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Lol no.
The power shield makes q2 one of the easiest ID games by far.
For anyone else wanting to play through:
- Install Knightmare v20 into a 1998 copy of quake 2
- Then put the level into a "pax" folder, then the Knightmare v20 patch for the level into the same folder
- If you're stuck at the end of level three at a force-field on the last door, you need to go all the way back into the computer tunnels and come out an upper exit near the +1 health
- Those ammo dispenser do indeed disappear back into the walls, so stock up on them
I think the map maker might have forgotten he gave the player 10 electricity mines on level 1-2, those things eat monsters for dinner on the last level.
There is lots of janky user-map lift movement. Lifts that go down and refuse to go up. Lifts that come up and are reluctant to go down. The good old jumping over lift sectors so your player model will trigger the lift script.
As someone who is a big fan of un-sportsmanlike monster closets, this level delivers them en masse.