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my understanding is that this release is meant to replicate the original release, while the RTX version had many enhancements done to the textures to take advantage of the new lighting systems.
I'm sure the RTX textures will get ported one day by modders if it's not done officially.
The Remastered has original textures. You can use the filter or turn it off, and enjoy the pixelated look. Why would ANYONE change that? Quake 1 and 2 still look good if you remove texture filtering. Some games benefit from higher resolution textures, but they must NOT be too high resolution, otherwise there is a big dissonnance.
Slapping High Resolution Textures on VERY low polygon counter models makes everything look awful. So in the end, RTX version looks horrible.
It's just an NVIDIA Gimmick. Games that are actually made with RTX in mind look good, those are modern games. But Portal RTX ran like crap on non 40XX cards, and that was on purpose, to promote those cards. But we all know 30XX series was FAR better.
Youre tripping if you think the RTX version looks worse?.... https://youtu.be/eksoPDCWFu8
I just made this
Bring the console and type:
r_notextures 1
High Resolution Textures shouldn't be put on Lower Poly Models. That's the rule, it has always been the rule. If you are making a low-poly game, for example an indie game, you should never use High Resolution Textures.
It's worse, no, awful. I like the chunky look of the Original PC, and the PS1 and the N64.
The new settings they added don't change the game so much, so they look decent.
Especially if you disable texture smoothing, like you should for any retro game.
This release isn't meant to be an enhanced version of Quake 2, but a modernised port of it. The RTX version had enhancements everywhere so the RTX lighting could be shown off.