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Сообщить о проблеме с переводом
If you say that this version was made to preserve the original game... Why don't you play the original game that is also on STEAM??
It makes no sense to defend this version that should have included a high quality texture option.
God this guy...
Seriously, does Q2RTX look pretty? Yes. Should Quake 2 look pretty? No.
First thing I've noticed when I saw Q2RTX screenshots for the first time was the chrome-like reflection on Supershotgun barrels, and my reaction was: What the ****? Why???
Second thing I've noticed was inconsistency in textures, like for example the stripped yellow lines that marks the trajectory of transport platforms.
In the original version, it slightly bends in, yet still noticeable to acknowledge potential hazard. I guess even Strogg care about work safety.
In Q2RTX, the lines are too clean, too vivid, look like freshly painted, which shouldn't be the case.
Strogg architecture was originally implied to be designed as everlasting industrial area with minimal necessity for maintenance, not one with constantly re-painted walls and markings, polishing metallic surface and stuff.
I'm not against higher resolution map textures, as I've mentioned elsewhere, it however must stay true to the original design of the game and certainly not making the game look like Q2RTX.
For base Quake 2 and original mission packs the textures are unchanged.
Exact same as the original release, even for maps with improved architecture.
Also as I mentioned earlier in other discussion, textures on enhanced models are good the way they are, but map textures could use double the resolution to match the resolution/level of detail of textures for 3D models.