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Its a level 20+ scout. It is pretty absurd. You can clear armies pretty easily if you have a good bow.
Correction: i ve tried playing scout/warr hybrid (called adventurer, then mercenary) in the campaign, and he becomes really quite strong after lvl 20, he even gets insane in-built bonus of +3 initiative, so with proper scout+warr abilities, he can reach initiative 9 (without any items equipped) = making him virtually always starting battle = i didnt know that; but considering that 2nd wind ability (he can act, then move), somehow i couldnt do that below lvl 20, so i dont know if it was bugged or something.
Enough damage and range to kill most threats. as each arrow is a good 15-25 damage, so its 40 damage. just wall him into a corner behind your mooks. preferably on a hill for the +Range and own the field.
but then I'm playing Eadorbeta because the regular game wouldn't run.
but yeah the Scout/Warrior hybrids are pretty good. you get to combine warrior skills with +3 move +forced march for +4 move and I think you start with 2 move, so 6 move. I found a suit of inpenetrable armor once, 9 defense etc. 200 durability. you give it a shield, its got range +2, stick it on a hill and go hog wild.
I'll try it again, but I mainly like to have my archer hero hide behind a wall of pikes and have some monks healing stuff pikes being cheap and brutal if you can get the enemy to come to you. which you usually can if the archer picks off the biggest threats.
arrows of the dead. shoot kill a mage, make a skeleton, that skeleton immediately acts and kills another mage. and you can just rain arrows at the enemy while the enemy tries to deal with your undead horde.
he wasn't level 30 at the start, had full slots. I just loaded him up with militia, and had him walk around subduing the nearby territories.
was a pretty large map otherwise I would have attempted to checkmate the enemy leader. sooner. But I just gave him 5 griffins 5 guardsmen and 3 pikes and 3 crossbows and he was laying waste to anything.
even with just 18 spearmen he was able to auto calc a dragon getting me some nice early funds and artifacts.
Would other heroes have been better for that? I mean a Tactician is reasonably powerful in his own right, but he turns your low level starting troops into serious threats. in aggregate, and 18 militia are cheap
He's carrying at least 4 more units than other level 30 heroes. and that matters in the start of a map. turn 1 buy militia, run with it for the win.
once you get artifacts and spells other classes get better, but turn 1 right out of the gate, I've had best results with the tactician.