Eador. Masters of the Broken World

Eador. Masters of the Broken World

View Stats:
Nine Legion Apr 28, 2018 @ 4:56am
Mercenary Hero - OP or BUG?
The Mercenary Hero can attack, move and cast a spell, all in the same turn.
So with Astral spell, he can strike 9 times in the first turn (level 30), if he stacks the astral Spell.
< >
Showing 1-15 of 21 comments
stef May 1, 2018 @ 5:28pm 
not a bug, I've been using this hero with that tactic since I started playing this game :)
seligiline Aug 24, 2018 @ 2:09am 
Sounds like a bug to me! What's mercenary hero, is that an upgraded Scout or Warrior?
CthuluIsSpy Aug 24, 2018 @ 6:30am 
Originally posted by seligiline:
Sounds like a bug to me! What's mercenary hero, is that an upgraded Scout or Warrior?

Its a level 20+ scout. It is pretty absurd. You can clear armies pretty easily if you have a good bow.
Draufen Aug 25, 2018 @ 1:34am 
Well, wont you run out of arrows? Besides, lvl 30 merc matched by any other lvl 30 hero isnt OP, and speaking about using a single hero against weaker armies, again just almost any hero wins; moreover, if you dont give merc highest initiative, then this ability isnt that superior.
Correction: i ve tried playing scout/warr hybrid (called adventurer, then mercenary) in the campaign, and he becomes really quite strong after lvl 20, he even gets insane in-built bonus of +3 initiative, so with proper scout+warr abilities, he can reach initiative 9 (without any items equipped) = making him virtually always starting battle = i didnt know that; but considering that 2nd wind ability (he can act, then move), somehow i couldnt do that below lvl 20, so i dont know if it was bugged or something.
Last edited by Draufen; Aug 25, 2018 @ 1:55pm
Furin Aug 25, 2018 @ 9:38am 
In my opinion the general is the best high level hero, especially with access to a mercenary guild. Although for killing dragons the warrior still beats him.
Eelface Aug 30, 2018 @ 3:47pm 
You start with a Scout, when he hits level 10 you go Adventurer. At level 20, he'll become a Mercenary and gain the Swiftness ability, which lets him move and - perhaps erroneously - cast spells after attacking.
Draufen Aug 31, 2018 @ 7:58pm 
Originally posted by Trauma Advocate:
You start with a Scout, when he hits level 10 you go Adventurer. At level 20, he'll become a Mercenary and gain the Swiftness ability, which lets him move and - perhaps erroneously - cast spells after attacking.
i think it s not a bug, it is purpose: so he attacks, then can cast spell=astral energy, can attack again, until you run out of astral energy spell, quite insane, yes, but only from lvl 20.
red255 Oct 4, 2018 @ 4:30am 
generally speaking I prefer the scout->Scout for the double shot abilitiy at level 10.

Enough damage and range to kill most threats. as each arrow is a good 15-25 damage, so its 40 damage. just wall him into a corner behind your mooks. preferably on a hill for the +Range and own the field.

but then I'm playing Eadorbeta because the regular game wouldn't run.
Nine Legion Oct 5, 2018 @ 8:08am 
But the Mercenary can use heavy armor, which means extra durable. He slays dragons with just a crossbow and astral spell.
red255 Oct 6, 2018 @ 6:35am 
yeah I took a mercenary class at scout 10 in eador beta. I shot my arrow and it just ends my turn.

but yeah the Scout/Warrior hybrids are pretty good. you get to combine warrior skills with +3 move +forced march for +4 move and I think you start with 2 move, so 6 move. I found a suit of inpenetrable armor once, 9 defense etc. 200 durability. you give it a shield, its got range +2, stick it on a hill and go hog wild.

I'll try it again, but I mainly like to have my archer hero hide behind a wall of pikes and have some monks healing stuff pikes being cheap and brutal if you can get the enemy to come to you. which you usually can if the archer picks off the biggest threats.

arrows of the dead. shoot kill a mage, make a skeleton, that skeleton immediately acts and kills another mage. and you can just rain arrows at the enemy while the enemy tries to deal with your undead horde.
Nine Legion Oct 7, 2018 @ 9:27am 
For the campaign, the Mercenary is the best, you only need to send him to astral(stripped of gear and spells) and you get easy game on the next shard.
red255 Oct 7, 2018 @ 10:51am 
pretty sure any level 20 hero will give you an easy time on the next shard.
Draufen Oct 9, 2018 @ 1:59pm 
Originally posted by Nine Legion:
For the campaign, the Mercenary is the best, you only need to send him to astral(stripped of gear and spells) and you get easy game on the next shard.
i count slayer/master slayer as the best one, but agreed with red255

Originally posted by red255:
pretty sure any level 20 hero will give you an easy time on the next shard.
red255 Oct 10, 2018 @ 8:30am 
I took a tactician onto a shard raid vs a rival master. (commander/scout)

he wasn't level 30 at the start, had full slots. I just loaded him up with militia, and had him walk around subduing the nearby territories.

was a pretty large map otherwise I would have attempted to checkmate the enemy leader. sooner. But I just gave him 5 griffins 5 guardsmen and 3 pikes and 3 crossbows and he was laying waste to anything.

even with just 18 spearmen he was able to auto calc a dragon getting me some nice early funds and artifacts.

Would other heroes have been better for that? I mean a Tactician is reasonably powerful in his own right, but he turns your low level starting troops into serious threats. in aggregate, and 18 militia are cheap

He's carrying at least 4 more units than other level 30 heroes. and that matters in the start of a map. turn 1 buy militia, run with it for the win.

once you get artifacts and spells other classes get better, but turn 1 right out of the gate, I've had best results with the tactician.
Jagulars Oct 10, 2018 @ 8:50am 
How does Tactician boost Militia?
< >
Showing 1-15 of 21 comments
Per page: 1530 50