all your money at the "good karma" choices and building all the buildings that give you good karma.