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So have you tested this? I will download and check myself. hopefully this can be fixed, or isn't an issue here?
Seems this is an error with the game itself.
Thanks for testing. I'm not sure what a mod author could do in the game source to fix this. The core engine should use the save folder local to the game source it is running (baseq2, unmaster, or whatever) to both save and load.
In the meantime it's best to start new saves for mods.
Seems mods like this were never considered. So another issue wit fix in the source code.
but if you start a fresh game, it seems to work fine. just not with existing saves.
Please do not do that, or you will overwrite the game_x64.dll that comes with the remaster.
Could we get it so the hyper blaster leaves trails on the particles? That'd be a new feature.
You know you can rename files, right? I mean, it's either that, or folk have... *checks notes* exactly this issue.
Even if you successfully manage to juggle different game sources/mods in a single folder without screwing anything up, there's no guarantee that a save game created with one game source will be 100% compatible with a different game source that has different cvars, enemy and weapon behaviour, etc.
My recommendation is to leave baseq2 alone and have unique saves for each mod. You can of course choose to ignore this recommendation.
So thanks for making this, and as long as you don't use existing saves, then saves won't get messed up. so far, able to save and load with fresh saves just fine.
So no bugs per say. So thumbs up on this mod.