Quake II

Quake II

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Non-Employee Aug 11, 2023 @ 1:25am
Figure I'll throw some suggestions (Feel free to contribute!)
I'm loving the remaster so far, but like with everything, it can be improved. Anyone who sees this, feel free to throw in your own ideas. I don't know if these will get read, but worth a try. Be aware these are my suggestions so we won't agree if they're good or needed, but disagreeing is part of the fun after all.

  • Option to enable/disable toggle crouch. This would especially be useful for controller/console players, but some PC players prefer toggle crouch as well. (For now, use the method by "Zach Fett" mentioned in a different thread.
    Originally posted by Zach Fett:
    For the time being, thankfully this console command method still works, put them in one by one and replace "c" with the key you want to use for crouching:
    alias croucht_0 "-movedown;bind c croucht_1"
    alias croucht_1 "+movedown;bind c croucht_0"
    bind c croucht_1
  • Option to restore original enemy behavior and levels. I love the changes, but I imagine some people would like to get the most pure experience at a modern resolution and frame rate, and don't have the patience to setup a source port and get the soundtrack working with them.
  • Option to disable weapons appearing in the inventory. (the one on the HUD you scroll through, not the wheel) I prefer to use items this way in multiplayer, but the weapons get in the way, and since I have separate weapon binds, I don't need them in the inventory.
  • Key-bind to drop tech or pull out grapple hook for multiplayer. Would be very convenient.
  • Add the player skins from Quake II 64. They're mostly the same skin with different colors, but I wouldn't mind having them available when playing through that "episode."
  • Multiplayer toggle to make players drop weapons on death. Just a preference.
  • Option to restore original weapon swap speed. This ties in to the whole "pure experience" thing, but it does slightly bug me how fast the animation is when switching to the regular shotgun. It looks kinda goofy. Type in "g_quick_weapon_switch 0" in the console (before starting a game) to restore it. Thanks, bobbie424242!
  • Option to disable the music fading out upon completing an objective. Always been a nitpick of mine.
  • Ability to rebind the Numpad* key. I use it for one of the top buttons on my Logitech G600, and it's not recognized when trying to bind it to an action.

Will update as I think of more. Again if you have any suggestions of your own, feel free to chime in.
Last edited by Non-Employee; Aug 11, 2023 @ 6:19am
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Showing 1-5 of 5 comments
bobbie424242 Aug 11, 2023 @ 1:46am 
Originally posted by Non-Employee:
  • Option to restore original weapon swap speed. This ties in to the whole "pure experience" thing, but it does slightly bug me how fast the animation is when switching to the regular shotgun. It looks kinda goofy.

g_quick_weapon_switch 0
Non-Employee Aug 11, 2023 @ 1:50am 
Updated to mention that, thanks!
Boostified Aug 11, 2023 @ 1:51am 
There is some engine related issue with Steam Overlay while playing on DX11, it's been like that since first Quake Remaster, they oughta fix that at some point...
Elthrael Aug 11, 2023 @ 4:34am 
Originally posted by Non-Employee:
Option to restore original enemy behavior and levels. I love the changes, but I imagine some people would like to get the most pure experience at a modern resolution and frame rate, and don't have the patience to setup a source port and get the soundtrack working with them.

Don't want to be a Debbie Downer, but I don't think that's possible. I don't know much about enemy design or coding but I doubt enemy AI is something you can just switch on the fly, or at all. Don't get me wrong, I agree, options are good, but I don't think this one is technically... feasible, if not possible.

I'm not sure what you mean by "original levels"? The level design hasn't changed, they just added more levels (like the new episode by Machine Games and Quake II 64). Or are you referring to the way the game looks? In which case, I think disabling all the graphics enhancement should get you close to there anyway, especially lighting. Or is it baked-in?

If I had to add a suggestion, I'd definitely add a toggle for the damage indicator (that's damage TO player, not the hit indicator, that's damage to enemies). Frankly, I like the remaster as is, but this damage indicator is the only "modern FPS" addition I can do without and it seems strange to me that all other features like this have a toggle, while this one doesn't.
Last edited by Elthrael; Aug 11, 2023 @ 4:37am
Zach Fett Aug 11, 2023 @ 7:47am 
FYI you'll likely want to add those three crouch toggle commands to a config file so you don't have to re-add them in the console every time you launch the game.

Go to your install folder, then this location:
Quake 2\rerelease\baseq2
Create an "autoexec.cfg", and simply add those three lines to it and save.
Last edited by Zach Fett; Aug 11, 2023 @ 8:28am
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Date Posted: Aug 11, 2023 @ 1:25am
Posts: 5