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If you enjoy Quake's movement physics these maps are clearly designed with it in mind. You can strafejump across them at terminal velocity without much interruption.
It also seems to get a bit slaughtery for my tastes, but that's something that a lot of retro shooter mods do, so perhaps you'll be used to it.
All in all it's worth it.
Most levels (1-6), drops you in a diferent enviorement and every time you start with only the starting weapons, but the levels quickly give you the weapons as the difficulty ramp ups.
Almost all the levels will give you bettwen 40 to 55 minutes counting exploration, and the secret trials.
Include weapons, textures and monsters from the expansions and they are diverse and well put, like mutants on a processing plant, more diferent stroggos in the moon base, etc. So this make the quality of the maps like the better package as it's not as a SLOG like Quake 2 OG Campaing, also almost the levels ends with mini bosses and boss so be prepared.
From a Lore perspective.
From what i understand, the war with the stroggos still goes on, and you are like a marine commander with the mission of researching about the way the strogg are still powerful, mostly the strogg maker, so you as a Commander send 6 Marine to give you Data with the information of the Stroggs (like the runes of Quake 1)
When you have the 6 CD in you power, you can use it to confront the Strogg Makers and maybe see their connections with some past enemies from far far away in time.
It's one of the best custom Quake Expansions (I'm including Quake 1 too) that i played so far.
I second this. I think they know how to make a good Quake 1 level but Quake 2... I'm not so sure.
They also suffer from heavy use of really spongey enemies, which can be a slog. Some will throw you up against tough enemies with weak weapons early too. Feel a lot of people are going to dislike it for that reason alone.
But the level design is solid and has some nice visual variety and memorable segments, for better or worse.
The lore implications I'm not crazy about.
I will say, I wish they wouldn't use that f*cking laser trooper from The Reckoning though. No wind-up, no chance to dodge, instant lock, instant hit. Meh.
Overall, very enjoyable though.
i would prefer these games to be their own things
also the serious sam-ish enemy encounters are... fine i guess. Not a big fan of laser troops as well. But say what you want but the architecture of all of these levels is top-notch just like with the addtional quake 1 expansion
The maps are pretty though.
Get ready for the the iDCU
Dimensions of the Machine is the best officially released Quake content imo. It was awesome.